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The latest articles from GamingOnLinux
Updated: 1 hour 48 min ago

Not quite time to wine down yet, with Wine 4.14 released to lift your spirits

Friday 16th of August 2019 10:42:00 PM

Tags: Wine, New Release, Open Source

Ah yes, one of my favourite days of the week. The day I get to unleash more glorious puns about Wine with another release now available for those of you wanting to run Windows games and applications on Linux.

Highlights of the 4.14 release:

  • New version of the Mono engine with upstream updates.
  • PE dlls no longer rely on the MinGW runtime.
  • Exception handling fixes on ARM64.
  • Various bug fixes.

As for bug fixes the usual applies: some are older bugs recently getting noticed and ticked off the list. Mentioned this time are 18 fixes in total including issues solved with World War Z, Star Citizen, Star Control Origins, The Sims and other miscellaneous bugs.

You can find the full release notes here.

The Wine team also recently announced the next WineConf, the Wine Project's annual conference. Taking place in Toronto, Canada between October 12th - 13th. You can see the full details on it here.

I heard through the grapevine that some people say I do a pour job at this pun business, I'll deal with such things on a case by case basis. *checks notes*, nope haven't used those before. I'll see myself out.

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Hunt down beasts, take their power and possibly save the world in Mable & The Wood, releasing soon

Friday 16th of August 2019 05:54:54 PM

Tags: Metroidvania, Steam, Indie Game, Upcoming, Action, Adventure

Mable & The Wood is a Metroidvania that's possibly nothing like any other. One with multiple endings and it's possible to do it without killing anything.

I've been excited about this game for so long, after discovering it a while ago and it was announced today that it's going to be releasing on August 23rd! It captured my interest due to the unusual heroine, who carries around a sword too big to swing and it's how you use the sword that makes it truly sweet. You stick it in the ground, then use your powers to recall it as it slices its way back to you.

Watch video on

When you take down various beasts, you're then able to take their shape and transform giving you some advantages. However, the developer said there are secret paths to complete the game without killing a single thing which makes me even more curious about it.

Feature Highlight:

  • Your choices matter - The cult wants you to kill everything, but it's up to you whether or not you listen to them or find your own path and unlock the multiple endings
  • A rich story with a diverse cast of characters who have their own take on this whole 'end of the world' thing
  • Combat is movement and movement is combat - Mable can't lift her magical sword, so she has to use it in unique ways to move through the world
  • A large and varied fantasy world, brought to life with state-of-the-art pixel technology and a beautiful original soundtrack
  • Multiple endings, different routes to take through the world and secrets to discover

You can wishlist/follow it on Steam.

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Twin-stick shooting combined with deck-building, ACardShooter is out now

Friday 16th of August 2019 02:56:31 PM

Tags: Action, Twin-stick shooter, Card Game, Steam, Indie Game, New Release, Deck-builder

Deck-building is all the rage and now it's come to twin-stick shooters too, with ACardShooter now available on Steam with Linux support. Note: Key provided by the developer to our Steam Curator.

It's certainly an interesting idea, we've seen a lot of twin-stick shooters and now a fair amount of turn-based deck-building strategy types but a fast-paced shooter like this is quite different. In ACardShooter, the cards aren't just your abilities as they're also tied directly to your health. Get hit? Lose a card. Heal up from a card? Gain a card slot back and have it filled if you have enough left in your deck.

Watch video on

Quite a lot to appreciate here. Graphically though, it's not great but thankfully it does make up for it with the great and challenging gameplay. Much like other deck-builders, it's a game based about repetition. You will often need to replay the same level, to build up your money to shop for a more powerful deck of abilities.

Something it could have used is a brief tutorial on the card system. It's not complicated at all, but the way it works could have used a simple introduction. I like how they did it though, enabling you to quickly tap a hotkey if you know exactly what the card is or use your scroll-wheel to highlight it and tap space bar to activate. A little frantic to begin with though while you don't know the cards.

Each game of ACardShooter is based on waves, so you have a set amount of enemies that will appear on the small map each time. You also get a small breather between these waves, with the option to skip ahead if you wish. As for the action, it does become a bit of a bullet-hell at times and quite challenging in places with all sorts of enemies jumping around the screen throwing things at you.

One thing I didn't like at all was the constant screen-shake when shooting, it really messed with my eyes. Thankfully you can reduce it or turn it off entirely in the options so that made me quite happy. Other than that, it's pretty fun.

You can find ACardShooter on Steam.

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Cerulean Days, a Visual Novel following the internet being shut down after a biological attack

Friday 16th of August 2019 01:04:46 PM

Tags: Visual Novel, Crowdfunding, Indie Game

Cerulean Days certainly sounds like an intriguing Visual Novel. Set on a small modern island in the middle of the Atlantic Ocean, a deadly biological attack took place so the government shut the internet down, leaving the island disconnected from the world around it.

Following the lethal attack in 2018 which led to the internet being shut down, it's now 2020 and the government has been working to build their own state-controlled Internet.

Currently seeking funding on Kickstarter, this is the third Visual Novel to be developed by Cascade of Leaves, who previously made Anomie and Winter's Symphonies. Unlike the first two, Cerulean Days will be available on Linux too.

Cerulean Days is set in 2020, and follows two outliers of society – mellow Michael and competent Séverine – as they discover the true effects of 2018. Amidst tragedy of lost friends and family bonds are grown, solace is found, feelings blossom, truth is discovered, and conspiracies are seemingly unraveled. 

Their goal is just under £10K and with 23 days to go they have about 28% of the funding they require.

If you're interested in trying it out, they do have a Linux demo available, looks like it was made with Ren'Py and it works quite well. Seems like it has some nice writing to it too along with some great artwork.

You can see more on Kickstarter.

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Dota Underlords changes ranking again to be more about skill and less about time

Friday 16th of August 2019 11:55:16 AM

Tags: Valve, Steam, Early Access, Strategy

While in Early Access, Dota Underlords is in a constant state of flux and Valve have again changed the ranking system.

For those good enough to be in the Lord of White Spire ranking, they're now using the well-known Elo rating system, so the number of points gained or lost now depends on the skill of your opponents. Why the switch? As Valve said, the Lords of White Spire leaderboard ended up being a list of who played the most instead of the best so they're hoping this will solve it and be a little more fair to those who don't play all the time.

Other ranks don't seem to be affected by this change, as Valve think they have a good enough balance for those ranked from Upstart through to Big Boss. You can see the main changelog here, with their explanation on the rank changes here.

Dota Underlords still seems to be doing very well on Steam. It's regularly hitting over fifty thousand players a day, although going by SteamDB graphs there's a clear decline over time. That said, it's pretty skewed due to the massive player influx at the start.

What is great, is to see a team at Valve keep in constant communication with the community, I imagine that has helped Underlords quite a lot.

Are you enjoying Underlords? What are you hoping they do with it next? Let everyone know in the comments.

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Solve cable-based puzzles in the fully narrated game Filament, coming to Linux next year

Friday 16th of August 2019 11:06:56 AM

Tags: Puzzle, Upcoming, Steam

Currently in development by Beard Envy with publishing from Kasedo Games, the puzzle game Filament has you exploring a seemingly abandoned spaceship while sorting out all the cables.

From what they said about it, it's a story-rich and full narrated puzzle game. One that's meant to be somewhat relaxing with you able to go at your own pace. Going by the official announcement, Linux support is confirmed for release sometime in Q1 next year.

Check out the first teaser trailer, could be good:

Watch video on

Sounds like it will have a lot to keep you occupied too, with "over 300" puzzles to solve and a lot of them can be done in a different order as you explore.

I'm certainly curious to find out more about the story as you will be in contact with Juniper, the sole surviving member of the spaceship crew. As you progress, Juniper will gradually open up and you will find out what happened.

You can wishlist/follow it on Steam now.

Hat tip to NuSuey in our Discord.

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Action RPG with mutating characters Din's Legacy to leave Early Access this month

Friday 16th of August 2019 10:48:22 AM

Tags: Action, RPG, Indie Game, Steam, Early Access, Upcoming

Din's Legacy from Soldak Entertainment is their latest action RPG, after being in Early Access for nearly a year it's getting ready to release in full.

Soldak Entertainment previously developed games like Zombasite, Drox Operative, Din's Curse and Depths of Peril with all of them supporting Linux too.

For the final release of Din's Legacy, they've set a date of August 28th (announced on Twitter) and since we already have a key, we should be taking a proper look.

Watch video on

Feature Highlight:

  • Experience your character mutating over time for good and bad
  • Guide your character's evolution (choosing/improving skills, suppressing unwanted mutations, etc)
  • Use mutation points to mutate your character towards another character or sub-class
  • Uniquely created worlds for every game, with different scenario, win/lose conditions, areas, monsters, items, and quests, give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Your choices truly impact the game
  • Co-op multiplayer to adventure with friends

You can find Din's Legacy on Steam.

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The team behind SUPERHOT are now helping to fund other indie games

Friday 16th of August 2019 10:36:31 AM

Tags: Misc, Game Dev

A nice story for a Friday morning as the SUPERHOT team have announced SUPERHOT PRESENTS, a fund to help other indie game developers who don't want or need a publisher.

SUPERHOT PRESENTS, a name they jokingly stole from Double Fine Productions (Double Fine Presents) aims to work with developers who need some "finishing (or starting) funds" and they will give some mentoring and advice. They said they just want to "enable a few more properly independent studios exist in the world" which is rather admirable.

With thousands of games releasing every year, times are tough for all developers and it's great to see those more successful reach out and help others. Their ending note was sweet:

We’re still a game development company, we’re working hard on our own games, we just think putting some money back into the industry so more cool things can be made is a nice idea.

The first titles announced are Knuckle Sandwich and The Haunted Island, a Frog Detective Game. If we hear any news about them coming to Linux, we will let you know.

You can see all the details here, just scroll down a bit.

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The first trailer for Commandos 2 - HD Remaster has been released

Friday 16th of August 2019 10:19:09 AM

Tags: Upcoming, Steam, Strategy, Stealth, Video

Commandos 2 - HD Remaster, announced with Linux support back in June now has a first gameplay trailer ahead of Gamescom.

Originally developed by Pyro Studios, it's now being handled by Yippee! Entertainment with Kalypso Media Digital acting as publisher since they acquired the rights back in 2018.

Here's the new footage:

Watch video on

Feature Reminder/Highlight:

  • Re-imagined in HD with reworked controls, modernized UI and an overhauled tutorial.
  • Interactive environments: steal enemy uniforms and weapons, climb poles, swing from cables, swim, utilize vehicles, and climb in/out of buildings, ships and planes.
  • Control nine unique commandos, each with different skills and specializations including green beret, sniper, demolition expert, diver, seductress and thief.
  • The Commandos series’ first appearance in a modern 3D Engine: rotate the environment 360 degrees, move seamlessly in and out of buildings, submarines, planes and underwater, and zoom in and out of the environment.
  • Authentic WWII scenarios: 10 missions spanning 9 different environments in night and day, with realistic weather effects.
  • The choice is yours: how you tackle each mission is up to you. Experiment with skills and weapons in a challenging “against the odds” gameplay style.
  • WWII vehicles and weapons, including jeeps, tanks, trucks, ships, bazookas and flame-throwers.

You can wishlist/follow it on Steam. It's due to release sometime in Q4 later this year.

Since I absolutely adored Commandos, I'm super happy that Commandos 2 HD is coming to Linux. Such a great game, hopefully Yippee! Entertainment will do it justice.

As a reminder, Praetorians HD Remaster (trailer) was also announced at the same time. While Kalypso Media Digital are publishing both, each game has a different developer and only Commandos 2 is coming to Linux.

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The dieselpunk sci-fi RPG INSOMNIA: The Ark due for Linux sometime after the next update

Thursday 15th of August 2019 03:52:44 PM

Tags: Upcoming, Steam, RPG

Mono Studio have given an update on the next major version of the dieselpunk sci-fi RPG INSOMNIA: The Ark, seems like the Linux version is finally getting close.

INSOMNIA is a dieselpunk sci-fi RPG about the slowly degrading remnants of human society attempting to survive on an abandoned space metropolis. Develop your character, explore lovingly handcrafted locations, interact with peculiar NPCs and factions, craft equipment and try to stay alive in this brutal world.

In their news post on Steam, talking about their progress on V1.6. While it's sounding promising, it's not ready yet as they're working through the final set of issues. The good news, is that they mentioned that completing this version, will be "an important step towards Linux and Mac versions of the game".

Really great to see they will eventually deliver on it, although it should be noted how delayed this is. INSOMNIA: The Ark launched in September last year, so next month it will be a year since the release for Windows. This is after the original Kickstarter campaign in 2014 succeeded in raising $92K and their second Kickstarter campaign in 2016 also succeeded raising a further $71K in 2016. Both campaigns clearly stated it will support Linux.

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Great looking retro-inspired FPS Ion Fury is out now with Linux support

Thursday 15th of August 2019 02:31:50 PM

Tags: Retro, FPS, New Release, GOG, Steam

Ion Fury (previously Ion Maiden) from Voidpoint and 3D Realms has been officially released, this retro inspired FPS looks fantastic and it comes with full Linux support.

While Shelly “Bombshell” Harrison earned her codename defusing bombs for the Global Defense Force, when evil transhumanist mastermind Dr. Jadus Heskel unleashes the members of his cybernetic cult onto the streets of Neo DC, she knows it’s time to start causing explosions instead of preventing them.

Watch video on

Feature Highlight:

  • The true successor to classic shooters such as Duke Nukem 3D, Shadow Warrior, and Blood.
  • Experience the original BUILD engine on steroids, pumped up and ready to rock again after 20 years!
  • Duck, jump, climb, swim, and blast your way through 7 exciting zones packed with multiple levels of mayhem!
  • A beautiful game world assembled from thousands of hand-crafted textures and sprites
  • An awe-inspiring arsenal of devastating weapons, including multiple ammo types and alternate fire modes. Tri-barreled revolvers, grenade launchers, and heat-seeking smart bombs are your best friends!
  • The classic '90s FPS action you love, meshed with modern inventions like locational damage and seamless level transitions
  • ZERO PROCEDURAL GENERATION. All levels are hand made and full of multiple paths, cool effects, and complex set pieces!
  • Thumping soundtrack comprised of true tracked module music, in authentic FastTracker 2 format
  • Easy access on to level editor and other development tools on day one, plus Steam Workshop support

A review with some actual proper thoughts may come later, as sadly the pre-release build did not include a Linux version.

I've given it a quick blast now that it's out and as expected, it does seem to run very nicely. Love the one-liners, "I spray, you pray!"—hah brings back some memories of ol' Duke that's for sure. Awesome weapons too, a sub-machine gun that sets people on fire, yeah sure why not!

"For the first time in over 20 years, 3D Realms is back at its roots, doing what we’re doing best. Our community has been so patient and excited for Ion Fury," said Frederik Schreiber, VP at 3D Realms. "We are so pleased to bring Ion Fury to our fans so they can experience a fresh take on classic ‘90s destruction for themselves."

Even in the short time I've had with the full version today, it's been a blast. I really didn't want to put it down to even write this little bit on it, I'm enjoying it that much. It's also managed to freak me out a little already with some of the enemy designs. Those god damn spider faces—not what I want to see in a dark alleyway. Whoever put that in is a devil!

If fast-paced retro-looking shooters and hunting for keys to open doors sounds like your thing, you can find Ion Fury on GOG and Steam.

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Single-player RTS game From Orbit is launching soon with Linux support

Thursday 15th of August 2019 01:26:03 PM

Tags: Indie Game, Unity, Upcoming, Steam,

Tentacle Head Games have announced their single-player RTS game From Orbit will launch on August 27th.

Confirming that date will include Linux support on Twitter, From Orbit will see you manage the crew of a small spaceship stranded in deep uncharted space. You will move from planet to planet as you attempt to find your way back home.

It's a little old now but you can see some of what to expect in the below dev video:

Watch video on

It's fun to see more developers try their hand at making a real-time strategy game, especially a small and focused one like this as it looks like it could be a lot of fun. With each game being procedurally generated, probably quite nice to come back for a run often.

Feature Highlight:

  • Permadeath - If your crew does get eaten by aliens, or your ship is destroyed, that's game over.
  • Procedurally generated - Each play through presents you with a uniquely generated region of space full of new planets, each with different benefits and risks.
  • Pick up and play - Sure there are hordes of creatures out to get you, but From Orbit is still accessible to a broad range of players, even if you don't have much experience with RTS games, or find the complexity of mainstream RTS's off-putting. Set your own pace: rush headlong into danger, or set up your defenses and fortify your position.
  • Planetary Environments - Arid deserts, frigid ice worlds, or lush forests... each with unique challenges and obstacles, and each complete with their own set of hostile critters. From Desert Beetles to Ice Worms, every type of creature you encounter has its own strengths and weaknesses that you'll need to adapt to in order to survive.

You can wishlist/follow it on Steam and

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FOSS local multiplayer game Superstarfighter sees a great new release

Thursday 15th of August 2019 01:00:50 PM

Tags: Indie Game, Free Game, Open Source, Godot Engine, Update, Arcade

Superstarfighter is a FOSS local multiplayer game made with Godot Engine that continues to impress me and the latest update is out now with more great features.

v0.5.0 released around a week ago adds in a new additional variant to the game modes, to add a snake-like feel where instead of launching bombs at your enemies, you need to get them to fly into your tail to take them out. It's a pretty fun mix-up actually!

The background grid has also seem some updates, to act a little like Geometry Wars. So for example when a bomb blows up, the background gets warped and it actually looks pretty sweet. It's simple but a nice polishing touch to make the game look a little more impressive overall.

If there's one major complaint I have about Superstarfighter right now, it's that it dumps you right into the player picker. It needs a proper main menu, so you can set things up how you want first. Being able to pick what game modes you get and in what order would be nice. I hope they get around to improving that eventually.

Other than the menu issue, it's already a very fun game. I love the Hive game mode where you need to cover the most tiles in your colour:

The game is also now available in French, Italian and Basque in addition to English.

See more on the official site and download from I can recommend using itch's open source client, to help keep all your games up to date. You can also find the source on GitHub under the MIT license.

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The Group Stage for Dota 2's The International 2019 starts, as the prize pool continues breaking records

Thursday 15th of August 2019 12:09:13 PM

Tags: MOBA, Steam, Valve, Tournament

The International 2019 is heating up for Dota 2 as The Group Stage has now officially begun and the community-driven prize pool has hit a new record-breaking high.

The Group Stage going on now, with the second day starting around 1AM UTC Friday, is where you have two groups of nine teams and they face off against every other team in a best of two matchup. The top 4 teams advance onto the Upper Bracket of the Main Event, with the teams in 5th-8th place in each group advancing onto the Lower Bracket of the Main Event. The bottom team from each group is then eliminated!

The prize pool is now sitting at $33,031,622 (see here) which is absolutely insane. Previously Epic Games held the record for putting up $30 million for Fortnite's World Cup which came and went in July. Once The International 2019 is over, Valve will then hold the crown for the biggest single prize pool in e-sports history.

What you can get even if you come in 18th place is huge, currently at $82,582 with the top prize now being $15,029,834.

As mentioned before, it's a tidy earner for Valve too since only 25% of Battle Pass purchases go to the Prize Pool with Valve taking the rest.

Find the full schedule for The International 2019 here. You can watch it live on Twitch or SteamTV. You can also watch it directly in Dota 2, to get a little more control over what you see. If you're watching, what team will you be cheering on?

As always, find Dota 2 free to play on Steam.

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Facepunch adjust their Linux plans for Rust, refunds being offered as it won't continue at all

Thursday 15th of August 2019 11:41:39 AM

Tags: Unity, Indie Game, Misc, Survival

As an update to the Rust situation, Facepunch have now changed their plans for the Linux version. They've decided to offer refunds, as they won't continue it at all.

Previously, their plan was to split the Linux version of Rust from Windows/Mac to at least give Linux owners a working game although without future feature updates. In the new blog post, written by Facepunch's Garry Newman, they "now realise how shit that would be" after talking to the community.

So they've decided refunds are a better option and to not continue the Linux client at all. However, you probably won't be able to refund it just yet. Newman said that Valve need to do some work first, to adjust the eligibility checking. Also "to guarantee that you'll show up as eligible I'd recommend you run Rust on Linux at least once right now" Newman said.

What are the refund rules for Rust when this comes into force?

  • Should have played at least once on Linux
  • Hours played are irrelevant
  • We don't care if you've played on Windows too

Sometime around September 5th this will happen when they pull the plug, which Newman said another blog post will be up to let you know you can refund it.

On top of that, Newman suggested refunding it even if you think you have your monies worth, so you can "use that money to buy a game from a developer that supports Linux well - this is the best thing you can do to help your community".

As for Steam Play/Proton, they will not work against it however they also have no plans to support it and so it's "unsupported by us and could break at any time".

Newman also confirmed the Linux server will continue as normal, since that's how a lot of Rust servers are deployed.

See the full post about it here.

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Survival game Stranded Deep has an absolutely huge update out now

Thursday 15th of August 2019 11:10:37 AM

Tags: Survival, Indie Game, Unity, Early Access, Update

Stranded Deep, the survival game where you're marooned on a desert island after a plane crash just had its first major stable update in some time.

Along with an impressive list of bug fixes, some big new features made it into this release. There's a new intro scene, a new main menu and loading visuals, a female character model with female voice-over, difficulty options when starting a game, stamina, player skills, sprint swimming for moving faster in water, multiple new sharks, multiple new shipwrecks and more. If you've not played for a while, there's a lot to look forward to when jumping into a new game.

I was very impressed with it when I first properly tried it, great to see work on it continuing. The performance is probably what's most surprising about it. A lot of survival games often struggle, but Stranded Deep remains a smooth experience. You can see the full details of what's new in this post.

You can find it on Steam, it's worth checking out.

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Time travelling adventure game The Great Perhaps is out now

Wednesday 14th of August 2019 04:31:54 PM

Tags: Adventure, Steam, New Release

Caligari Games and Daedalic Entertainment have today released their time bending adventure game The Great Perhaps and with it comes same-day Linux support as promised.

A very intriguing game this one, since it's both pre and post-apocalypse due to the time travelling mechanics involved. The game tells the story of an astronaut returning to Earth destroyed by natural disasters. While searching amongst the ruins, you find an usual old lantern which has the ability to shine a light into time itself.

Watch video on

Feature Highlight:

  • Use time travel to solve challenging puzzles and unlock the mysteries behind the apocalypse.
  • Experience a world of gripping tension and haunting sorrow before and after the fall.
  • Discover innovative storytelling which binds together past and present.
  • Meet memorable characters with touching personal stories.
  • Original dynamic soundtrack which adapts to each timeline.
  • Wistful hand-drawn 2D art style inspired by Soviet aesthetics and history.

From what I've been told (not one I was supplied a review key for) it's quite a short game between 2-3 hours. GOG have supplied a key today, so I will see what I think and let you know in a future article.

If you're interested you can find it on GOG and Steam now.

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Defeat enemies and take their abilities in the roguelike dungeon crawler Emberlight, now available

Wednesday 14th of August 2019 02:35:33 PM

Tags: Steam, Indie Game, RPG, Strategy, Dungeon Crawler

Released on Steam yesterday with same-day Linux support, Emberlight is a dungeon crawler with a bit of a difference. Note: Key provided by the developer.

In most RPGs and dungeon crawlers, you have a set class with specific abilities. That's also true for Emberlight but what makes it a little unique here, is that when enemies unleash abilities on you, they can be yours for the taking after a successful fight. There's a caveat here though, each new ability absorbed can corrupt you…

Watch video on

Co-Founders, William Phelps and Michael Hahn said: "Emberlight provides a unique take on both roguelike and turn-based games. Absorbing abilities from fallen enemies and finding that preferred mix for the player’s styles makes the game easy to learn, but hard to master. Then when it's all said and done, corruption throws a curveball into the mix that messes up all your planning and makes you have to react on the fly."

What happens to a corrupted soul? Well, they become a quest you can pick when starting a run. So when you win a run, all that powering up you did becomes a boss for a future run and so it loops around. Certainly an interesting way to keep players coming back, facing a constant challenge of their own creation.

It's a fully turn-based game with room to room exploration, there's no actual movement involved other than clicking into the next room and dealing with what comes up. So with that in mind, it's basically all about the battles and there's plenty of that.

I like it, overall there's a lot to appreciate with how you can mix and match all the abilities. However, the combat feels sadly a bit lacklustre. The lack of a lot of sound effects and variation in the sound effects lets it down somewhat. The idea that you fight what you used to be is brilliant though, love that. Find it on Steam where it's 15% off until August 20th.

It's also on but only for Windows at the moment.

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Tactics V: "Obsidian Brigade" brings a retro turn-based tactics game to Linux

Wednesday 14th of August 2019 01:57:13 PM

Tags: New Release, Steam, Indie Game, Strategy, RPG, Unity

Retro-style tactical turn-based strategy game Tactics V: "Obsidian Brigade" has recently released with Linux support.

Another new interesting release for you recently, developed by From Nothing Game Studios, Tactics V: "Obsidian Brigade" is inspired by console tactical RPGs from the 1990s like Final Fantasy Tactics.

Watch video on

Feature Highlight:

  • Robust combat system (with many mechanics: facing, targeting styles, actions, delayed actions, reactions)
  • World map navigation.
  • Over 50 hand crafted levels
  • Over 80 scripted scenes/battles
  • Over 25 hours gameplay and new game plus
  • 3 ½ tiers of gear/weaponry
  • 13 unique unlockable classes
  • More than 50 skills (proficiencies, abilities, power casting unlockable)
  • 140+ powers (Elemental magic, close range, Archery, Imbue poisons, etc.)
  • Optional cooperative main-game via assigning troops to another controller during deployment
  • Training option allowing a non-fatal combat to be controlled by player(s) or AI to gain XP and Skill points
  • Optional Alternate top-down perspective available

The developer sent a copy to our Steam Curator, so I gave it a good run and it's not bad.

Some fun ideas and the retro style is actually quite good. However, there's a number of issues that should be addressed. For starters, the interface is absolutely massive and takes up most of the screen when you're giving actions to people, to the point that it's really hard to see anything. This requires constant movement of the camera, just so the UI is out of the way. Having to confirm every single action gets really tedious too. Move, confirm, attack, confirm, pick direction, confirm and so on there's just no flow to it.

If the flow of it and the interface is given a bit of an overhaul then it would be a lot nicer to play. Other than that though, it's quite a good turn-based tactics game. If you're longing for the days of Final Fantasy Tactics, then it might be a good choice for you.

You can find it on Steam.

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Dead Cells feature filled Who's the Boss update out now under a new company

Wednesday 14th of August 2019 01:06:01 PM

Tags: Action, Indie Game, Platformer

Some exciting news if you're a big Dead Cells fan like me, as work shall continue on it to expand the game even further under a new dedicated company.

Motion Twin, the original developer is a "workers co-op" and they said this makes growing their team a little difficult. Since they've been prototyping new games, they also wanted to continue working on Dead Cells. So to do exactly that, the company Evil Empire was created. They're all still in the same office, they have the exact same creative control as before but now they have a dedicated team for Dead Cells. Well, that's one way to do it!

As for the recent update to Dead Cells, Update 14: Who's the Boss? was released yesterday and it's a pretty exciting one overall.

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Part of their aim with this update, is to help prepare you to face The Hand. So they've introduced a bunch of new monsters, each of them equipped with one of the most deadly or uncharacteristic attacks of their master. On top of that, there's a bunch of new weapons included based on one of the attacks of each boss you encounter, unlocked when you beat that specific boss.

Due to many requests, there's also a new Pan weapon. So now you can slap around monsters with a frying pan because why the hell not? There's also new mutations, a bunch of items and weapons have been rebalanced and a bunch of bugs were smacked around with a pan. Full update notes here.

I only realised today, that if you have an electric weapon it will electrify water. How did I miss that this whole time? Very handy for taking out a few nuisance enemies. The combat in Dead Cells is just so ridiculously satisfying, trying out the Broadsword III+ today it just looks and sounds so powerful:

Absolutely one of my favourite games released for Linux in the last few years. Works great with my Logitech F310 and feels fantastic, sadly I've still been unable to get the Steam Controller to work unless I use the external SC Controller driver/UI.

Want to grab a copy? It's available from Humble Store - GOG - Steam.

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