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The latest articles from GamingOnLinux
Updated: 7 min 7 sec ago

Vambrace: Cold Soul, the next title from Devespresso Games will support Linux

5 hours 18 min ago

Tags: Adventure, Steam, Coming Soon, Roguelike

Devespresso Games (The Coma) are working on a new game called Vambrace: Cold Soul, a narrative-driven fantasy adventure that will support Linux.

It's inspired by games like Darkest Dungeon, Castlevania and more it certainly looks good. I've had access to it for a while to do some pre-release Linux testing for the studio and I've been pretty impressed with it. The developer has also been very responsive to feedback and so far the Linux version seems pretty solid.

The inspiration from Darkest Dungeon is pretty clear, with the turn-based battles and graphical style of the characters as well as the atmosphere being all quite familiar. Very much its own game though, the narrative focus of it along with the town exploration is certainly very different.

Watch video on


  • Embark on an epic fantasy-adventure spanning 7 intriguing chapters.
  • Complete sub-quests to unlock up to 26 new, thematic character skins.
  • Assemble your party from 5 races and 10 unique classes of recruits.
  • Craft items and armor from precious materials gathered on your trips.
  • Make crucial decisions where one wrong turn can seal your party's fate.
  • Prepare well or condemn your comrades to permanent death.
  • Find codex pages to expand upon Ethera's history and mythical lore.

I've enjoyed my time with what content is available currently and think it's going to be great when finished.

You can wishlist and follow it on Steam. The current release is scheduled for sometime in April, one to watch!

Impressive space combat sim 'ASTROKILL' has its first major update in a year

7 hours 25 min ago

Tags: Action, Steam, Unreal Engine, Indie Game, Early Access, Vulkan

ASTROKILL, the Unreal Engine powered and impressive space combat sim is alive again, with a major update now available for this Early Access game.

With this fresh update out it brings in an upgraded Unreal Engine to 4.21.1, a completely new HUD with customisable colours, all asteroids and debris have been given a makeover to be more varied and realistic, mission loading time has been reduced, 4K display support, a new objectives system, new objectives in various missions, AI improvements and quite a lot more. See the full update notes here.

In my testing of this update, the Linux version (which uses Vulkan) continues to work well and performance with everything maxed out seemed very smooth. Audio volume is an issue though, with the speech being far too low for me compared to the rest of the game audio but that's a minor point.

Since this is the first major update in about a year, the developer posted about the delay in a longer post on Steam. They talked about how it's basically a one-person show and they've been at flight school, which was more time consuming than they thought. They also mentioned how they understood ignoring all social media about the game during that time was "NOT good". I think most of us will appreciate their openness on it, life is hard and trying to develop games on top of real-life work is hard.

With that out of the way, they did say they're now working on "new ships and structures" which they need for some other missions.

You can find it on Steam in Early Access.

The good looking beat 'em up 9 Monkeys of Shaolin still coming to Linux, releasing later this year

8 hours 17 min ago

Tags: Coming Soon, Steam, Beat 'em up, Unreal Engine

While 9 Monkeys of Shaolin did have a pretty big delay, Sobaka Studio have just recently announced a new release date (including Linux support) along with help from Koch Media.

Originally, it was supposed to release last Fall and they didn't give a reason for the delay but their latest announcement mentions "9 Monkeys of Shaolin will be released in the third quarter of 2019".

Reaching out to the developer on Twitter today, they confirmed to us it will still include Linux support. Fantastic news, since I'm always wanting to play more beat 'em ups.

Watch video on

What they say it will feature:

  • 3 unique fighting styles: fight on earth, in the air or use mysterious magic seals. Combine these elements to defeat every enemy on your way.
  • Captivating narrative: discover the fascinating story of Wei Cheng and follow him as he rises from a simple fisherman to the master of Shaolin martial arts.
  • Stunning visual style: unlikely combination of historical and mystical elements gives you an exciting experience from every scene appears on screen.
  • Extensive character development system: you learn a great deal of ways to victory as you discover various unlockable perks, items and fighting styles.
  • More than 25 different levels: Chinese villages, pirate ship, Buddhist monasteries, Japanese mansions, ancient ruins and many more.
  • 10 types of Chinese and Japanese polearms, each with its unique traits. Discover the landscapes to find new items!
  • Co-op play: invite your friend to help you fight through growing waves of enemies and complete the game together.

If interested, you can wishlist and follow it on Steam. Just remember to set your platform on Steam for wishlists.

Robocraft, the fun free customisable robot battler has a huge agility physics overhaul

8 hours 29 min ago

Tags: Free Game, Steam, Action

Freejam have pushed a massive change to the way your robots feel in the latest update to the free to play robot battler Robocraft.

Heavy robots feel heavier, lighter robots are much more nimble. Robots will also rotate at different speeds to factor in these new changes, meaning if you have created a completely fearsome robot with Weapons attached to one side, you should be even more cautious of being flanked if you haven't factored in your rotation speed! We expect players will create new strategies, playstyles and even builds to consider for this major change to movement.

This is something Robocraft has needed for a while, as some builds felt a little unfair previously when seriously powered up and also ridiculously fast. Feeling is believing though, they said it themselves you really do have to play it to see just how different it is with this change.

They also recently introduced a starting "CPU limit" (the overall power of your robot) to the garages where you store them of 750 which is pretty low. They say this is to help newer players start off small and each garage can be upgraded using Robits (which you earn from playing the game), so it gives the feeling of more progression too.

To help with that, they've created a bunch of new starter robots to help with the limit. On top of that they also adjusted the body builder templates, the feature that allows you to select different body types to quickly make a basic robot, to make sure they're below 750CPU so everyone can still use them.

Other changes include the ability for the AI to use robots that can fly, lots of weapon balance adjustments and a few bug fixes where sprinkled in. See the full announcement on all the changes here.

They've also announced another major update will be releasing hopefully on March 7th, with this teaser post.

Find Robocraft on Steam for free.

I actually really enjoy the game, there's not much else like it available to play on Linux and the fact that it's free and they no longer have loot crates is great.

Cartacombs, an endless runner-shooter with you sat in a minecart is out

9 hours 6 min ago

Tags: Action, Steam, Indie Game

Cartacombs from YawningDad is a rather simple endless runner-shooter that's now out with Linux support.

Fun fact: The developer told me they're a Linux fan, who has been using Linux since the days of Red Hat 5.1.

Buckle up, hold on tight, and don't stop shooting! Cartacombs is a 2D endless-runner/shooter. Careen through mine shafts and caverns in your cart, leaping and blasting the monsters that lurk in the deep parts of the earth. Power up your weapon and cart, and see how far you can go!

Watch video on

I love the idea of it and I am quite a fan of the endless games, since you can just keep on going to attempt to beat your record whenever you want.

They provided me with a key to test it out and it works pretty well, the gameplay is a little on the simplistic side although it can be quite tricky. The amount of times I've fallen off the track I've already lost count on, since your focus is on the enemies coming in a lot of the time. You can also crash into rocks and other objects breaking up the track, so it does need your full attention.

Overall, it's an easy to pick up and play endless running shooter that does exactly what it advertises. It's not bad but not especially exciting.

Find it on Steam for £1.69/$1.99/€1.59.

It was also going to release on but there's nothing on the page yet.

Casual puzzle game 'Snakebird Primer' is out with Linux support

9 hours 14 min ago

Tags: Indie Game, Casual, Puzzle, Steam

For those who like their sweet casual puzzle games, Snakebird Primer has released today with Linux support.

This is actually the second Snakebird game, although Snakebird Primer seems to be aimed at helping introduce you to the first game as the developer says:

The snakebirds are back, this time yellowbird joins the team on a more relaxed island with easier puzzles. A casual puzzle game for the entire family as well as a primer for the serious challenges of the original game.

Featuring all new puzzles on a bigger island, new places to explore, more bird, more fruit, more everything.

Have a look at their trailer to see what to expect:

Watch video on

Snakebird Primer does look very charming and colourful, looks like pretty fun puzzler. Our contributor Flesk took a look at the original some time ago and seemed to quite like it. Others liked it too, as it's sat with a "Very Positive" user rating on Steam so if it's more of the same it should do reasonably well.

You can find it on Steam.

Baba Is You, an award winning puzzle game is heading to Linux next month

9 hours 33 min ago

Tags: Puzzle, Indie Game, Steam, Coming Soon

Baba Is You, a puzzle game with over 200 levels that won multiple awards is coming to Linux next month and it does look pretty unique.

Originally created for the Nordic Game Jam 2017 which it won, it also won the Excellence in Design and Best Student Game awards at the Independent Games Festival 2018. It was a finalist for other awards too, so you know it's going to be something good. They've fully confirmed Linux support in their announcements, so it's quite exciting.

Take a look at their announcement trailer:

Watch video on

More about it:

 Baba Is You is an award-winning puzzle game where you can change the rules by which you play. In every level, the rules themselves are present as blocks you can interact with; by manipulating them, you can change how the level works and cause surprising, unexpected interactions! With some simple block-pushing you can turn yourself into a rock, turn patches of grass into dangerously hot obstacles, and even change the goal you need to reach to something entirely different.

It will be available on Steam on March 13th, the developer said the price will be "$15 (12.50€)". It will also be on and Humble Store but they don't have store pages up yet.

Hell is Other Demons looks like a mental bullet-hell platformer coming to Linux (updated: not at launch)

9 hours 41 min ago

Tags: Action, Platformer, Steam, Coming Soon

Update: The publisher reached out after we posted this to note "Hello! Due to some changes in development, we're sorry to say that we won't have Linux support at launch, but we are excited to evaluate support after the initial launch. We've updated the Steam page to reflect this. Thanks!".

Original article:

Hell is Other Demons from Swedish developer Cuddle Monster Games and publisher Kongregate might not be out for a few months yet but it sure does look exciting.

Only announced yesterday, this bullet-hell action platformer has a seriously good style going for it, plus it mixes in a fantastic sounding synthwave soundtrack to hype up the experience. Take a look:

Watch video on

More about it:

This arcade shooter is driven by quick, creative gameplay that rewards fast decision making and faster reflexes. Jump into the hooves of a demon out to kill a bunch of other demons as you progress through an extensive campaign and dominate wonderfully over-the-top bosses. In addition to the pulse-pounding maximalism of the campaign, fans of classic, high-score based arcade games will find a cozy home in Arcade Mode, which offers unlimited, procedurally generated action and endless replayability. Hell is Other Demons’ bold colors and chunky pixels are backed up by a heavy synthwave soundtrack composed by Rémi Gallego, of The Algorithm, and retro sound effects by Magnus Pålsson, composer of the VVVVVV OST.

It's releasing on Steam sometime in "Q2" this year, so I'm now following it along to give it a go at release.

Hell is Other Demons looks like a mental bullet-hell platformer coming to Linux

9 hours 41 min ago

Tags: Action, Platformer, Steam, Coming Soon

Hell is Other Demons from Swedish developer Cuddle Monster Games and publisher Kongregate might not be out for a few months yet but it sure does look exciting.

Only announced yesterday, this bullet-hell action platformer has a seriously good style going for it, plus it mixes in a fantastic sounding synthwave soundtrack to hype up the experience. Take a look:

Watch video on

More about it:

This arcade shooter is driven by quick, creative gameplay that rewards fast decision making and faster reflexes. Jump into the hooves of a demon out to kill a bunch of other demons as you progress through an extensive campaign and dominate wonderfully over-the-top bosses. In addition to the pulse-pounding maximalism of the campaign, fans of classic, high-score based arcade games will find a cozy home in Arcade Mode, which offers unlimited, procedurally generated action and endless replayability. Hell is Other Demons’ bold colors and chunky pixels are backed up by a heavy synthwave soundtrack composed by Rémi Gallego, of The Algorithm, and retro sound effects by Magnus Pålsson, composer of the VVVVVV OST.

It's releasing on Steam sometime in "Q2" this year, so I'm now following it along to give it a go at release.

Surviving Mars gains official modding support outside of Steam

Wednesday 20th of February 2019 08:27:41 PM

Tags: Mod, Strategy, Misc

For those players who picked up Surviving Mars outside of Steam through stores like GOG or the Paradox Store (to use in the Paradox Launcher), you can now add in some mods.

Just announced a few hours earlier today, the new Paradox Mods system brings official modding support to a wider set of players. This is quite important, as modding support for games can make them so much more interesting and having mods locked to one store really isn't great.

Here's what they had to say about it:

Paradox Mods includes projects from recognized creators within the modding community such as Silva and ChoGGi, along with new creations from modders known in other Paradox game communities. Players now have even more ways to enjoy the survival strategy sim whether it’s adding a self-sufficient Forest Greenhouse or building a Martian Car Wash. Simply log into your Paradox Account from the Surviving Mars title screen, open the “Mod Manager” at the bottom of the screen to browse the mods catalogue, then select mods that you want to play and the game will automatically download and add them to your playing experience.

You can find their mod list here.

Not only is this nice for everyone not on Steam, it tells us that they actually value all their players. As expected from Paradox though (and the developer Haemimont Games) as they support their titles well after release. Surviving Mars is no exception and I've had a lot of fun with it.

In addition, a small patch went out to address these issues across all platforms:

  • Fix for Project Phoenix to not copy specialization traits
  • Fix for endless Dust Storm effect on buildings related to the Long Winter event
  • Fix for stuck maintenance requests for buildings
  • Fix for missing Dome range for outside workplaces

If you don't own Surviving Mars, it's available on Humble Store, GOG, Paradox and Steam.

OpenMW progresses towards supporting Oblivion, Skyrim and Fallout plus shadows are back

Wednesday 20th of February 2019 06:38:16 PM

Tags: Open Source, Game Engine, RPG

OpenMW, the excellent open source game engine for Morrowind has made some interesting progress towards supporting later games like Oblivion, Skyrim, Fallout 3 and New Vegas.

From their latest news post:

Let’s begin with a recently merged feature which might seem like a small change at first, but rather is part of bigger project. OpenMW is now able to read the BSA files of Oblivion, Skyrim, Fallout 3 and New Vegas – thanks to the hard work of both cc9cii, who first wrote the code for OpenMW 0.36, and Azdul, who ported the code to the current OpenMW master. This brings us one step closer to actually running assets from later TES and Fallout games in OpenMW. However, a lot of work lies ahead of us – next on our list is support for newer versions of NIF, ESM, and ESP files. We’ll keep you posted.

This is quite exciting, since some of those games are notoriously buggy even on their original platforms. Having an up to date game engine to run them as well as Morrowind, would be pretty epic. As they say though, a lot of work lies ahead and so to support another game we could be looking at quite a long time.

They've also been working on optimisations, improving both the look and the performance of distant terrain, work towards enabling OpenMW to support some popular Morrowind mods like Sotha Sil Expanded and so on.

On top of that exciting development, they've finally merged in support for shadows back into OpenMW which was removed when they switched from Ogre3D to OpenSceneGraph so the next release of OpenMW should be a rather nice one for completeness.

Need a copy of Morrowind to play in OpenMW? You can grab it on GOG and Steam.

Valve is getting back to focusing on gaming, with non-gaming videos being retired

Wednesday 20th of February 2019 04:45:15 PM

Tags: Steam, Valve

A move that isn't entirely surprising due to how limited it was, Valve is moving back to focus on gaming more than anything else with non-gaming videos being retired.

From the news post:

For the past few years, we have worked on expanding Steam beyond games and software by building a video platform that supports paid and free video content. In reviewing what Steam users actually watch, it became clear we should focus our effort on offering content that is either directly related to gaming or, is accessory content for games or software sold on Steam.

As part of this refocus, we have retired the Video section of the Steam Store menu with an expectation that video content is discovered via the associated game or software store page, or through search, user tags, recommendations, etc.

Over the coming weeks a number of non-gaming videos will be retired and will no longer be available for purchase. Previously purchased content will remain available to owners.

Why is it not surprising? Well, it makes sense for multiple reasons. Did you ever buy and watch any movies (or other non-gaming videos) on Steam? I didn't, it's far easier to use a different service like Netflix, Google Play or practically any other where you could watch your content across pretty much any device and browser.

On top of that, Valve's bread and butter is gaming and since they now have more competition actually focusing on that is obvious at this point.

The dedicated Videos link on Steam has already been removed.

The huge Rocket League update is now out with cross-platform friends support and Season 10 has started

Wednesday 20th of February 2019 04:30:15 PM

Tags: Update, Sports, Steam, Humble Store

Rocket League, the game that sucks away most of my gaming time has a fantastic update now out that allows you to party up with friends across different platforms.

There's a whole new part of the interface to deal with this, the Friends List which is split into different sections covering friends from your current platform, RocketID to show friends on other platforms, a recent players list to reach out to people you've had a good game with and an alerts section to see notifications.

I've said it before but I will say it again, I think this is brilliant and I hope many more games follow this when it makes sense.

Additionally, Season 9 has ended with rewards going out like these I managed to bag for being at a Platinum reward level (you also get all the wheels for the previous ranks too!):

Season 10 has now begun, requiring you to get some placement matches done. However, if you do win at least half of your placement matches you will get near your Season 9 ranking. The Free Play mode also now has the Dropshot, Hoops, Rumble, and Snow Day game modes.

On the technical side of things, they've also introduced new options to help with lag (with the original Legacy option still remaining):

  • STS (Sim Time Scaling) - This allows the game server to instruct your client to very subtly speed up or slow down in order to maintain a smooth input stream.
  • CSTS (Continuous Sim Time Scaling) - A more aggressive version of STS that uses a continuous feedback loop to determine game speed.

Full patch notes here.

If it's not clear by how highly I speak of the game by now, I'm a big fan and think you should pick up a copy. You can do so on Humble Store and Steam.

The number of Linux gamers on Steam continues to grow, according to Valve

Wednesday 20th of February 2019 03:38:24 PM

Tags: Valve, Steam

Recently, Engadget wrote an article about Linux gaming and apart from a bit of a silly title and information regular GOL readers will be aware of, they did have some interesting info from Valve.

I don't put too much thought into the title they decided to give it, "Linux gaming is on a life-support system called Steam", since when you think about it that's actually quite close to the truth. Valve are the biggest pushers of Linux gaming and one of the only major forces doing so.

While I've long said that the amount of Linux gamers using Steam will be increasing all the time, the actual market share of Linux on Steam hasn't really gone anywhere. At times, it has certainly looked like the amount of Linux gamers has decreased if you take the percentage at face value.

The key thing to remember, is that Windows and Mac obviously grow too (which I've previously mentioned multiple times) and if they grow more it would bring down the Linux market share percentage. The Engadget article touched on this, with a quote from Valve directly to make it clear:

"The overall percentage still has a lot of ground to make up, but the number of Linux gamers on Steam continues to grow at a similar rate as those playing on Windows," Steam developer Pierre-Loup Griffais told Engadget. "It looks like there might actually be an increase trend in Linux gamers starting from October when we released the new Steam Play [Proton] beta, but it's too early to tell if it's had a real lasting impact."

Nice to hear that direct from Valve, who also said they do plan to continue their Linux investments and they believe open gaming platforms will result in a better experience for us all. Heck, Valve even have a job opening for a SteamOS Software Engineer.

The wider media tend to ignore Linux (for obvious reasons right now), so I think it's actually quite nice that Engadget put some real thought into this and got some good info there.

NVIDIA has a new Vulkan beta driver, fixes for Hitman 2 with DXVK and Total War Warhammer II

Tuesday 19th of February 2019 07:49:26 PM

Tags: Vulkan, Beta, Drivers, NVIDIA

NVIDIA have again pushed out a brand new Vulkan beta driver, with version 418.31.03 now available with game fixes and new extensions.

As a reminder, these drivers are a special series all by themselves, done outside of their normal driver series to test new features, new API extensions and other interesting stuff.

Here's whats new and changed in this release:

It's good to see NVIDIA act so quickly to help improve Linux gaming, also interesting to see drivers get special adjustments just for projects like DXVK. Not surprising though, since it's included in Valve's Steam Play. The more games playable on Linux, the wider the testing area they have.

See the full info on the NVIDIA website.

Hat tip to Jack!

The 3D steampunk dungeon crawler 'Vaporum' just had a huge performance update

Tuesday 19th of February 2019 04:09:26 PM

Tags: Dungeon Crawler, Update, Indie Game, Humble Store, GOG, Steam

I think Vaporum is a really great dungeon crawler, with good visuals and a rather interesting setting and it just keeps getting better.

When I originally took a look at the game back in February last year, I noted how in terms of performance I was hitting around 50FPS. With today's update, it's now often double that which is madness.

That's not all, when they added gamepad support in an update back in September, I noted how the Steam Controller didn't work unless run through the SC Controller application. They've also done some adjustments here, so you can now force the game to take your gamepad as an Xbox or PlayStation layout and once forced in the options, the Steam Controller worked perfectly. To my surprise, it actually feels really good to play with a Steam Controller, I only hopped in to test the update and ended up playing a good bunch of it again.

To help with people who get motion sickness, they've also added in the option to disable head bobbing while moving. You can also now toggle audiovisual indicators when you're low on health, reduced the size of the game by "about 40%", lots of performance work and some bug fixes.

Fantastic support by Fatbot Games! Find Vaporum on Humble Store (DRM Free + Steam key), GOG and Steam.

In Save Koch, you are a mafia kingpin trapped inside your own panic room and it's coming to Linux

Tuesday 19th of February 2019 03:45:10 PM

Tags: Steam, Coming Soon, Strategy, Simulation

Save Koch from developer Wooden Monkeys could be a very interesting one, a strategic sim that puts you in the shoes of a trapped mafia kingpin as you try to save your empire and your life.

 In Save Koch you play as a mafia kingpin trapped inside your own panic room. Danger! Danger! A greedy Mastermind is trying to seize your power, and they’ve sent a Mole deep into your illicit operations. Time is running out. You have just six days to solve the mystery and identify the Mastermind before you’re taken out of business. Permanently.

Have a look at their teaser:

Watch video on

Hard to grasp what the gameplay will truly be like, since the teaser above doesn't actually show all that much. Hopefully a proper full trailer will be out closer to release. The setting at least sounds fun, not often you play as an actual mafia boss like this.

The game will feature (according to the developer):

  • Unique graphic style and atmosphere of the dark city of New Kandinski.
  • Dive deep into the noir history of this city of sins.
  • Carry out a full investigation, but remember, you only have six days and time is running out.
  • There’s plenty of replay variety, the end of the game session is just the beginning. Save Koch is played in a completely different way in each new game session. All your actions affect the course of the game.
  • All your decisions have consequences. All your crimes cannot be erased.
  • Choose associates according to your strategy and your preferences, all characters have their own unique skills and abilities, each has its own approach to resolving the problem. But remember, the outcome of the whole game depends on making the right choice.

It's due to release on Steam sometime in "Q1 2019" so it's likely any time now until the end of March.

I have a key request in with the developer, so hopefully I can take a look closer to or after the release

With a clear inspiration from Portal, the first-person puzzler HA/CK is out now

Tuesday 19th of February 2019 02:55:49 PM

Tags: Puzzle, Indie Game, Steam, Platformer

Another developer has taken the basic layout and idea of Portal and moulded it into their own puzzler named HA/CK.

While the heavy Portal inspiration is crystal clear complete with turrets, a robotic voice talking to you and sticking blocks on buttons, it does have a number of differences and so the gameplay is quite different. The biggest difference being that you're "hacking" objects to proceed rather than jumping through portals.

Note: Key sent by the developer to our Steam Curator, do follow us there!

Watch video on

More about it from the developer:

HA/CK is a hacking inspired puzzle game that puts you in the virtual shoes of a deep learning model. To prove your performance alongside all the generations that came before you, you have to solve a series of tests devised by The Programmer. HA/CK was designed with replayability in mind - compete for the highest scores per level or the fastest complete playthrough with your friends or worldwide.

Do you think you have the skills to reach the top spot in global leaderboards? Compete for the fastest playthrough with speedrun mode. Devise unseen and unforethought solutions to reach the top spots amongst your friends or worldwide.

It can be a bit mind-bending, as your hacking tool can hack all sorts of things. You will be hopping from one camera to another, hacking a control panel and quickly moving back against timers. You will come up against turrets, which amusingly you also hack to destroy other turrets.

There's some platforming mixed in too, which I felt was let down a bit by your movement speed in the air which feels way too sensitive. I missed a lot of jumps because of it, which is often fatal since a lot of gaps have an electrified floor waiting for you at the bottom forcing you to restart.

Sadly, the experience isn't perfect. The sound seems to just disappear constantly. Sometimes when first entering a level and sometimes when restarting a level. In the first half an hour, the sound forced me to restart the entire game a good 6 or 7 times so it was really frustrating. The developer is aware of it and they're working to fix it. Other than that, it does seem great. It looks good, it performs very well and the puzzles are quite interesting.

It's actually a remastered version of the free game by the same name, which you can find on

Head on over to Steam for the full experience.

Agitate, a small indie game that's like a reverse city-builder with you playing as nature has Linux support

Tuesday 19th of February 2019 01:35:59 PM

Tags: Indie Game,, Unity, Survival

A bit of an odd one to put a title to, Agitate [] from solo developer Tay has you build plants and try to survive the coming of the Hoomans.

Watch video on

More about it from the developer:

Agitate is a twist on traditional city-building games. Keep your ecosystem thriving while the Hoomans, a bunch of settlers, try to monopolize the land.

The main focus is to deliver an atmospheric experience as well as allowing reflection towards earth's current condition.

Agitate is currently endless, the goal is to keep your environment alive as long as possible. If there's not enough vegetation on the island you'll lose the game.

I have to admit, I really love the idea behind this one. We have a lot of building, survival and city-builder games but nothing really quite like Agitate. It's one game I would love to see an expanded version of! The simplicity of it with the setting is lovely.

The developer actually reached out directly about this one, as they're currently making a new small game each month funded by their Patreon with Agitate being their first release of 2019. All their games are available on Linux and can be found on

RogueCraft Squadron, a fast-paced space RTS has expanded and released with Linux support

Tuesday 19th of February 2019 01:18:56 PM

Tags: RTS, Strategy, Steam, Indie Game,

If you're after your next RTS fix, RogueCraft Squadron from Missing Sentinel Software is now officially out with Linux support.

Originally available as a free game on (I covered it here) made during a gamejam in 2017, they decided to continue with it and expand it into the game it is now.

Watch video on


  • Fast paced space-faring RTS.
  • Roguelike gameplay. Death marks the end of your mission.
  • Fully featured and customizable Skirmish mode. Includes Co-Op and PvP game types using online multiplayer.
  • Build a wide variety of fleets with over 15 different ships to unlock.
  • Deep strategy elements. Carefully manage your fleet and resources to defeat your enemies.
  • Dynamic musical score that changes as you play.

I did reach out to the developer to get a review key, sadly they did not reply. Luckily, the kind folks over on gave me partner/press access recently so I was able to take a look although the version on itch is just behind the Steam version.

Since the free version it's come along quite nicely, with more of what you would expect from an RTS. It's still quite simple overall but it does now include things like research for more types of ships, you can queue up units to build and so on. One thing it does need to do, is explain better what each researched ship provides. If you need more material storage for example, you can research and build a Freighter but it doesn't tell you the essential things, like how much it will increase storage by. In an RTS (especially one that has a quick pace like this), it's easier to read a quick list of stats than read a paragraph on the ship itself.

It does also note it has a "classic space opera story with fun character art" which is a bit misleading, as the trailer notes (and the game itself also shows) it's not actually in the game yet. I was also able to scroll outside the map area, which is a bit of an oops.

What I do love about it is the building system, while you start off with a basic command ship, you quickly need to research and build both a civilian and military dry-dock which are also ships, each of those giving you access to build more. Since you can have multiple of each, it enables some interesting tactics.

Not bad, once the campaign is in I will certainly take another look as I actually quite enjoyed the skirmish battles against the AI. There's multiple difficulty settings and the higher AI is actually a bit of a challenge.

You can find it on and Steam for around $14.99/£11.39/€12.49.

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Server: HTTP Clients, IIS DDoS and 'DevOps' Hype From Red Hat

  • What are good command line HTTP clients?
    The whole is greater than the sum of its parts is a very famous quote from Aristotle, a Greek philosopher and scientist. This quote is particularly pertinent to Linux. In my view, one of Linux’s biggest strengths is its synergy. The usefulness of Linux doesn’t derive only from the huge raft of open source (command line) utilities. Instead, it’s the synergy generated by using them together, sometimes in conjunction with larger applications. The Unix philosophy spawned a “software tools” movement which focused on developing concise, basic, clear, modular and extensible code that can be used for other projects. This philosophy remains an important element for many Linux projects. Good open source developers writing utilities seek to make sure the utility does its job as well as possible, and work well with other utilities. The goal is that users have a handful of tools, each of which seeks to excel at one thing. Some utilities work well independently. This article looks at 4 open source command line HTTP clients. These clients let you download files over the internet from the command line. But they can also be used for many more interesting purposes such as testing, debugging and interacting with HTTP servers and web applications. Working with HTTP from the command-line is a worthwhile skill for HTTP architects and API designers. If you need to play around with an API, HTTPie and curl will be invaluable.
  • Microsoft publishes security alert on IIS bug that causes 100% CPU usage spikes
    The Microsoft Security Response Center published yesterday a security advisory about a denial of service (DOS) issue impacting IIS (Internet Information Services), Microsoft's web server technology.
  • 5 things to master to be a DevOps engineer
    There's an increasing global demand for DevOps professionals, IT pros who are skilled in software development and operations. In fact, the Linux Foundation's Open Source Jobs Report ranked DevOps as the most in-demand skill, and DevOps career opportunities are thriving worldwide. The main focus of DevOps is bridging the gap between development and operations teams by reducing painful handoffs and increasing collaboration. This is not accomplished by making developers work on operations tasks nor by making system administrators work on development tasks. Instead, both of these roles are replaced by a single role, DevOps, that works on tasks within a cooperative team. As Dave Zwieback wrote in DevOps Hiring, "organizations that have embraced DevOps need people who would naturally resist organization silos."

Purism's Privacy and Security-Focused Librem 5 Linux Phone to Arrive in Q3 2019

Initially planned to ship in early 2019, the revolutionary Librem 5 mobile phone was delayed for April 2019, but now it suffered just one more delay due to the CPU choices the development team had to make to deliver a stable and reliable device that won't heat up or discharge too quickly. Purism had to choose between the i.MX8M Quad or the i.MX8M Mini processors for their Librem 5 Linux-powered smartphone, but after many trials and errors they decided to go with the i.MX8M Quad CPU as manufacturer NXP recently released a new software stack solving all previous power consumption and heating issues. Read more

Qt Creator 4.9 Beta released

We are happy to announce the release of Qt Creator 4.9 Beta! There are many improvements and fixes included in Qt Creator 4.9. I’ll just mention some highlights in this blog post. Please refer to our change log for a more thorough overview. Read more

Hack Week - Browsersync integration for Online

Recently my LibreOffice work is mostly focused on the Online. It's nice to see how it is growing with new features and has better UI. But when I was working on improving toolbars (eg. folding menubar or reorganization of items) I noticed one annoying thing from the developer perspective. After every small change, I had to restart the server to provide updated content for the browser. It takes few seconds for switching windows, killing old server then running new one which requires some tests to be passed. Last week during the Hack Week funded by Collabora Productivity I was able to work on my own projects. It was a good opportunity for me to try to improve the process mentioned above. I've heard previously about browsersync so I decided to try it out. It is a tool which can automatically reload used .css and .js files in all browser sessions after change detection. To make it work browsersync can start proxy server watching files on the original server and sending events to the browser clients if needed. Read more