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Anime studio, Khara, is planning to use open-source Blender software

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The open-source 3D creation software, Blender, will be picked up by the Japanese anime studio, Khara. It’ll begin partially using the software for its current development ‘EVANGELION:3.0+1.0’ but will make the full switch once that project is finished. The current project is expected to end in June next year, so after that point, its employees will start using Blender for the majority of their work.

At the moment, Khara uses 3ds Max from Autodesk on a subscription basis; however, the company found that it had to reach out to small and medium-sized businesses for its projects. Due to the limitations of those companies, it’s harder for them to afford 3ds Max. By switching to Blender, Khara says it can work better with external firms.

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Japanese anime studio Khara moving to Blender

  • Japanese anime studio Khara moving to Blender

    Khara, Inc. is known as Hideaki Anno’s motion picture planning and production company. They are currently working on “EVANGELION:3.0+1.0”, film to be released in June 2020.

Khara to Completely Switch to Blender Open-Source 3D Software

  • Khara to Completely Switch to Blender Open-Source 3D Software After Evangelion 3.0+1.0

    The anime studio Khara announced on July 30 that it and its Project Studio Q subsidiary will switch to Blender, a free and open-source 3D modeling and animation software, for its future productions. Khara already uses Blender with other software for the studio's upcoming Evangelion: 3.0+1.0 (Shin Evangelion Gekijō-ban :||) film, but the studio will fully adopt the software for 3D CG animation after that project.

    The company is also now supporting the Blender Foundation, and both Khara and Project Studio Q have signed up as Corporate Silver and Bronze members, respectively, for the Blender Development Fund.

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