Language Selection

English French German Italian Portuguese Spanish

Games: MMO Path of Titans, Steam Play Milestone, Rocket Pass, Stay Safe: Labyrinth, OBS Studio

Filed under
Gaming
  • Try the first demo of the dino MMO Path of Titans, we have some testing keys to give away

    After Alderon Games successful crowdfunding campaign on IndieGoGo for their dino themed survival MMO Path of Titans, the developer reached out to gather more Linux testers.

    They've released a first demo and it's currently quite limited with the character creation ability the only thing possible. However, once a month they will be deploying a big new feature for it like the ability to run around, AI, quests and so on.

  • Steam Play passes six thousand Windows games playable on Linux, according to ProtonDB

    On the day of Steam Play hitting the big one year anniversary (August 21st), it seems another milestone has been reached in terms of compatibility.

    According to ProtonDB, the handy (but unofficial) tracking website, over six thousand games are now working. At time of writing, exactly 6,023 "games work" against the 9,134 total of games that currently have user reports to see if they run or not. That's quite an impressive number!

    It's worth noting though, that with little over nine thousand games currently reported, Steam does host well over thirty thousand so there's a huge amount that hasn't yet been tested.

    How about a question for you to answer in the comments: What does Steam Play mean to you? I'll start.

  • Rocket Pass 4 is coming to Rocket League on August 28th, with a new rally-inspired Battle-Car

    The fourth Rocket Pass is due to arrive in Rocket League soon, along with the start of Competitive Season 12.

    For those of you wanting to rank up and ensure you get the best rewards possible, Season 11 is ending really soon on August 27th. A day later, Rocket Pass 4 is going to be released.

  • Roguelike Stay Safe: Labyrinth of the Mad now has a Linux beta, sounds quite unique

    Stay Safe: Labyrinth of the Mad from Yellowcake Games is a roguelike with plenty of random generation, including an interesting way of generating the world.

    When starting a new game, the developer said you can use files on your PC or a combination of keyboard/gamepad button presses to generate the dungeon, items and gems. That's not all that makes it somewhat unique, there's also another feature where you will come across a copy of other players. It's a single-player game, so you're not directly facing other people only a shadow of what they had. Although that feature is entirely optional.

  • OBS Studio has a fresh release candidate available for a major new version

    OBS Studio, the free and open source video livestreaming and recording software is my one and only stop for video capturing and it continues to mature.

    The upcoming 24.0 release has a first release candidate now available and it has some fun new features. For starters, you can now actually pause recordings to easily cut away parts you know you don't need. I've tested that and it works perfectly. It does need you to have separated encoders for streaming and recording though, so you can't have the recording encoder set to "same as stream".

From 0 To 6000: Celebrating One Year Of Proto

  • From 0 To 6000: Celebrating One Year Of Proton, Valve's Brilliant Linux Gaming Solution

    This week, Valve's Proton turns one year old, and it has unarguably propelled the notion of gaming on Linux further than I would have thought possible. It has led to noticeably more mainstream press and YouTube coverage of desktop Linux, including this gem from Linus Tech Tips titled "Linux Gaming Finally Doesn't Suck."

    [...]

    Has Linux gaming finally reached parity with Windows? In terms of total number of games playable, not remotely. ProtonDB -- which crowdsources hardware information from Linux gamers and compatibility ratings -- has collected reports for roughly 9000 of the more than 30,000 games available on Steam for Windows, and 6000 are deemed playable. A little north of 1000 titles are rated Platinum, meaning they exhibit the same smooth gameplay and performance via Steam Play and Proton as they do on Windows.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

More in Tux Machines

Linux 5.4 Lands A Number Of Memory Management Fixes

While mid-way through the Linux 5.4 development cycle with RC4 due out on Sunday, a number of memory management fixes just hit the mainline kernel. Andrew Morton's pull request was merged on Friday night and he noted, "Rather a lot of fixes, almost all affecting mm/" Indeed there were memory management fixes in this pull ahead of 5.4-rc4. Changes include a zRAM race condition fix, avoiding access to uninitialized memory maps, allow dropping transparent huge-pages (THP) from the page cache, and other fixes in this area including the possibility of a kernel crash. Read more Also: Intel's Cloud Hypervisor 0.3 Adds Block Device Offloading, Paravirtualized IOMMU

Programming: eMMC Flash, Compilers and Python

  • Some Tesla EV’s Control Screens Went Dark as Excessive Logging killed the eMMC Flash

    Despite wear-leveling techniques, eMMC flash memories tend to wear out over time as they have limited write cycles.

  • AMD Zen 2 Improvements For LLVM Have Been Held Up For Months By Code Review

    Back in February for LLVM Clang 9.0 was the initial AMD Zen 2 "znver2" enablement, but like the GCC support at the time it was the very basics. With time GCC picked up Zen 2 scheduler improvements and other work while sadly in the case of LLVM the improvements are still pending. Back in August, AMD's Ganesh Gopalasubramanian sent out the znver2 scheduler model for LLVM for Zen 2 CPUs but a focus on the EPYC 7002 "Rome" processors. "There are few improvements with respect to execution units, latencies and throughput when compared with znver1. The tests that were present for znver1 for llvm-mca tool were replicated. The latencies, execution units, timeline and throughput information are updated for znver2."

  • Python Add Lists

    This tutorial covers the following topic – Python Add lists. It describes various ways to join/concatenate/add lists in Python. For example – simply appending elements of one list to the tail of the other in a for loop, or using +/* operators, list comprehension, extend(), and itertools.chain() methods. Most of these techniques use built-in constructs in Python. However, the one, itertools.chain() is a method defined in the itertools module. You must also see which of these ways is more suitable in your scenario. After going through this post, you can evaluate their performance in case of large lists.

  • StackOverflow Report: (cxcix) stackoverflow python report

today's howtos

  • How to install Chromium on Ubuntu using SNAP
  • 3D using Godot

    It is time for another installment of Godot (previous entries: introduction, 2D). This time, I have dived into the world of 3D. The goal is to recreate parts of an old time favorite: Kosmonaut. Something I remember playing a lot on my dad’s 286 with amazing EGA graphics. The state of the game when writing can be seen in the short screen capture below. This is more of a tech demo status than a full game at the moment, but I hope you will still find it interesting. You can also get the complete source code. [...] Once we have a world with a track (the grid map), we add a player to the scene (the yellow blob in the image above – I need to learn Blender to create a proper ship). The player scene contains the ship – and the camera. This means that the camera follows the player automatically – very convenient. The player script is responsible for this ship’s movements based on user input. Inputs can either be pressed for a long time, used for sideways movement, or just tapped (i.e. the release is ignored), used for jumping. Each of the inputs are mapped to a keyboard key (or other input device) in the Project Settings dialog, under the Input Map tab. This feels a bit awkward to me and makes me lose the feeling of flow – but I don’t know how to do it better.

  • How to install OpenOffice on Linux
  • How To Install Free SSL Certificate for Apache on CentOS 8
  • Install VirtualBox 6 on CentOS 8
  • How to Install Odoo 13 on Ubuntu 18.04
  • How to Install Anaconda on Debian 10
  • Install Shutter Screenshot Tool via PPA in Ubuntu 19.10

Xfce 4.16 development phase starting

In the 4.14 cycle we tried to do a 1:1 port of what used to be our Gtk2 desktop environment, avoiding visual changes. In the 4.16 cycle we plan to harmonize the appearance of certain elements that either became inconsistent through the port or already were inconsistent before (e.g. toolbars or inline toolbars). We will also play with client-side decorations where we feel it makes sense (for instance replacing the so-called XfceTitledDialog, that is used for all settings dialogs with a HeaderBar version). Before anyone gets too excited (both positively or negatively): It is not planned to redesign more complex applications (like Thunar) with Headerbars in 4.16. We will however try to keep the experience and looks consistent, which means gradually moving to client side decorations also with our applications (please note that client side decorations are not the same as HeaderBars!). Through this change e.g. “dark modes” in applications will look good (see the part about the Panel below). Now before there is a shitstorm about this change I would kindly ask everyone to give us time to figure out what exactly we want to change in this cycle. Also, switching to client-side decorations alone is not a big visual departure – feel free to also dig through the client-side decorations page if you want to read/see more on this. Read more