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Games: Universim, You Died but a Necromancer, The Savior's Gang

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Gaming
  • The Universim continues to evolve the Modern Age in the latest build

    The Universim is a very impressive Early Access god sim and this latest update expands it that little bit further.

    For those who haven't played it before, it's a "new breed of God Game" from Crytivo that was originally funded on Kickstarter. Progress in the last year has really been impressive, with tons of new stuff coming in. This update,Global Warning Patch v0.0.31, adds in a lot more visual tweaks and additions for when you reach the Modern Age as well as more additions to the Medieval Age.

  • You Died but a Necromancer revived you looks fun, coming to Linux later this year

    You Died but a Necromancer revived you looks like one of those titles that will be equal parts fun and enraging as you avoid traps across multiple small levels.

    A casual game from developer BolHut, it has you and up to three friends try to navigate narrow pathways full of chainsaws, spikes, cannons, flamethrowers and so on to reach the end.

  • The Savior's Gang you lead a group of worshippers to the promised land, hopefully without killing them

    The Savior's Gang from Catness Game Studios takes some tales from the Bible, tears out some pages and spreads in a bunch of Monty Python styled humour.

    I was sent a key by the developer and since I do love ridiculous games I gave it a shot. I will be honest right away though, I didn't really like it. The basic idea is good, the humour isn't bad but the actual gameplay mechanics are really tedious.

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today's leftovers

  • Btrfs Gets Cleaned Up & Code Refactoring For Linux 5.3

    David Sterba sent in the Btrfs file-system updates on Monday for the Linux 5.3 kernel. Btrfs for Linux 5.3 doesn't present any shiny new features but is mostly focused on bug fixes and low-level code improvements. One of the internal changes worth pointing out for Btrfs is changing its CRC32C usage so that it can be hardware-assisted on more architectures where native instructions or optimized code paths are available. More Btrfs code has also been positioned for more checksum algorithms moving forward.

  • g_array_binary_search in GLib 2.61.2

    The final API so far in this mini-series on new APIs in the GLib 2.62 series is g_array_binary_search(), put together by Emmanuel Fleury and based on code by Christian Hergert. It’s due to be released in 2.61.2 soon. But first, a reminder about GLib version numbering. Like the rest of GNOME’s official module set, GLib follows an odd/even versioning scheme, where every odd minor version number, like 2.61.x, is an unstable release building up to an even minor version number, like 2.62.x, which is stable. APIs may be added in unstable releases. They may be modified or even removed (if they haven’t been in a stable release yet). So all of the APIs I’ve blogged about recently still have a chance to be tweaked or dropped if people find problems with them. So if you see a problem or think that one of these APIs would be awkward to use in some way, please say, sooner rather than later! They need fixing before they’re in a stable release.

  • Rabimba: ARCore and Arkit: What is under the hood : Anchors and World Mapping (Part 1)

    Some of you know I have been recently experimenting a bit more with WebXR than a WebVR and when we talk about mobile Mixed Reality, ARkit and ARCore is something which plays a pivotal role to map and understand the environment inside our applications. I am planning to write a series of blog posts on how you can start developing WebXR applications now and play with them starting with the basics and then going on to using different features of it. But before that, I planned to pen down this series of how actually the "world mapping" works in arcore and arkit. So that we have a better understanding of the Mixed Reality capabilities of the devices we will be working with.

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today's howtos and software bits