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Games: GNU/Linux-Based Ataris VCS Delayed and Epic Games Store is Now Available on GNU/Linux

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Gaming
  • Ataris VCS Delayed, But Does Anyone Even Care?

    Backers of the Linux-based Ataris VCS console should be sufficiently numb to news about delays by this point.

    We’ve been covering the protracted mess marketed as the “Atari VCS” since …Well, since forever, or more accurately since 2017, when the machine was known by a better name (‘Ataribox’) it wasn’t cloaked in a thick cloud of vapourware…

    Alas it looks like we’ll be writing about the console-that-never-is for a while longer, following news that the machine, which still lacks a functional prototype, has been delayed once again.

    But I have to ask at this point: does anyone even care?

  • Epic Games Store is Now Available on Linux Thanks to Lutris

    Open Source gaming platform Lutris now enables you to use Epic Games Store on Linux. We tried it on Ubuntu 19.04 and here’s our experience with it.

    Gaming on Linux just keeps getting better. Want to play Windows games on Linux, Steam’s new in-progress feature enables you to do that.

  • Mesa 19.1 Adds Workaround For Epic Games Launcher With OpenGL

    The latest change merged for Mesa 19.1 is a workaround so the Epic Games' game launch correctly renders when using OpenGL.

    It turns out that the Epic Games Launcher, which is Windows-only at least for now, relies upon an OpenGL 4.4 core context but uses deprecated OpenGL functionality. Technically the software shouldn't be using a core context but rather compatibility context if it needs to use deprecated GL functionality.

More in Tux Machines

Linux 5.4 Lands A Number Of Memory Management Fixes

While mid-way through the Linux 5.4 development cycle with RC4 due out on Sunday, a number of memory management fixes just hit the mainline kernel. Andrew Morton's pull request was merged on Friday night and he noted, "Rather a lot of fixes, almost all affecting mm/" Indeed there were memory management fixes in this pull ahead of 5.4-rc4. Changes include a zRAM race condition fix, avoiding access to uninitialized memory maps, allow dropping transparent huge-pages (THP) from the page cache, and other fixes in this area including the possibility of a kernel crash. Read more Also: Intel's Cloud Hypervisor 0.3 Adds Block Device Offloading, Paravirtualized IOMMU

Programming: eMMC Flash, Compilers and Python

  • Some Tesla EV’s Control Screens Went Dark as Excessive Logging killed the eMMC Flash

    Despite wear-leveling techniques, eMMC flash memories tend to wear out over time as they have limited write cycles.

  • AMD Zen 2 Improvements For LLVM Have Been Held Up For Months By Code Review

    Back in February for LLVM Clang 9.0 was the initial AMD Zen 2 "znver2" enablement, but like the GCC support at the time it was the very basics. With time GCC picked up Zen 2 scheduler improvements and other work while sadly in the case of LLVM the improvements are still pending. Back in August, AMD's Ganesh Gopalasubramanian sent out the znver2 scheduler model for LLVM for Zen 2 CPUs but a focus on the EPYC 7002 "Rome" processors. "There are few improvements with respect to execution units, latencies and throughput when compared with znver1. The tests that were present for znver1 for llvm-mca tool were replicated. The latencies, execution units, timeline and throughput information are updated for znver2."

  • Python Add Lists

    This tutorial covers the following topic – Python Add lists. It describes various ways to join/concatenate/add lists in Python. For example – simply appending elements of one list to the tail of the other in a for loop, or using +/* operators, list comprehension, extend(), and itertools.chain() methods. Most of these techniques use built-in constructs in Python. However, the one, itertools.chain() is a method defined in the itertools module. You must also see which of these ways is more suitable in your scenario. After going through this post, you can evaluate their performance in case of large lists.

  • StackOverflow Report: (cxcix) stackoverflow python report

today's howtos

  • How to install Chromium on Ubuntu using SNAP
  • 3D using Godot

    It is time for another installment of Godot (previous entries: introduction, 2D). This time, I have dived into the world of 3D. The goal is to recreate parts of an old time favorite: Kosmonaut. Something I remember playing a lot on my dad’s 286 with amazing EGA graphics. The state of the game when writing can be seen in the short screen capture below. This is more of a tech demo status than a full game at the moment, but I hope you will still find it interesting. You can also get the complete source code. [...] Once we have a world with a track (the grid map), we add a player to the scene (the yellow blob in the image above – I need to learn Blender to create a proper ship). The player scene contains the ship – and the camera. This means that the camera follows the player automatically – very convenient. The player script is responsible for this ship’s movements based on user input. Inputs can either be pressed for a long time, used for sideways movement, or just tapped (i.e. the release is ignored), used for jumping. Each of the inputs are mapped to a keyboard key (or other input device) in the Project Settings dialog, under the Input Map tab. This feels a bit awkward to me and makes me lose the feeling of flow – but I don’t know how to do it better.

  • How to install OpenOffice on Linux
  • How To Install Free SSL Certificate for Apache on CentOS 8
  • Install VirtualBox 6 on CentOS 8
  • How to Install Odoo 13 on Ubuntu 18.04
  • How to Install Anaconda on Debian 10
  • Install Shutter Screenshot Tool via PPA in Ubuntu 19.10

Xfce 4.16 development phase starting

In the 4.14 cycle we tried to do a 1:1 port of what used to be our Gtk2 desktop environment, avoiding visual changes. In the 4.16 cycle we plan to harmonize the appearance of certain elements that either became inconsistent through the port or already were inconsistent before (e.g. toolbars or inline toolbars). We will also play with client-side decorations where we feel it makes sense (for instance replacing the so-called XfceTitledDialog, that is used for all settings dialogs with a HeaderBar version). Before anyone gets too excited (both positively or negatively): It is not planned to redesign more complex applications (like Thunar) with Headerbars in 4.16. We will however try to keep the experience and looks consistent, which means gradually moving to client side decorations also with our applications (please note that client side decorations are not the same as HeaderBars!). Through this change e.g. “dark modes” in applications will look good (see the part about the Panel below). Now before there is a shitstorm about this change I would kindly ask everyone to give us time to figure out what exactly we want to change in this cycle. Also, switching to client-side decorations alone is not a big visual departure – feel free to also dig through the client-side decorations page if you want to read/see more on this. Read more