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Updated: 36 min 50 sec ago

Take down a resurrected Maggie Thatcher in this upcoming Doom II campaign

15 hours 37 min ago

Yes that's right, Maggie Thatcher has somehow escaped from Hell in Thatcher's Techbase, a new Doom II campaign that has been announced that will be free to grab on September 24.

Developed by 3D: Doom Daddy Digital this will be a very British take on the whole Doom thing that I can't wait to jump into with a cuppa. Might need a few biscuits too as apparently the UK is the 10th circle of Hell - well it's not wrong. It will be provided as a standard WAD file so it will be playable across any system that can play it. The developer mentioned compatibility with PRBoom, DSDA-Doom, ZDoom and GZDoom.


Watch video on YouTube.com

The trailer mentions it will have support for five difficult levels, co-op and deathmatch support, gamepad support and an original soundtrack too.

It will need a copy of DOOM II which you can get from GOG and Steam.

Learn more on the official site.

Article from GamingOnLinux.com taken from the RSS feed.

Ray Tracing on Linux with AMD GPUs gets closer with multiple games working

16 hours 8 min ago

While Ray Tracing has worked on Linux for a long time with NVIDIA, the situation with Mesa+AMD is still being worked out but the good news is that it's all finally coming together.

Developer Bas Nieuwenhuizen wrote in a new blog post about the current situation noting that after over 9 months of work, that they're now seeing games working. Control was one title shown off that worked "on first try" once the required bits were hooked up in the radv Mesa driver.

Nieuwenhuizen mentioned these games tested:

  1. Quake 2 RTX (Vulkan): works. This was working already on my previous update.
  2. Control (D3D): works. Pretty much just works. Runs at maybe 30-50% of RT performance on Windows.
  3. Metro Exodus (Vulkan): works. Needs one workaround and is very finicky in WSI but otherwise works fine. Runs at 20-25% of RT performance on Windows.
  4. Ghostrunner (D3D): Does not work. This really needs per shadergroup compilation instead of just mashing all the shaders together as I get shaders now with 1 million NIR instructions, which is a pain to debug.
  5. Doom Eternal (Vulkan): Does not work. The raytracing option in the menu stays grayed out and at this point I’m at a loss what is required to make the game allow enabling RT.

Not quite there yet with more work to be done. Nieuwenhuizen still needs to upstream the code to the official Mesa repositories, work is needed to improve "the pipeline compilation model to hopefully make ghostrunner work", work on performance with improved "BVH building", improve traversal and then also move onto bits needed for DXR 1.1 including VK_KHR_ray_query.

So it's all getting there. Hopefully by the end of the year we might see properly working AMD Ray Tracing on Linux.

Article from GamingOnLinux.com taken from the RSS feed.

Dota 2 to drop OpenGL and 32bit, Vulkan default on Linux and TI 21 tickets on September 22

16 hours 17 min ago

With The International 2021 tournament fast approaching Valve has given an update on the future of Dota 2 with some major underlying tech changes planned to come in.

For most players you won't see many issues, since the vast majority of machines are already 64bit and support Vulkan. Valve say they're making changes to " keep the game and the Source 2 engine fresh". For Linux it means Vulkan by default, no 32bit and they're also swapping from XAudio over to SDL Audio. Windows will also be bumped up to DirectX 11.

There's no date set on when other than in the coming months.

As for the upcoming TI 2021, tickets will go on sale on September 22 and will require attendees to by fully vaccinated against COVID-19 and you will need to bring a mask too. There's more outlined in the FAQ. When open, tickets will be available from this link.

The International Dota 2 Championships at National Arena begin with Group Stage October 7 - 10, with the Main Event at National Arena October 12 -17.

Some other in-game changes are coming too with free access as of now to the The International 2021 Compendium, allowing everyone to collect Player Cards and check out the Talent roster, with more of it unlocking as the event gets closer plus there will be some special event items too. On top of that Valve also updated the Spectator HUD, the Camera, some improvements were also made to Graphs as well.

Article from GamingOnLinux.com taken from the RSS feed.

Proton Experimental gets DEATHLOOP working on Linux with AMD GPUs (update: NVIDIA too)

16 hours 30 min ago

Valve and CodeWeavers have updated Proton Experimental again, the special testing version of Proton that brings in some of the latest fixes for the Windows-game compatibility layer. If you don't know what Steam Play Proton is be sure to check our dedicated page.

DEATHLOOP, the brand new release from Arkane Studios and Bethesda, will now work on Linux thanks to the latest Proton Experimental updates. However, currently the changelog notes that this is specifically for AMD GPUs using the radv driver. Update: a further fix went into Proton Experimental to get DEATHLOOP working on NVIDIA too.

"DEATHLOOP is a next-gen first person shooter from Arkane Lyon, the award-winning studio behind Dishonored. In DEATHLOOP, two rival assassins are trapped in a mysterious timeloop on the island of Blackreef, doomed to repeat the same day for eternity. As Colt, the only chance for escape is to end the cycle by assassinating eight key targets before the day resets. Learn from each cycle - try new paths, gather intel, and find new weapons and abilities. Do whatever it takes to break the loop." - you can buy it from Humble Store and Steam.

Additionally WRC 9, F1 2021 are now listed as playable. There's more too as Life is Strange: True Colors gets a fix for showing "fatal error" and exiting when connected to internet, Pathfinder: Wrath of the Righteous should no longer freeze when loading maps, compatibilty has improved with the DLSS versions shipped with some games and it adds support for the latest Steamworks SDK.

I feel like I really need to get my hands on an AMD GPU…

Article from GamingOnLinux.com taken from the RSS feed.

City-builder Nebuchadnezzar gets another huge upgrade with fire, crime and diseases

Thursday 16th of September 2021 05:05:07 PM

A game that at release was pretty good but clearly lacking in many areas, Nebuchadnezzar has expanded yet again with more major new game mechanics. If you bounced off it at release, it's really time to give it another look.

"Nebuchadnezzar is a classic isometric city builder game inviting players to experience the mysterious history and culture of ancient Mesopotamia. In the campaign, players get to rule over influential historical cities filled with magnificent monuments."

It seems that Nepos Games are determined to keep bumping up that review score, although realistically it seems like it should have started off life in Early Access which it didn't. Now it has Fire you need to deal with, so you need to get firefighters before it spreads destruction.

A city-watch will also be needed with a new overlay to see the newly introduced crime levels and there's also now diseases to worry about - as if fire and crime weren't enough to ruin your wonderful looking ancient cities. There's plenty more that's new like an upgraded caravan system to ferry resources around, with them now syncing up to ensure proper transport capacity.

Other new features include adjustable taxes and wages, new information overlays, new achievements, improved startup time, bug fixes and other assorted balance changes and UI improvements.

Sounds like they're still not finished with it as they said to prepare for more news.

You can buy it from GOG and Steam.

Article from GamingOnLinux.com taken from the RSS feed.

SkateBIRD does a fancy kickflip onto Steam and itch.io as it's out now

Thursday 16th of September 2021 03:53:36 PM

Combining tiny little fancy birds with skateboarding is highly unusual but it continues to show how indie developers will try things AAA won't. SkateBIRD is exactly that and it's out now.

Of course since you're only tiny, so are the skateparks which are all made from random everyday objects. You get to customize your bird too, as the developer points out that "Skateboarding is all about self-expression, and style is important no matter how small the skater. From cowboy hats, to colorful scarves and backpacks, SkateBIRD’s accessories let each skater’s personality shine. Look fresh while tracking down hidden mixtapes to unlock new songs or have a solo session with low-fi bird-hop beats in the background".

Check out the release trailer:


Watch video on YouTube.com

Developed by Glass Bottom Games, an independent game developer based in Seattle USA. Glass Bottom previously developed titles including Hot Tin Roof, Spartan Fist, and Jones on Fire. SkateBIRD was crowdfunded on Kickstarter back in 2019 where it managed to raise $67,220.

“As a small indie studio, the journey to launching on multiple platforms isn’t always the easiest one, but our community and fans have been instrumental in supporting us every step of the way,” said Megan Fox, founder, Glass Bottom Games. “ We are thrilled the console and PC communities finally get the chance to drop in and get skating!”

As a game, it's ridiculously cute. The little birds are wonderful and it looks pretty good overall but the most important part, the actual skating, it doesn't do particularly well. It's not especially bad it's just not exactly great either. The camera and the controls are more of a nuisance than anything. I particularly strongly dislike the depth of field effect which feels too strong for how small the areas are - which is not currently possible to turn off which seems like a big release oversight to me. Playing for a while gives quite the headache thanks to that.

For how tight and small the areas are the speed, controls and physics just seem all out of balance. I can't put my finger on exactly what but I didn't get along with this one which is a shame.

You can buy it on itch.io and Steam.

Article from GamingOnLinux.com taken from the RSS feed.

Valheim update Hearth & Home is out now with lots new

Thursday 16th of September 2021 03:20:25 PM

The big Hearth & Home update for the co-op survival game Valheim is out now and it's a big one. Touching on many aspects of the game to make it feel quite different overall.

Valheim is still mostly the same game but there's so many tweaks that you're going to need a fresh world to experience it all. Thankfully characters can move between worlds so it's not a big issue. However, once you use a character on a new world or play a new world you can't play it with an older version.


Watch video on YouTube.com

Over the last few short videos that we covered Iron Gate has detailed plenty of what's new, however there's a lot they didn't detail until now. I'm pretty happy they've added a way to get rid of unwanted items with the Obliterator, that's going to make Valheim life much nicer.

To prevent too many spoilers, you can see the full changelog hidden below:

Spoiler changelog, click me General improvements
* Weapons rebalanced (All weapons have been rebalanced to be more viable as main weapon and also have more unique playstyles)
* Blocking system overhauled (Current maximum hp now greatly affects your ability to block attacks, stagger bar gui added)
* Naming tamed creatures
* Gamepad sensitivity settings
* Auto-pickup toggle button added
* Graphics settings (Active point lights & Active point light shadows)
* Tamed creatures affected by friendly fire setting (i.e you can’t hurt a tamed creature unless you enable friendly fire or use the new Butcher knife item)
* Various other improvements and bugfixes
  Food
* Food rebalance (Most food items now give mainly stamina or mainly health to make food choices more interesting)
* Food GUI overhauled to work better with the rebalanced food
* Over 10 new things to eat (Actually 12)
  World
* Tamed Lox now have a purpose
* Slimy locations & creatures added to plains
* New plantable seeds: Birch, Oak & Onions
  Items
* New weapons: Crystal battleaxe, Silver knife
* New shields: Bone tower shield, Iron buckler
* Butcher knife (Special weapon for butchering tamed animals)
* Thunder stone (Sold by trader)
* Lox accessory
  Building
* New Darkwood building pieces like shingle roofs, beams, decorations and more
* New types of furniture, including but not limited to a mighty stone throne and a steamy viking hot tub
* Crystal walls
* New types of stacks to show off your treasure and resources
* Cauldron improvements: Spice rack, Butcher’s table, Pots and pans
* Cartography table (For sharing map-data with other players)
* Oven added (For baking bread and pie)
* Obliterator added (Items be gone)
* Iron cooking station (Required to cook some types of meat)

Buy Valheim on the Humble Store or Steam. Valheim is also on sale with 20% off until September 19.

Article from GamingOnLinux.com taken from the RSS feed.

Get out together in Escape Simulator, a game with 'highly interactive' escape rooms

Thursday 16th of September 2021 10:31:37 AM

Playable in solo or online in co-op, Pine Studio (Faraway: Director's Cut, SEUM: Speedrunners from Hell) have announced their escape room game Escape Simulator is releasing on October 19.

"Think you have what it takes to escape? Face ingenuous locks in ancient Egypt. Hack the system in an adrift space shuttle. Decipher mysterious notes in the oddball Victorian library of Edgewood Mansion. Play online with pals for double the fun. Or brave the mysteries alone, with nothing but your smarts to aid you."


Watch video on YouTube.com

Features:

  • Solve puzzles Face 15 interactive escape rooms, spread across three weird and wonderful location-packs: "Labyrinth of Egypt", "Adrift in Space" & "Edgewood Mansion".
  • Team up with friends Every Escape Simulator room supports online co-op, and are designed to be best played by 1-3 players. Join forces with friends to test your teamwork & tackle puzzles together. Two heads are better than one!
  • Powered by the community Use our level-editor to build your very own *dream* escape room. Or dive into a whole world of unique custom-rooms, built by our wonderful community.
  • Dress to impress Customise your character & don a series of themed outfits, tailor-made for each puzzle environment.
  • Cause chaos! Smash vases. Rearrange the furniture. Make a mess! If it's not nailed down, you can pick it up (and inevitably throw it at your friends)

"We're so pumped to see what players create with our level-editor. We're doing something we don't think's ever been done before, and we're sure the community's gonna blow us away with their ingenuity! The ultimate moment for us will be getting stuck in our own game - thwarted by a player who's custom-made room is way smarter than us. That'll be pretty neat." - Team Lead, Tomislav Podhraški.

The developer has confirmed that it will have full Linux support at release.

You can wishlist / follow on Steam.

Article from GamingOnLinux.com taken from the RSS feed.

Grand Cathay gets a big introduction for Total War: WARHAMMER III

Thursday 16th of September 2021 09:26:53 AM

While it may be sad that Total War: WARHAMMER III has been delayed until 2022 so we've got a while to wait, we're at least getting more info on what will be included like the new Grand Cathay nation.

This is the first time for the franchise to see Grand Cathay realised in full. Originally mentioned in the second edition of Warhammer Fantasy Battles and a few random mentions, Creative Assembly teamed up with Games Workshop to pull together everything to create a full army and empire for Total War: WARHAMMER III including their own characters, units, magic, history, and much more.

Check out the trailer:


Watch video on YouTube.com

Learn more in the detailed FAQ.

You can pre-order from Humble Store and Steam.

Article from GamingOnLinux.com taken from the RSS feed.

Kingdom Two Crowns will expand again with Norse Lands coming soon

Thursday 16th of September 2021 09:15:09 AM

Kingdom Two Crowns: Norse Lands is the latest announced expansion for the side-scrolling kingdom builder and it sounds like it's going to be quite an exciting addition.

Bringing with it a setting inspired by Norse Viking culture, it's a whole new campaign that gives you a new setting to build, defend, explore and conquer. "In Norse Lands, players can look forward to unleashing abilities drawn upon from Norse gods, commanding mighty units, building Viking- inspired armaments, solving challenging puzzles, and facing a new enemy Greed.".

A slice of the gameplay was recently shown off during a livestream:


Watch video on YouTube.com

With a vast scope, here's some of the new features coming in the DLC:

  • Norse Rulers: Sit atop mighty Norse steeds and wield the powers of the Norse gods themselves. Viking-influenced rulers offer a whole new way for players to explore, build, defend and conquer the lands of the ice and snow.
  • Norse Citizen Jobs: best exemplified by the powerful Berserker, an exceptional warrior, the citizens of Norse Lands will defend their Kingdom and defeat the Greed at all costs with a shield in hand.
  • All Citizens Defend: in accordance with the Norse warrior culture, the citizens of Norse Lands stand at the ready to protect the realm against looming threats. Whether a Peasant, Vanguard, Farmer, Archer, or Builder, they will defend their land or go to Valhalla trying!
  • The Harsh North: all-new weather effects are sure to make players feel both the beauty and the unrelenting nature of Norse Lands to their very bones. And when cold winter sets in, rulers need to consider their strategies for survival wisely.
  • Greed: A whole new breed of Greed to defend against…

You can buy Kingdom Two Crowns on Humble Store and Steam. Sadly the Linux build is not up on GOG.

Article from GamingOnLinux.com taken from the RSS feed.

Check out the first hour of a point and click thriller in Slender Threads: Prologue

Thursday 16th of September 2021 09:07:35 AM

Slender Threads: Prologue gives you a small slice of what to expect from the full point and click thriller and it's out now with a Linux version.

"Discover scenic Villa Ventana, the hillside community of empty stores and emptier people. Not the ideal backdrop for a bestselling novel, but as every writer knows, inspiration can strike in the unlikeliest of places. Within hours of Harvey Green's arrival, that inspiration takes the form of foreboding dreams, impossible coincidences, and hidden motives that set Harvey on the path to uncovering a chilling, fateful truth."


Watch video on YouTube.com

Features:

  • Encounter and interact with a vast assortment of eccentric characters with inscrutable intentions.
  • Solve a sequence of challenging puzzles as you draw ever closer to the source of the town's dark influence.
  • Bring to light the origins of the region's uncanny existence.

The developer mentions it has one hour out of the planned eight to ten hours with English voice acting plus Spanish, French, German, Italian subtitles.

Download the free Prologue from GOG and Steam. There's no current release date set for the full version.

Article from GamingOnLinux.com taken from the RSS feed.

The Humble Be the Bad Guy Bundle has Dungeons 3, Postal and more

Wednesday 15th of September 2021 06:51:55 PM

Ready for a another set of games to get you through the week? The Humble Be the Bad Guy Bundle is out now with some goodies to get into if you like to be on the other side. As usual it's a varied mix so we'll point out what will work on Linux.

Not a big bundle this time with only 6 titles in total.

Spread across a few tiers there is:

  • Dungeons 3 - native Linux build available
  • Legend of Keepers: Career of a Dungeon Master
  • Postal Redux - native Linux build available
  • Postal 2 - native Linux build available
  • Mafia II: Definitive Edition - might work with Steam Play Proton but low performance
  • Mafia III: Definitive Edition - should with with Steam Play Proton but you likely need Proton GE

If those interest you check out the Humble Be the Bad Guy Bundle.

Currently humble also has these bundles going:

Team 17 Greatest Hits

Humble Humongous Back to School Bundle

Humble Telltale Games Bundle

Article from GamingOnLinux.com taken from the RSS feed.

Chilled puzzle game Unpacking is set to release on November 2

Wednesday 15th of September 2021 04:15:06 PM

On November 2 you'll be able to experience the joy of sorting through boxes in a new home thanks to Unpacking. Developed by Witch Beam, known for the ace twin-stick shooter Assault Android Cactus. A very different game to what they previously made of course, nice to see developers branch out.

"Unpacking is a zen game about the familiar experience of pulling possessions out of boxes and fitting them into a new home. Part block-fitting puzzle, part home decoration, you are invited to create a satisfying living space while learning clues about the life you’re unpacking. Over the course of eight house moves, you are given a chance to experience a sense of intimacy with a character you never see and a story you’re never told."


Watch video on YouTube.com

Features:

  • Unpack a home — from a single bedroom to an entire house
  • Meditative gameplay with no timers, meters or scores
  • Explore domestic environments with all their nooks and crannies while you stack plates, hang towels, and arrange bookshelves
  • Discover a character's story through the items that come with her to each new home (and the items that get left behind)
  • Soundtrack by BAFTA award-winning composer and audio director Jeff van Dyck

You'll be able to buy it from Humble Store and Steam.

Article from GamingOnLinux.com taken from the RSS feed.

Legend of Keepers: Return of the Goddess expansion is out now

Wednesday 15th of September 2021 04:04:25 PM

Legend of Keepers: Return of the Goddess is an expansion for the reverse dungeon crawler, where you're setting up a dungeon to keep away pesky heroes.

As a reminder: you pick a boss and build up a dungeon with various trap rooms and rooms full of monsters to defend against invasions. Once heroes invade, you then watch and hope that your dungeon and boss hold their ground. It's pretty to get a little engrossed with it as it sucks away your time. This first expansion was not developed by the original team (Goblinz Studio / Goblinz Publishing) instead by their partners at TavroxGames, who made Neurodeck.

Check out the trailer:


Watch video on YouTube.com

Here's what it includes:

  • Goddess master
  • 5 missions
  • 3 Sarcophagi to choose from when getting a Promotion
  • 10 Mummies monsters
  • 3 traps including 1 rare trap playable with all masters
  • 5 artefacts
  • Free content for everyone: 2 new monsters & 2 new traps + Pyramids environment!

You can buy the game from GOG, Humble Store and Steam.

Article from GamingOnLinux.com taken from the RSS feed.

Steel Assault will offer some intense looking 16-bit retro-style action on September 28

Wednesday 15th of September 2021 03:55:40 PM

Coming from Zenovia Interactive and Tribute Games Inc, Steel Assault is a retro-styled 16-bit action platformer that's confirmed to release on September 28 and it's coming to Linux too. Game porter and FNA developer Ethan Lee confirmed it on Twitter to say "It's true! In addition to working as FNA support, I also brought the game to Nintendo Switch and Linux.".

"Punch, whip, and zipline your way through a post-apocalyptic America in this 16-bit retro-style action platformer! Play as Taro Takahashi, a resistance soldier on a revenge mission against the dictator who lords over the ashes."


Watch video on YouTube.com

Features:

  • Fast-paced 2D platforming: Dynamic, fluid side scrolling combat with a stylish moveset and tons of enemies & bosses to fight
  • Unique zipline action: A new twist on classic grappling-hook mechanics, opening up fun movement possibilities
  • 16-bit post-apoc style: A beautifully fleshed-out sci-fi world, rendered in detailed pixel art and backed by fiery FM-synthesized tunes
  • Classic gaming experience: Beautifully hand-crafted stage-based action with optimal screen resolution for CRT gaming

You can wishlist / follow on Steam.

Article from GamingOnLinux.com taken from the RSS feed.

Couch gaming Linux distribution ChimeraOS has a new release

Wednesday 15th of September 2021 03:48:09 PM

ChimeraOS (originally GamerOS) is a big-screen Linux gaming experience designed for couch gaming (think like SteamOS) and there's a brand new release available.

While the current SteamOS is quite old and we're waiting on SteamOS 3 being released, this is the next best thing. In many ways it's a lot more than just booting into Steam Big Picture mode as it brings its own enhancements to work with other stores like Epic, GOG and more.

ChimeraOS 26 brings with it Linux Kernel 5.14.2, Mesa 21.2.1, NVIDIA 470.63.01, RetroArch 1.9.9 and other assorted system upgrades. On top of that it also renames Steam Buddy, the web-based tool for installing non-Steam software to Chimera. Additionally it adds a workaround for game windows not gaining focus with latest Steam client, adds support for 16:10 screen resolutions and gained the ability to push new Proton GE versions without a new ChimeraOS release.

There's also these bug fixes:

- fixed missing text in PSP games
- fixed GameCube games crashing with AMD GPUs
- fixed Epic Games Store login failure
- fixed regression with pairing Bluetooth devices

See more on the ChimeraOS website.

Article from GamingOnLinux.com taken from the RSS feed.

The universe expands with Stellaris 3.1 'Lem' out now, Stellaris free to try until Sept 20

Tuesday 14th of September 2021 05:29:22 PM

Now is the absolute best time to love space and strategy games! Paradox Interactive has today released the 3.1 Lem update for Stellaris and you can play free until September 20.

The update is named after famous sci-fi writer Stanisław Lem, with this update being the first from the new Custodians Team within Paradox Development Studio, who have a singular focus on the free updates. For the Lem update Paradox said in an email they partnered up with the "Polish Science Fiction Foundation to celebrate the 100th birthday of Stanisław Lem, including in-game content directly inspired by the author’s catalog".


Watch video on YouTube.com

Some of the new content and features includes:

  • Custom Tradition Trees, allowing you to choose which trees you wish to pursue
  • For the Plantoids Species Pack, 2 new civics and 3 new species traits:
    • The Idyllic Bloom civic (limited to either plantoid or fungoid species) will let you construct Gaia Seeder buildings.
    • The Catalytics Processing Civic, available to hiveminds and non-hiveminds, exchanges Metallurgists for Catalytic Technicians. These technicians turn Energy Credits into Alloys. Also works with machines and Lithoids.
  • Players who own the Humanoids Species Pack gain the option to raise a mighty clone army, create an empire of artisan Master Crafters or guide an empire driven by the pure decadence of Pleasure Seekers.
  • The Reanimated Armies civic has been Renamed to Reanimators. Exclusive to Necroids players, now one can embrace the afterlife with more dynamic choices for reanimating targets, including the ability to reanimate leviathans and enemy troops during battle.
  • New tradition trees have been added to both the Nemesis and Apocalypse DLCs, as well as a new mercantile tradition in the base game. Additionally, players may now choose 7 trees from up to 11 tradition trees (with all DLC).
  • Owners of Nemesis will get access to the Subterfuge Tradition Tree, which grants bonuses if you succeed at or your enemies fail at an espionage operation.
  • Owners of Apocalypse will get access to the Unyielding Tradition Tree, which will vastly increase the capabilities of their defensive starbases.
  • Major updates to the game balance, including restructures to Ascension Perks, Civics, Ethics, and Origins.
  • Tons of bugfixes and several AI improvements to improve the overall quality of Stellaris.

Speaking about the release Daniel Moregård, Game Director for Stellaris, said:

“From the works of science fiction authors around the world to revisiting our own past ideas, our inspiration comes from many places, and we continually find new stories we want to tell with Stellaris. This patch gave us a unique opportunity, as well: this year marks the 100th birthday of Stanisław Lem, a Polish science fiction writer whose stories have been a fantastic inspiration for the Stellaris team. In addition to some direct references to Lem’s work within the game for observant fans, the Lem update refreshes and renews the content that our fans have enjoyed throughout the history of Stellaris.”

You can buy Stellaris from GOG, Humble Store and Steam. It's free to try until September 20 only on Steam. It's also 75% off on Steam for 48 hours.

Article from GamingOnLinux.com taken from the RSS feed.

1047 Games raise $100 million to continue Splitgate development

Tuesday 14th of September 2021 03:25:26 PM

For the second time 1047 Games have announced a big load of cash coming their way for Splitgate, the very popular free to play first-person shooter with portals.

Back in July they announced they had raised $10 million and now they've announced today that $100 million has now been raised. The announcement was made in one of those text-images so here's what was said to make it easier:

"A message from CEO Ian Proulx, AKA CardinalSoldier:

I've read a lot of the tweets from the community (yes, I do read the tweets!), and I am happy to confirm that we are NOT selling our company to one of the big guys. Instead, I am thrilled to announce that we have solidified our future as an independent, community-first game studio. We have just closed a significant funding round of $100 MILLION! One comment on twitter was that your hope is that this announcement will be good for the team and good for the community, and that is exactly what this means.

This means we can hire A LOT more developers. Which in turn means:
We can implement better and more frequent updates to Splitgate.
We can add more features that as always, originate from community feedback.
We can fix bugs faster.
We can support much larger numbers of players.
We can come to more platforms.

EVERYTHING is now on the table, and the scope of what we can achieve just got 10x bigger!

Our small team as accomplished a lot with a little, and we are excited to show you what we can do with more firepower. The focus over the coming months will be on growing to become the next big AAA studio, while staying true to our roots as an indie team that prioritizes our community. We truly are just getting started and we can't wait to show you everything we have planned.

When Splitgate comes out of BETA and launches 1.0, it will be a truly historic launch beyond anything we previously could have dreamed of.

Together, let's take Splitgate to the next level.

- CardinalSolider and the (growing) team at 1047 Games"

They also announced that they're hiring more engineers, you can check out their vacancies here.

It's not surprising that they're seeing people or companies with lots of cash to burn jump at them, as it has been incredibly popular. However, at least on Steam though, it's already very clearly past the peak with online player numbers dropping pretty steadily over the last few weeks. Hopefully they will be able to keep up a decent enough playerbase.

Article from GamingOnLinux.com taken from the RSS feed.

RetroArch gets a Steam release bringing emulation to even more gamers

Tuesday 14th of September 2021 01:23:12 PM

While it might not be the first application to provide emulation on Steam it's probably one of the biggest projects as RetroArch is not a single emulator. Instead, it provides a tidy user interface to get lots of different emulators, as well as play media and all sorts. It's most well-known as a platform for emulators though.

After being available in a Steam Playtest for some time, today marks the official Steam release. Right now the amount of cores (what RetroArch refers to as emulators / games, done via their plugin system) available are limited but it's going to expand over time with each available as a Steam DLC.

To pre-empt the "but why on Steam, you could always get it from x/y/z" comment - the answer is simple. As with any Steam release, it puts a fresh set of eyes on it and opens it up to more people to download it and keep it up to date with the rest of your Steam library.

It seems one of the ways they've gotten around copyright / trademark issues is to not name the systems the cores on Steam emulate. You will find they're not directly named on any of the DLC pages. Here's the currently available cores to download on Steam as DLC:

  • Final Burn Neo - a multi-arcade machine emulator
  • Genesis Plus GX - Sega Genesis / Mega Drive, Sega/Mega CD, Master System, Game Gear, SG-1000 & Pico
  • Mesen S - SNES
  • Mesen - NES
  • mGBA - GameBoy Advanced
  • SameBoy - Game Boy, Game Boy Color and Super Game Boy
  • Stella - Atari 2600
  • Kronos - Sega Saturn
  • Mupen64Plus-Next - Nintendo 64
  • PCSX ReARMed - PlayStation

Find it now on Steam.

When the Steam Deck releases, this is going to help turn it into such an awesomely varied machine. I honestly cannot tell you how excited I am about having them together so easily.

Article from GamingOnLinux.com taken from the RSS feed.

Steam Deck dev-kits are on the move Valve say, as some already have it

Tuesday 14th of September 2021 11:19:13 AM

Valve has given a short update on the dev-kits for the upcoming Linux powered handheld Steam Deck, with more developers being able to get their hands on it soon.

Writing on Steam the team said "All packaged up and ready for devs! This is one of the limited batches of Steam Deck dev-kits heading out today for partners to test their games. These engineering verification test builds allow us to connect developers with units that are functionally identical to what will ship to you.

Since we are still in the final stages of development, the dev-kit program gives us the chance to guide game developers through the process of getting their games on Steam Deck while also continuing to gather their feedback as we prepare for the official launch at the end of the year.

Here are a few behind-the-scenes shots of developer units getting their last few updates before making their way out the door."

A few developers do already have theirs though. We've seen that Garry Newman of Facepunch already commented that Rust "runs good" on the Steam Deck and they're working with Easy Anti-Cheat to get it all hooked up, we saw the Phil Spencer of Xbox had access too and commented on Halo, Age of Empires and xCloud working nicely.

Now we've also seen that Terraria developer Re-Logic also has access as they commented on Twitter to say "Terraria + @Steam Deck, perfect combination for your adventures!". What's interesting about this picture is how blue the inside of the case is. We've now seen a white one and a blue one but we still don't know which people will get as all models offer a carrying case but the top-end model has an "Exclusive carrying case".

Article from GamingOnLinux.com taken from the RSS feed.

More in Tux Machines

Programming Leftovers

  • Announcement : An AArch64 (Arm64) Darwin port is planned for GCC12

    As many of you know, Apple has now released an AArch64-based version of macOS and desktop/laptop platforms using the ‘M1’ chip to support it. This is in addition to the existing iOS mobile platforms (but shares some of their constraints). There is considerable interest in the user-base for a GCC port (starting with https://gcc.gnu.org/bugzilla/show_bug.cgi?id=96168) - and, of great kudos to the gfortran team, one of the main drivers is folks using Fortran. Fortunately, I was able to obtain access to one of the DTKs, courtesy of the OSS folks, and using that managed to draft an initial attempt at the port last year (however, nowhere near ready for presentation in GCC11). Nevertheless (as an aside) despite being a prototype, the port is in use with many via hombrew, macports or self-builds - which has shaken out some of the fixable bugs. The work done in the prototype identified three issues that could not be coded around without work on generic parts of the compiler. I am very happy to say that two of our colleagues, Andrew Burgess and Maxim Blinov (both from embecosm) have joined me in drafting a postable version of the port and we are seeking sponsorship to finish this in the GCC12 timeframe. Maxim has a lightning talk on the GNU tools track at LPC (right after the steering committee session) that will focus on the two generic issues that we’re tackling (1 and 2 below). Here is a short summary of the issues and proposed solutions (detailed discussion of any of the parts below would better be in new threads).

  • Apple Silicon / M1 Port Planned For GCC 12 - Phoronix

    Developers are hoping for next year's GCC 12 release they will have Apple AArch64 support on Darwin in place for being able to support Apple Silicon -- initially the M1 SoC -- on macOS with GCC. LLVM/Clang has long been supporting AArch64 on macOS given that Apple leverages LLVM/Clang as part of their official Xcode toolchain as the basis for their compiler across macOS to iOS and other products. While the GNU Compiler Collection (GCC) supports AArch64 and macOS/Darwin, it hasn't supported the two of them together but there is a port in progress to change it.

  • Dirk Eddelbuettel: tidyCpp 0.0.5 on CRAN: More Protect’ion

    Another small release of the tidyCpp package arrived on CRAN overnight. The packages offers a clean C++ layer (as well as one small C++ helper class) on top of the C API for R which aims to make use of this robust (if awkward) C API a little easier and more consistent. See the vignette for motivating examples. The Protect class now uses the default methods for copy and move constructors and assignment allowing for wide use of the class. The small NumVec class now uses it for its data member.

  • QML Modules in Qt 6.2

    With Qt 6.2 there is, for the first time, a comprehensive build system API that allows you to specify a QML module as a complete, encapsulated unit. This is a significant improvement, but as the concept of QML modules was rather under-developed in Qt 5, even seasoned QML developers might now ask "What exactly is a QML module". In our previous post we have scratched the surface by introducing the CMake API used to define them. We'll take a closer look in this post.

  • Santiago Zarate: So you want to recover and old git branch because it has been overwritten?
  • Start using YAML now | Opensource.com

    YAML (YAML Ain't Markup Language) is a human-readable data serialization language. Its syntax is simple and human-readable. It does not contain quotation marks, opening and closing tags, or braces. It does not contain anything which might make it harder for humans to parse nesting rules. You can scan your YAML document and immediately know what's going on. [...] At this point, you know enough YAML to get started. You can play around with the online YAML parser to test yourself. If you work with YAML daily, then this handy cheatsheet will be helpful.

  • 40 C programming examples

    C programming language is one of the popular programming languages for novice programmers. It is a structured programming language that was mainly developed for UNIX operating system. It supports different types of operating systems, and it is very easy to learn. 40 useful C programming examples have been shown in this tutorial for the users who want to learn C programming from the beginning.

Devices/Embedded: Asus Tinker Board 2 and More

  • Asus Tinker Board 2 single-board computer now available for $94 and up - Liliputing

    The Asus Tinker Board 2 is a Raspberry Pi-shaped single-board computer powered by a Rockchip RK3399 hexa-core processor and featuring 2GB to 4GB of RAM. First announced almost a year ago, the Tinker Board 2 is finally available for $99 and up. Asus also offers a Tinker Board 2S model that’s pretty similar except that it has 16GB of eMMC storage. Prices for that model start at about $120.

  • Raspberry Pi Weekly Issue #371 - Sir Clive Sinclair, 1940 – 2021

    This week ended with the incredibly sad news of the passing of Sir Clive Sinclair. He was one of the founding fathers of home computing and got many of us at Raspberry Pi hooked on programming as kids. Join us in sharing your Sinclair computing memories with us on Twitter and our blog, and we’ll see you next week.

  • cuplTag battery-powered NFC tag logs temperature and humidity (Crowdfunding) - CNX Software

    Temperature and humidity sensors would normally connect to a gateway sending data to the cloud, the coin-cell battery-powered cuplTag NFC tag instead sends data to your smartphone after a tap. CulpTag is controlled by an MSP430 16-bit microcontroller from Texas Instruments which reads and stores sensor data regularly into an EEPROM, and the data can then be read over NFC with the tag returning an URL with the data from the sensor and battery, then display everything on the phone’s web browser (no app needed).

  • A first look at Microchip PolarFire SoC FPGA Icicle RISC-V development board - CNX Software

    Formally launched on Crowd Supply a little over a year ago, Microchip PolarFire SoC FPGA Icicle (codenamed MPFS-ICICLE-KIT-ES) was one of the first Linux & FreeBSD capable RISC-V development boards. The system is equipped with PolarFire SoC FPGA comprised a RISC-V CPU subsystem with four 64-bit RISC-V (RV64GC) application cores, one 64-bit RISC-V real-time core (RV64IMAC), as well as FPGA fabric. Backers of the board have been able to play with it for several months ago, but Microchip is now sending the board to more people for evaluation/review, and I got one of my own to experiment with. That’s good to have a higher-end development board instead of the usual hobbyist-grade board. Today, I’ll just have a look at the kit content and main components on the board before playing with Linux and FPGA development tools in an upcoming or two posts.

  • What is IoT device management?

    Smart devices are everywhere around us. We carry one in our pocket, watch movies on another while a third cooks us dinner. Every day there are thousands of new devices connecting to the Internet. Research shows that by 2025, more than 150,000 IoT devices will come online every minute. With such vast numbers it is impossible to keep everything in working order just on your own. This brings the need for IoT device management. But what is IoT device management? To answer this question we first need to understand what the Internet of Things (IoT) is.

  • Beelink U59 mini PC with Intel Celeron N5095 Jasper Lake coming soon - Liliputing

    Beelink says the system ships with Windows 10, but it should also supports Linux.

  • Beelink U59 Celeron N5095 Jasper Lake mini PC to ship with 16GB RAM, 512GB SSD - CNX Software

    Beelink U59 is an upcoming Jasper Lake mini PC based on the Intel Celeron N5095 15W quad-core processor that will ship with up to 16GB RAM, and 512 GB M.2 SSD storage. The mini PC will also offer two 4K HDMI 2.0 ports, a Gigabit Ethernet port, WiFi 5, as well as four USB 3.0 ports, and support for 2.5-inch SATA drives up to 7mm thick.

Graphics: Mesa, KWinFT, and RADV

  • Experimenting Is Underway For Rust Code Within Mesa - Phoronix

    Longtime Mesa developer Karol Herbst who has worked extensively on the open-source NVIDIA "Nouveau" driver as well as the OpenCL/compute stack while being employed by Red Hat is now toying with the idea of Rust code inside Mesa.  Karol Herbst has begun investigating how Rust code, which is known for its memory safety and concurrency benefits, could be used within Mesa. Ultimately he's evaluating how Rust could be used inside Mesa as an API implementation as well as for leveraging existing Mesa code by Rust. 

  •     
  • KWinFT Continues Working On WLROOTS Render, Library Split

    KWinFT as a fork of KDE's KWin X11/Wayland compositor code continues making progress on driving fundamental display improvements and ironing out the Wayland support.  KWinFT has been transitioning to use WLROOTS for its Wayland heavy-lifting and that process remains ongoing. KWinFT has also been working on splitting up its library code to make it more manageable and robust.  Among the features still desired by KWinFT and to be worked on include input methods, graphical tablet support, and PipeWire video stream integration. Currently there are two full-time developers working on the project but they hope to scale up to four to five full-time developers. 

  • Raytracing Starting to Come Together – Bas Nieuwenhuizen – Open Source GPU Drivers

    I am back with another status update on raytracing in RADV. And the good news is that things are finally starting to come together. After ~9 months of on and off work we’re now having games working with raytracing.

  • Multiple Games Are Now Working With RADV's Ray-Tracing Code - Phoronix

    Not only is Intel progressing with its open-source ray-tracing driver support but the Mesa Radeon Vulkan driver "RADV" has been rounding out its RT code too and now has multiple games correctly rendering. Bas Nieuwenhuizen has been spearheading the RADV work on Vulkan ray-tracing support and after more than a half-year tackling it things are starting to fall into place nicely.Games such as Quake II RTX with native Vulkan ray-tracing are working along with the game control via VKD3D-Proton for going from Direct3D 12 DXR to Vulkan RT. Metro Exodus is also working while Ghostrunner and Doom Eternal are two games tested that are not yet working.

Audiocasts/Shows: Full Circle Weekly News, Juno Computers, Kali Linux 2021.3