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Games: OpenRCT2, MewnBase, Baba Is You, Heroes of Hammerwatch, Fanatical

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Gaming
  • OpenRCT2, the open source game engine for RollerCoaster Tycoon 2 was updated

    Some fresh news about a wonderful open source game engine this morning, as OpenRCT2 for RollerCoaster Tycoon 2 has a new release out.

    This release v0.2.2 code-named "Dirty Hungarian Phrasebook" brings in an almost completely new Hungarian translation, a replay system, a sprite sorting benchmark, a shortcut to advance one tick, allow for steep slopes on the side-friction roller coaster, they added Powered Launch mode to Inverted RC (for RCT1 parity), an optional chat button to top toolbar in multiplayer games, the handy feature to download missing objects when loading a park and new object types: station, terrain surface, and terrain edge.

  • The cute base-building survival game 'MewnBase' has some new buildings available

    MewnBase, a space-cat base-building survival game currently in development just recently had a new update, which includes some fun new buildings.

    Added in are Wind Turbines allowing you a new means of generating power, a Lightning Rod/Collector to protect your base from strikes, a Large Battery for more storage and Powered Rain Collectors to automatically transfer rain water into your Water Supply modules.

    There's also new tooltips, some UI updates, Engines now have their own tech-tree level, improvements to the map view to include pan and zoom along with some bug fixes.

  • In the puzzler 'Baba Is You', you mess with the rules and it's out now

    Baba Is You from developer Hempuli Oy is a very interesting looking puzzler and it's out now with Linux support.

    Don't let the simplistic visuals fool you, the whole idea is honestly brilliant. To complete each level, you need to change the rules. These rules are blocks in each level you move around and combine to overcome challenges.

  • Pyramid of Prophecy, the first DLC for Heroes of Hammerwatch is out

    Heroes of Hammerwatch, the great looking rogue-lite action-adventure just expanded with the Pyramid of Prophecy DLC.

    The release also comes with a big free patch to the base-game for all owners, even without the DLC so that's awesome too. The free update adds in a sixth tier to the Town Hall including new levels, new voices, new items, a new Luck stat to tip the RNG in your favour and more.

  • Your mid-week (sort of) look at some games on sale, plenty of goodies

    This is you sort-of mid-week look at some epic Linux gaming deals going on right now, a look across various stores to find you some deals ready for the weekend ahead.

    First up, Fanatical are doing a big Spring Sale (Linux games here) and if you use the discount code "FANATICAL10" up until March 31st you get an extra 10% off. They have a pretty amazing deal going on Skullgirls + 2nd Encore DLC with 91% off. They also have Two Point Hospital at the lowest price so far with 25% off.

More in Tux Machines

First Release Candidate of Linux 5.3

  • Linux 5.3-rc1
    It's been two weeks, and the merge window is over, and Linux 5.3-rc1
    is tagged and pushed out.
    
    This is a pretty big release, judging by the commit count. Not the
    biggest ever (that honor still goes to 4.9-rc1, which was
    exceptionally big), and we've had a couple of comparable ones (4.12,
    4.15 and 4.19 were also big merge windows), but it's definitely up
    there.
    
    The merge window also started out pretty painfully, with me hitting a
    couple of bugs in the first couple of days. That's never a good sign,
    since I don't tend to do anything particularly odd, and if I hit bugs
    it means code wasn't tested well enough. In one case it was due to me
    using a simplified configuration that hadn't been tested, and caused
    an odd issue to show up - it happens. But in the other case, it really
    was code that was too recent and too rough and hadn't baked enough.
    The first got fixed, the second just got reverted.
    
    Anyway, despite the rocky start, and the big size, things mostly
    smoothed out towards the end of the merge window. And there's a lot to
    like in 5.3. Too much to do the shortlog with individual commits, of
    course, so appended is the usual "mergelog" of people I merged from
    and a one-liner very high-level "what got merged". For more detail,
    you should go check the git tree.
    
    As always: the people credited below are just the people I pull from,
    there's about 1600 individual developers (for 12500+ non-merge
    commits) in this merge window.
    
    Go test,
    
                Linus
    
  • Linux 5.3-rc1 Debuts As "A Pretty Big Release"

    Just as expected, Linus Torvalds this afternoon issued the first release candidate of the forthcoming Linux 5.3 kernel. It's just not us that have been quite eager for Linux 5.3 and its changes. Torvalds acknowledged in the 5.3-rc1 announcement that this kernel is indeed a big one: "This is a pretty big release, judging by the commit count. Not the biggest ever (that honor still goes to 4.9-rc1, which was exceptionally big), and we've had a couple of comparable ones (4.12, 4.15 and 4.19 were also big merge windows), but it's definitely up there."

  • The New Features & Improvements Of The Linux 5.3 Kernel

    The Linux 5.3 kernel merge window is expected to close today so here is our usual recap of all the changes that made it into the mainline tree over the past two weeks. There is a lot of changes to be excited about from Radeon RX 5700 Navi support to various CPU improvements and ongoing performance work to supporting newer Apple MacBook laptops and Intel Speed Select Technology enablement.

today's howtos and programming bits

  • How to fix Ubuntu live USB not booting
  • How to Create a User Account Without useradd Command in Linux?
  • Container use cases explained in depth
  • Containerization and orchestration concepts explained
  • Set_env.py

    A good practice when writing complicated software is to put in lots of debugging code. This might be extra logging, or special modes that tweak the behavior to be more understandable, or switches to turn off some aspect of your test suite so you can focus on the part you care about at the moment. But how do you control that debugging code? Where are the on/off switches? You don’t want to clutter your real UI with controls. A convenient option is environment variables: you can access them simply in the code, your shell has ways to turn them on and off at a variety of scopes, and they are invisible to your users. Though if they are invisible to your users, they are also invisible to you! How do you remember what exotic options you’ve coded into your program, and how do you easily see what is set, and change what is set?

  • RPushbullet 0.3.2

    A new release 0.3.2 of the RPushbullet package is now on CRAN. RPushbullet is interfacing the neat Pushbullet service for inter-device messaging, communication, and more. It lets you easily send alerts like the one to the left to your browser, phone, tablet, … – or all at once. This is the first new release in almost 2 1/2 years, and it once again benefits greatly from contributed pull requests by Colin (twice !) and Chan-Yub – see below for details.

  • A Makefile for your Go project (2019)

    My most loathed feature of Go was the mandatory use of GOPATH: I do not want to put my own code next to its dependencies. I was not alone and people devised tools or crafted their own Makefile to avoid organizing their code around GOPATH.

  • Writing sustainable Python scripts

    Python is a great language to write a standalone script. Getting to the result can be a matter of a dozen to a few hundred lines of code and, moments later, you can forget about it and focus on your next task. Six months later, a co-worker asks you why the script fails and you don’t have a clue: no documentation, hard-coded parameters, nothing logged during the execution and no sensible tests to figure out what may go wrong. Turning a “quick-and-dirty” Python script into a sustainable version, which will be easy to use, understand and support by your co-workers and your future self, only takes some moderate effort. 

  • Notes to self when using genRSS.py

The Status of Fractional Scaling (HiDPI) Between Windows & Linux

There’s a special type of displays commonly called “HiDPI“, which means that the number of pixels in the screen is doubled (vertically and horizontally), making everything drawn on the screen look sharper and better. One of the most common examples of HiDPI are Apple’s Retina displays, which do come with their desktops and laptops. However, one issue with HiDPI is that the default screen resolutions are too small to be displayed on them, so we need what’s called as “scaling”; Which is simply also doubling the drawn pixels from the OS side so that they can match that of the display. Otherwise, displaying a 400×400 program window on a 3840×2160 display will give a very horrible user experience, so the OS will need to scale that window (and everything) by a factor of 2x, to make it 800×800, which would make it better. Fractional scaling is the process of doing the previous work, but by using fractional scaling numbers (E.g 1.25, 1.4, 1.75.. etc), so that they can be customized better according to the user’s setup and needs. Now where’s the issue, you may ask? Windows operating system has been supporting such kind of displays natively for a very long time, but Linux distributions do lack a lot of things in this field. There are many drawbacks, issues and other things to consider. This article will take you in a tour about that. Read more Also: Vulkan 1.1.116 Published With Subgroup Size Control Extension

Android Leftovers