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The latest articles from GamingOnLinux
Updated: 5 min 51 sec ago

Terraforming isn't the only thing coming to Surviving Mars, you will also be breeding animals

9 min 32 sec ago

Tags: DLC, Coming Soon, Strategy, Steam, Humble Store, GOG

Paradox Interactive announced a number of things for Surviving Mars today! We have new details about upcoming expansions (yes, more than one) and a release date for them too.

Firstly, Surviving Mars: Green Planet, the one with the Terraforming will be launching May 16th. It was announced previously but now we actually have a date—hooray! However, they've also announced the Project Laika "content pack", which will allow you to put animals on the red planet which will launch at the same time.

They also haven a new feature breakdown video going over some elements of both:


Watch video on YouTube.com

For an overview of what to expect for those who can't watch the video, see the details below.

Green Planet will include:

  • Terraforming: Terraform Mars and make the hostile planet habitable for humanity. Each decision you make while managing your colony can affect the Terraforming Parameters, which includes Atmosphere, Temperature, Water, and Vegetation, and ideally brings them closer to habitable levels. Monitor your progress on a planetary scale with the Planetary Overview UI. Once you’ve made the atmosphere breathable, open the domes and let your colonists breathe Martian air!
  • Green Mars: Seed the surface of Mars with various lichen, grass, shrubs, or trees and watch as they begin to turn the Red Planet green. Low maintenance plants like Lichen can improve the soil quality to help more complex plants grow while Trees produce high seed yields for your colony to harvest. Be sure to monitor your soil quality levels to keep your plants healthy and growing.
  • Special Projects: Take on seven challenging Special Projects like melting the polar caps, capturing ice asteroids, launching a space mirror, and more to begin shifting the Terraforming Parameters. Be careful, these projects will have a lasting impact on the planet and will trigger natural disasters!
  • 7 New Terraforming Buildings: Construct seven new buildings that can help you terraform the planet or capitalize on the changes. Use the GHG factory to release greenhouse gasses into the atmosphere, the Forestation Plant to boost vegetation production, the Water Pump to fill a man-made lake bed, and more.
  • Climate Calamities: Terraforming a planet can have unexpected consequences. If you release too many greenhouse gasses into the atmosphere you can trigger acid rain which reduces soil quality, or if an asteroid slams into the planet it will cause a Marsquake that can disrupt your colony’s production. 

Project Laika will include:

  • Animal Farm: Breed up to eight different farm animals in the Martian Pastures including Cows, Chickens, Pigs, and more. Farm animals can be raised for food in the new In-Dome Ranches or Outside Ranches, depending on their size, and consume more water than crops.
  • Martian’s Best Friend: Animal Pack features 25 different pets, ranging from your usual suspects like cats, dogs, and rabbits to some unexpected critters like llamas, penguins, platypuses. Once you terraform the planet enough, pets will go outside to explore nearby bushes and trees. 

Green Planet will be $19.99 at release and Project Laika will be $5.99, with Green Planet pre-orders now up but it seems you can only do so on the Paradox Store (not that we ever recommend pre-ordering anything!). The actual release will be across the usual stores like Humble Store, GOG and Steam on May 16th.

I'm incredibly happy to see Surviving Mars continue to expand, although it's a little odd to have two different packs come out at the same time like this. I'm assuming it's due to different teams working on different things and supporting games long-term does need funding, especially when it's bigger stuff like this. Personally, I think it all sounds pretty great.

After a very long wait, the unique puzzling adventure 'OneShot' is now officially available for Linux

5 hours 16 min ago

Tags: Adventure, Steam, Indie Game, Puzzle, Pixel Graphics

Originally planned for release way back in 2016, the Linux version of OneShot was delayed for a long time but the wait is finally over.

In the short announcement posted on Steam today, they included a fun bit of art and they did note how it was "long-awaited" with them getting help from "KockaAdmiralac" to finish it. Good things come to those who wait though, as the game has gathered praise far and wide and it's sat with an "Overwhelmingly Positive" rating on Steam.


Watch video on YouTube.com

More about it:

OneShot is a top down Puzzle/Adventure game with unique gameplay capabilities. You, as the player, must guide Niko through a mysterious world, utilizing items, characters and the environment to progress.

The life of a lost child and the fate of a steadily decaying world hand in the balance…and not everyone is interesting in preserving them.

Features according to the Steam page.

  • Gameplay mechanics that go beyond the game window.
  • A haunting original soundtrack and artwork designed to match.
  • A unique relationship between a game and its player.
  • A lingering feeling that you're not getting the full story unless you know where to look.

You can find OneShot on Steam for £6.99/$9.99/€9.99.

Hat tip to NuSuey (TuxDB) on this one who spotted it and posted about it in our Discord. Additionally, I am unable to try it currently as they haven't added the Linux content to whatever package my key came from, I've let them know so I can take a look sometime. Update: They've fixed that for me.

Overcooked! 2 has a big content DLC out with 'Campfire Cook Off' and a new Season Pass

7 hours 29 min ago

Tags: Casual, Local co-op, Steam, Humble Store, Party Game

Overcooked! 2 just keeps getting bigger and more chaotic, with a rather big DLC out named Campfire Cook Off.

This feature-packed DLC contains a new map, new camping themed kitchens, new chefs, new recipes, a new backpack mechanic and campfires that need you to chop up some wood to keep their fires going.


Watch video on YouTube.com

Campfire Cook Off can be picked up for around £4.49/€4.99/$5.99 from Humble Store (No Linux icon, but just a Steam key anyway - I've let Humble know to add it) and Steam.

Additionally, they've announced a Season Pass which can be picked up for £14.99/€16.99/$19.99 which includes this new expansion and a further two additional expansions which have yet to be announced. If interested, the Season Pass is also on Humble Store (same as above) and Steam.

I never did get a reply to my requests for a review key on this one so there's not a whole lot I can say about it right now. I've sent another message today as it really does look good though, so hopefully I can have some kind of feature on it soon. Seems like the game is doing well though, it's sat with a Very Positive rating on Steam and regularly has a few thousand players.

LUNA The Shadow Dust looks like an adventure game not to be missed

7 hours 50 min ago

Tags: Adventure, Steam, Coming Soon, Point & Click, Unity

LUNA The Shadow Dust from Lantern Studio and Application Systems Heidelberg has a new trailer and it really has me wanting to see more as it looks beautiful.

It's a fully "hand-animated" point and click adventure game, one that will feature "wordless storytelling" with cinematic scenes taking place to tell parts of the story rather than reading dialogue. Certainly sounds good and I'm interested to see their puzzle system, which they claim won't require any backtracking or hidden items.


Watch video on YouTube.com

I'm not exactly sure when the Linux version will be released for this one, as the situation is a little unclear right now. It is coming and it is confirmed by the publisher, however when I spoke to them previously they said the Linux version would be released later.

Application Systems Heidelberg just recently sent out a press email containing a preview version which goes public on Friday (but it's not under any embargo, as they said links could already be included in articles) but this was only for "PC" (Windows) and Mac. The email did state again the game will be release for Linux though and the Steam page does already list Linux system requirements. I'm waiting to hear back from Application Systems Heidelberg to see if we can get this cleared up a bit.

You can wishlist and follow it on Steam for the eventual Linux release.

Transport Fever 2 announced, will release this year with Linux support

9 hours 14 min ago

Tags: Coming Soon, Strategy, Steam, Simulation

Urban Games and Good Shepherd Entertainment announced Transport Fever 2 today and the great news is they're continuing to support Linux.

From the press release received today:

AMSTERDAM – April 24, 2019 – Good Shepherd Entertainment and independent developer Urban Games have announced Transport Fever 2, the new follow-up to the hit tycoon simulation and management games Transport Fever and Train Fever. Featuring three brand new story mode campaigns and a vastly improved gameplay experience, feature set, user interface, modding capabilities and new dynamic environments, Transport Fever 2 is expected to launch later this year on Windows PC, Mac and Linux via Steam.

Look! They even correctly labelled Windows and didn't just say "PC", marvellous!


Watch video on YouTube.com

This time around, I really hope they focus a lot more on performance. The first game suffered some pretty bad performance issues at release, which did later get improved quite a bit thankfully but it was messy. Overall a reasonably good building sim though! Seems it actually did quite well too, selling half a million copies so I'm not surprised they're doing another.

With this second iteration they say it will have: a free play mode; three campaigns with over 20 hours play-time; built-in editors for creating maps; over 200 different vehicles; Steam Workshop support; physics-based lighting; individually simulated land animals, birds and fish; a claim of "realistic" transport simulation with one-way streets and signals and loads more fancy sounding things.

It's currently scheduled to release in "Q4" this year, so this means it could be anywhere between October and December. We will let you know when they send over a confirmed date.

Steam is currently the only announced store, although the previous game was also on GOG so hopefully it will be up there too. The Steam page is actually live already and it even has Linux system requirements ready, so you can follow and wishlist it.

Godhood's Early Access release is delayed, good news for Linux as it will now see same-day support

10 hours 8 min ago

Tags: Delayed, Indie Game, Steam, Early Access, Coming Soon

Abbey Games announced today that Godhood, their crowdfunded single-player god sim is now going to enter Early Access in July.

It's only a short delay, with their main reasoning being they want to make a really good first impression which is obviously vitally important. The good news for Linux gamers, is they've said this extra time means we will see same-day support. As they said in the announcement:

This extra time also gives Bas, our engine programmer, more time to finish work on the Mac & Linux versions of Godhood. They will launch alongside the July PC Early Access release.

They've also said the full release should still be out this year, with regular development builds being released to backers up until the Early Access release. They will also still be regularly livestreaming their development on their Twitch Channel.

Delays happen but I always prefer a late game over a rushed and poor game of course, extra time in the oven is just needed sometimes. It's starting to look pretty good too, you can see a recent livestream below:


Watch video on YouTube.com

For those interested in it, you can wishlist and follow Godhood on Steam.

The FOSS game engine Godot Engine continues advancing quickly, with a 3.1.1 release candidate out

10 hours 20 min ago

Tags: Game Engine, Open Source, Godot Engine

Heads up game developers, Godot Engine has another release that needs some testing with 3.1.1 getting a first release candidate.

This is mainly a clean-up of issues found after the huge advancement that Godot Engine 3.1 was when released last month. Godot 3.1.1 has GLES 3 support for depth textures fixed, GLES 2 crash on older iOS devices was resolved, OS.get_unique_id() was fixed on Android, a HeightMapShape was added to the Bullet physics engine implementation, FPS snapping in the Animation player was added to the engine, AnimatedSprite can now play backwards and more.

It did have a breaking change for this release due to a fixed security issue in Godot's networking, due to this the GDNative ABI was changed so they say "any native plugins need to be rebuilt for 3.1.1". Interestingly, this isn't just a bug-fix release, as it also has some new audio features from Godot 3.2 backported. Do check out their blog post here for the full info.

The real big work now though is going into Godot 3.2 which is planned for later this year and Godot 4.0 with Vulkan support next year which all sounds rather exciting!

Are you working on a game with Godot Engine? Do let us know about it in the comments, show it off.

Sci-fi dungeon crawer 'Xenomarine' has left Early Access, surviving the infestation is hard

10 hours 41 min ago

Tags: Roguelike, Horror, Dungeon Crawler, Indie Game, Steam

As someone who loves the film Aliens, a dark and atmospheric roguelike with a sci-fi horror theme is exactly what I need.

After being in development for a few years, first appearing on itch way back in 2016 it impressed my instantly with the theme and it's improved massively since then of course. It's now a full and complete game, with it officially leaving Early Access today.


Watch video on YouTube.com

Features:

  • Rich, Tactical Turn-based Combat
  • infinite, randomly Generated Levels
  • Atmospheric lighting and procedurally generated sound effects
  • Unique useable items such as scanners, forcefields and night-vision goggles
  • 10 alien types with 12 variants each, making 120 enemies: all with unique behaviours
  • No starting class: develop your class on the fly with over 70 skill upgrades
  • Multiple damage types and status effects
  • Crafting (craft items from scrap and upgrade weapons and armor)
  • Hack drones and turrets; deploy traps; find and use mysterious alien tech
  • Random mini-quests
  • Intuitive user interface, with mouse-only and keyboard-only support

It's quite a difficult game, one you going to likely need quite a few runs through before you're able to get too far but it's fun to try. The full release comes with 27 Steam Achievements, new sound effects, UI improvements and plenty of bug fixes.

Find it on Steam. It is also on itch.io but it seems updates there are lagging behind, however itch does have a demo that Steam does not so it could be a good taster.

Impressive real-time stealth game 'Hidden Asset' now on Kickstarter, has a Linux demo

11 hours 9 min ago

Tags: Crowdfunding, Indie Game, Stealth

Hidden Asset is a game I've been following since 2011 back when it was called Hostile Takeover, it's a real-time stealth game that's very promising and it's now needing funding. It's being made by Christian Knudsen, a name some might remember from Ascii Sector.

Hidden Asset is a real-time stealth game in the vein of Commandos and Shadow Tactics but also inspired by Fallout, X-COM, the Batman Arkham series and of course Hitman.

The developer is seeking 400K Danish krone (or about £46K), which seems like a pretty reasonable goal for a game that's already been in development for a long time and it's quite impressive when it's done by one person.


The good news is that it has a fully-working Linux demo, available in both 32bit and 64bit flavours for you to try which can be found on the Kickstarter page.

After playing through the demo, I'm having a hard time holding back my wallet from personally funding this one. Partly because the developer has had Linux support available in test builds going back as long as I can remember, the other reason being that it's a damn sweet idea for a game. It really does feel like what Hitman would be in a more classic style.

Find the Kickstarter here and the official site here.

Minecraft just had a seriously huge update named Village & Pillage

Tuesday 23rd of April 2019 07:31:19 PM

Tags: Sandbox, Survival, Open World

It was only recently I saw someone say that Minecraft was stagnating, well it's smelling pretty fresh today with the massive Village & Pillage update out now.

Mojang said this is the "biggest Minecraft update yet" and when looking over all that's changed, they're probably quite right on that. They even gave this one a fancy special trailer:


Watch video on YouTube.com

Villages got updated, to have a more unique look based on what biome the village is in. Villagers themselves also changed a bit, with fancier skins and a daily routine they will go through. The biggest changes are probably how the world should be a little more alive—with dangers. You might now come across Illager (evil villagers) patrols, with five of them wandering around looking for trouble. There's also a new type of Illager, the Pillager, who wield a Crossbow and they even have outposts for you to find.

There's also now Bamboo, along with bamboo jungle and bamboo jungle hills biomes to go with it. The Java edition (the one that actually supports Linux) finally has pandas, a mob that has been in the Bedrock Edition since last year! This mob loves bamboo, they can breed and have cubs and the cubs can inherit traits through a special panda inheritance system which sounds fancy. There's also foxes, with red and snowy variants that like to come out at night.

There's plenty of new blocks like a barrel, smoker, blast furnace, cartography table, fletching table, village bell, stonecutter and so on. The textures all got revamped too, although the old textures can still be used if you wish which they've now called "Programmer Art" which is quite amusing.

There's also a new lighting engine, some performance improvements, a wandering trader, new flowers, a ton of new decorative blocks and so on. I really am glossing over just how much has changed! See the full changelog here.

BATTLETECH is going to the city with the Urban Warfare expansion due in June

Tuesday 23rd of April 2019 06:51:26 PM

Tags: DLC, Coming Soon, Steam, Humble Store, GOG, Strategy

Paradox Interactive and Harebrained Schemes have announced that you will soon be blowing up cities in BATTLETECH, with the Urban Warfare expansion.

I have to admit, this one does sound rather exciting especially considering they're saying every single building in a city will be "fully destructible". Considering your line of sight can be blocked, taking down a few buildings is going to end up essential to your survival in this. Not just that, there will also be things of interest littered around like explosive fuel trucks, so battles here will be quite intense.


Watch video on YouTube.com

All sorts of features are coming like new branching short stories (Flashpoints), three new enemy vehicles, electronic warfare and a new mission type named Attack and Defend. This new type of mission has you take out an enemy base, to stop constant attackers before they overthrow you. There's plenty more coming with the expansion including two new BattleMechs, like the experimental Raven 1X which packs an advanced electronic warfare package as well as the Javelin, with close-range knockout power!

This really does sound like an excellent addition to the game, which I really do need to spend a lot more time with.

The expansion will be available from (and you can pre-order now) Humble Store, GOG and Steam. It's due out on June 4th and it's included in the Season Pass so no extra purchase if you have that.

Killer Chambers looks like an insane challenge to make you throw your gamepad, now available on Linux

Tuesday 23rd of April 2019 02:33:12 PM

Tags: Steam, Action, Indie Game, Bullet Hell

Think you're made of tougher stuff? Killer Chambers will probably test you, given how you need some seriously slick reaction times and a good memory to survive it.

Killer Chambers is an action-platformer/memory-game hybrid. You must survive in small rooms filled with traps until one turn of the hourglass. Beware, even if you're hit only once you die! Can you hold out against an unforgiving bullet-hell in a narrow space?

After watching the included trailer below, I can safely say this is a game that would make me table-flip in no time, take a look:


Released originally earlier this month, the developer just announced it's now supported on Linux. What I like to see, is that they clearly gave the Linux version some actual testing attention to make sure gamepads worked too. I also love when developers make announcements about supporting Linux and give it a funny little image, like developer Village Bench did for Killer Chambers:

Features:

  • Fast-paced and tough action-platformer with puzzle and bullet-hell elements.
  • Over 40 rooms, each one with 3 levels of difficulty.
  • 5 floors with unique traps and bosses.
  • More than 500 finely tuned trap patterns.
  • A funny story told by dialogues in a visual novel style.
  • Many items to help Brave Lord in his adventure.
  • 12 hats that grant you special powers, as long as they don't fall from your head!

You can find it on Steam for £3.99/$4.99/€3.99.

Elsewhere is an in-development game of crafting, exploration and survival that could be interesting

Tuesday 23rd of April 2019 02:12:55 PM

Tags: Indie Game, Open World, Survival, Sandbox, Alpha

For those who love their Minecraft-like games, Elsewhere from the developer of Hearthlands might be one to keep an eye on. Early days for it currently, so I will be keeping tabs on this one to see if they manage to make it into something special.

I actually quite liked Hearthlands, so I'm keen to see more from this developer.


Watch video on YouTube.com

They already have quite a lot of it done, as they've been working on Elsewhere for "over 5 years". Features are already included like LAN multiplayer, procedural world generation, over 50 different biomes and sub-biomes, caverns, tons of vegetation, a day and night cycle, tools, farming and so on. They're also working towards survival aspects like health and hunger, adding in structures, monsters and animals, machines and automation, weather and so on.

Frankly though, they're going to need to give a good reason to play this over Minecraft or Minetest (with some mods). There's no getting around how similar it looks right now, so they need to explain what the differences are and why you might want to choose this when it's further developed.

See more on the official site. It does mention that Linux is supported but they've yet to give it a proper launcher, they said on Twitter you will need to edit the config manually for changing options until that's done.

NVIDIA have two new drivers out with 430.09 and the Vulkan beta driver 418.52.05

Tuesday 23rd of April 2019 01:52:57 PM

Tags: NVIDIA, Drivers

NVIDIA have just recently released two new drivers for Linux users, with the main series now being at 430.09 adding new GPU support and the Vulkan beta driver 418.52.05 giving ray-tracing to some older GPUs.

Firstly, the Vulkan beta driver 418.52.05 was actually released last week, which adds support for the "VK_NV_ray_tracing" extension for certain older graphics cards including the TITAN Xp, TITAN X,  1080, 1070, 1060, TITAN V and 1660 (along with Ti models). It also adds support for the "VK_NV_coverage_reduction_mode" extension, which doesn't seem to have any documentation up just yet. They also cited "minor performance improvements" and two bug fixes.

Additionally, just today NVIDIA also put out the mainline 430.09 driver to add support for the recently launched 1650 and 1660 models.

This driver also now has HEVC YUV 4:4:4 decode support to the NVIDIA VDPAU driver, along with support for creation of YUV 4:4:4 video surfaces in the NVIDIA VDPAU driver. On top of that this driver also now supports the GL_NV_vdpau_interop2 OpenGL extension, the nvidia installer has better support for openSUSE Leap 15 and SUSE Linux Enterprise 15 and they also upped the minimum supported X.Org xserver version to 1.7.

There's more, so do see the 430.09 release notes here.

Trapped inside a panic room, can you save yourself and your mafia empire? Save Koch is out

Tuesday 23rd of April 2019 01:34:10 PM

Tags: Steam, Indie Game, Strategy, Simulation, Adventure

In Save Koch you play as mafia kingpin, Jeffrey Koch, who is under threat from a hidden mastermind trying to take your place. It released last week with same-day Linux support, as the first game from developer Wooden Monkeys.

Note: Key provided by the developer.


Watch video on YouTube.com

More about it:

You are local mafia kingpin, Jeffrey Koch. Your empire in New Kandinski is in total chaos because an unknown Mastermind has decided to take your place. And they’ve planted a sleeper Mole inside your operation. It’s time to act, but you need to act smart.

Gather your loyal soldiers and do whatever you have to to stay in charge—hire detectives, torture witnesses, study the clues—do everything you need to figure out who is behind this attack and find the traitor in six days..

Features:

  • Unique sci-fi noire genre
  • High tension: complete your investigation in just six days in an atmosphere of stress, panic and suspicion.
  • Live with the consequences: once you make your decisions, there’s no going back and each decision can impact the outcome
  • Roguelike elements: new gameplay could turn yesterday’s enemy into today’s best friend, and a well-known situation could play out completely differently
  • Thieves, detectives, thugs: select your crew and use their various skills to your advantage
  • Entertaining thriller: immerse yourself in a futuristic atmosphere of cyberpunk, noire and black humor. Keep safe and stay on top!

Truthfully, this is one game I just didn't quite get the draw of. It feels like a really confusing mess of things all going on in real-time and it acts like you already understand the world and the characters despite being dropped in it without a single thing being explained to you.

Due to the real-time nature of it, Save Koch felt a little messy. While you're having a phone call with someone, a mission might have failed in the background or a new lead might have appeared for you to send an agent on. It didn't really help that missions popped up that suggested I use certain agents, one of them was dead and the other I didn't even have (and the first time I even heard their name in the game)…

My gameplay of it could basically be entirely summarised by "what the hell is going on, what am I doing?". Some games make that confusion fun but not Save Koch.

You can find Save Koch on Steam where it's 15% off until April 26th.

The near-future game of espionage 'Sigma Theory: Global Cold War' is out in Early Access

Tuesday 23rd of April 2019 11:45:01 AM

Tags: Strategy, Steam, Indie Game, Early Access, Simulation, Unity

Developed by Mi-Clos Studio (Out There) and Goblinz Studio (Robothorium, Dungeon Rushers), Sigma Theory: Global Cold War, a game about using special agents to attempt control of the world has entered Early Access with Linux support recently.

In the near-future scientists made a discovery called the Sigma Theory, which could throw the world into complete chaos. Apparently it's capable of helping to create new weapons of insane power, as well as tools that could disrupt everything from the economy to the human mind. Sounds pretty wild, so naturally everyone wants a piece of the pie.


Watch video on YouTube.com

You're tasked with putting a covert team together, to attempt to take control of it all. Interestingly, your first test is to actually secure a team, which doesn't always work out right. You pick a person and attempt to convince them to join you, picking an option after they ask "why should I join you" and sadly a bunch of my hot picks weren't interested in my answer—dammit. I have to admit the portraits are masterfully created though, great artwork!

The basic idea is that you need to gather scientists and somehow get them to join you, to work on Sigma Theory research projects in a race against the doomsday clock. To do so, you send agents to various countries around the world and give them tasks like hacking, a little recon and so on. So far it seems quite nice but there's really not a great amount of depth to it for a strategy game from what I can see. For those interested in what's coming in future updates to the game, you can find their Roadmap here.

The release has come with one Linux issue, where you're supposed to get some sort of intro movie after hitting New Account to begin only to be greeted by a black screen. They said it's a "codec problem or an issue with the internal movie reader in Unity" and so they will update it to skip it until a solution is found. For now, when you get the black screen just hit ESC and it skips it nicely.

You can grab Sigma Theory: Global Cold War on Humble Store and Steam (GOG again have no Linux build), just remember it's not finished as it's an Early Access title. Going by what they've said about it, their time in Early Access will be quite short at only 3-6 months.

Teeworlds, the classic free multiplayer platform battler is still being updated and it's looking good

Tuesday 23rd of April 2019 10:58:21 AM

Tags: Free Game, Open Source, Action, Platformer

Teeworlds, a game that's been around for a great many years now continues to be improved and updated with another update pushed out recently.

For those who've never played it, Teeworlds is a side-scrolling platform action game played online across various game modes like deathmatch, team deathmatch and capture the flag. It's free, it's also open source (GitHub) and if you manage to get a bunch of people together to play with, it can be seriously fun.


Watch video on YouTube.com

Since I last tried it, the game has been through multiple huge changes and some massive new features have been introduced. Most recently they added in an advanced scoreboard with game statistics, experimental joystick support, chat commands, bot cosmetics, the ability to change your skin without leaving a server and more.

However, looking back over previous updates to the game (if you've not played for a while like me) even more was added like a new last man standing game mode, support for 64 players, a new skin system to customise your look from various parts, a bunch of new maps and so on. The game has honestly come along massively in the last year, pretty impressive.

You can download it direct from the official site or from Steam. Worth a go!

We even have a community server for it hosted by community member dpanter, look for "GamingOnLinux Deathmatch" in the server list.

The shoot 'em up 'ProtoCorgi' now has an updated demo, which is also on Steam for Linux too

Tuesday 23rd of April 2019 10:32:06 AM

Tags: Shoot 'em up, Indie Game, Steam, Itch.io, Demo, Pixel Graphics, Godot Engine

In ProtoCorgi you're a pup that means business, serious business. You play as Bullet, a cybernetic pup on a quest to save your owner.

Since I tested the original demo, it's had a pretty large update reworking some systems which you can find a full changelog of here. This Godot Engine powered shoot 'em up is very promising, so I'm looking forward to seeing the full game. What the demo offers is obviously quite short, as it's only meant as a taster of what's to come


Watch video on YouTube.com

 

As short as it is though, I loved what I saw. Some lovely art, incredibly over the top action just how I like my shoot 'em ups to be and plenty of insane looking power-ups too.

Previously, the Linux demo was only available on itch.io. They've solved whatever issue they were having, so you can now find the freshly updated demo for Linux on both Steam and itch. No current release date given for the full version.

Farm Life, the Match 3 game about restoring a farm has been released for Linux and it's lovely

Tuesday 23rd of April 2019 10:12:49 AM

Tags: Match 3, Indie Game, DRM-Free, Casual, Family Friendly

Great to see another Match 3 game on Linux with Farm Life, ported over by Bearded Giant Games as part of their Linux 1st Initiative.

I had the pleasure of testing this one before releasing and it's sucked away hours from me! Not a genre I play too often, partly because there's not many good Match 3 games available on Linux, so for me this does fill a little hole. Although I will fully admit that I was horribly addicted to Candy Crush on Android a few years ago.

This brings back good memories of it, although without all the micro-transaction rubbish as Farm Life is a properly premium Linux game ported by a company that's trying to push for Linux support (see the Linux 1st Initiative).

One quite nice feature in Farm Life is that you can play the levels across two modes: a Relaxed mode that allows you just to finish a level and take as long as you want, as well as a more challenging Limited mode giving you a set amount of moves to make and some of the levels on this mode will test you. There's 100 levels to complete, as well as a farming meta-game where you improve the farm as you progress through the story.

Is it worth it? Well, I've played a good few hours of it recently and I've enjoyed it a lot, a nice casual experience. The Linux version works great too, as expected.

You can grab Farm Life for $6.99 from the Bearded Giant Games store.

Dark adventure game 'Little Misfortune' from the maker of Fran Bow now has a demo available

Monday 22nd of April 2019 08:06:44 PM

Tags: Adventure, Indie Game, Steam, Coming Soon, Demo, Unity

From the creators of Fran Bow and sharing the same universe, Little Misfortune now has a demo available to get a taster.

What's interesting, is that when I spoke to the developer back in November last year, it didn't seem like they had a solid answer about Linux support as they would "try to". With the demo release today, it does have a Linux version so that's awesome and looks a bit more positive for us.

Little Misfortune is an interactive story-based adventure game that follows Misfortune Ramirez Hernandez, a sweet eight year old girl. Led by the narrator, who Misfortune can actually hear and she calls him "Mr. Voice", you set off on an adventure to get Eternal Happiness to give to her mother.


Watch video on YouTube.com

The dark tone to the game is interesting, as Mr. Voice points out Misfortune is going to die today. I won't spoil too much, but if you look around and properly take things in, you will see the darker side to it and some of the backstory of what's been going on with a home that's not exactly a friendly place to be.

The actual demo is very short at around 15 minutes and I thought it was incredibly well done as a taster. The art is lovely and atmosphere is seriously fantastic and the setting has me wanting to know a lot more, so I'm looking forward to the full release. I'm especially interested in the choices system, to see what happens based on what I do. I have to say that I love chat between Mr. Voice and Misfortune, quite amusing. There's so much that I now feel like I need to know from the demo!

You can find the Linux demo on Steam, sadly itch.io only has a demo for Windows.

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today's leftovers

  • Announcing Akademy 2019 in Milan, Italy (September 7th - 13th)
    Akademy 2019 will be held at the University of Milano-Bicocca in Milan, Italy, from Saturday the 7th to Friday the 13th of September. The conference is expected to draw hundreds of attendees from the global KDE community to discuss and plan the future of the community and its technology. Many participants from the broad Free and Open Source software community, local organizations and software companies will also attend. KDE e.V. is organizing Akademy 2019 with unixMiB — the Linux User Group of the University of Milano-Bicocca. unixMiB aims to spread Open Source philosophy among students.
  • Checking out Crunchbang++
  • Intel Iris Gallium3D Picks Up Conservative Rasterization Support
    On top of Intel's new open-source OpenGL driver seeing some hefty performance optimizations, the Iris Gallium3D driver has picked up another OpenGL extension ahead of the Mesa 19.1 branching.  Iris Gallium3D now supports INTEL_conservative_rasterization alongside the existing support in the i965 driver. INTEL_conservative_rasterization is the several year old Intel extension for seeing if all fragments are at least partially covered by a polygon rather than the default rasterization mode of including fragments with at least one sample covered by a polygon.