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Games Leftovers

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Gaming
  • Another great progress report is up for the PlayStation 3 emulator RPCS3

    Another report to show of the incredible progress on the PlayStation 3 emulator RPCS3 is up. This time covering July, as they continue to catch up on all the work done.

    Compatibility continues slowly improving with 1,347 games now being classed as actually playable. Sounds like quite a busy cycle, with a lot of pull requests being merged from both regular and new contributors.

    There's been some major improvements to the Gran Turismo series like headlights and taillights being correctly rendered, rainbow texture corruption caused by poor handling of non-linear textures was solved and further improvements to their MSAA implementation. Coverage Sample Anti-aliasing (CSAA) is also now implemented, which fixes foliage in titles like Gran Turismo 6, Gran Turismo Academy and also GTA V.

  • Progress Report: July 2019

    Welcome to July’s Progress Report! Firstly we would like to apologise for the delay in publishing this report. RPCS3’s progress reports are solely written by volunteers and a few of our regular writers could not contribute to this report due to personal commitments. If you hate seeing RPCS3’s reports get delayed and would like to contribute to them, please apply here.

    July was an absolute whirlwind of development that saw 60 pull requests merged from both our regular developers as well new contributors. That’s almost 2 pull requests merged everyday! This month, Nekotekina focused on improving TSX performance while kd-11 implemented a second round of bug-fixes that improved multiple AAA titles. On the other hand, eladash ironed out new features to help games go beyond their existing framerate caps and GalCiv implemented microphone support to finally allow RPCS3 to better emulate SingStar and other similar titles. Ohh and let’s not forget the surprise progress made with Metal Gear Solid 4 as well! There’s a lot to cover, so let’s jump straight into it.

  • Kerbal Space Program will continue to be upgraded with a new version on the way

    While Kerbal Space Program 2 has been announced (sadly not for Linux), developer Squad is not finished with the original and several big improvements are on the way.

    In a recent announcement which talks a little about the KSP 1.8 update, they detailed some fun sounding changes. The Unity game engine is going to be seeing an update which will bring in things like updated graphics APIs, a new PhysX version with performance and precision improvements, GPU instancing to improve rendering performance and incremental garbage collection to reduce frame rate stutters. Basically, it should feel a lot smoother overall.

  • Challenging and stylish platformer Celeste has the Farewell update released

    Bringing in plenty of new free content as a last gift, Celeste Chapter 9: Farewell is now officially out.

    As a reminder, this free content update is the last it will receive and it's a big one. Bringing in 100+ new levels and 40+ minutes of new music from Lena Raine. Prepare for a tough gaming session though, as the design of these levels might just be the most difficult yet. If you wish to see everything, the full changelog can be found here.

  • Rockfish confirm EVERSPACE 2 will not go exclusive to the Epic Store, Steam is the "best platform" for indies

    In a recent interview with GamesIndustry.biz, Rockfish CEO Michael Schade confirmed that EVERSPACE 2 will not be going the Epic Store exclusive route.

    As a reminder, Rockfish already confirmed Linux support to GamingOnLinux on Twitter. Naturally though, a worry amongst Linux gamers has been if they decided to go with Epic Games on their store which currently doesn't support Linux. Thankfully, that's not going to happen.

  • Slay the Spire's fourth character is available for Beta testing

    Get ready to do some more deck building, as Slay the Spire now has a fourth character available for some testing in a new Beta. Currently, the fourth character can be tried by opting into the standard Beta on Steam, which is different to the other Beta for an upgraded LibGDX.

    To actually access the new character, you need to have first unlocked the third character and beat the standard game. Not exactly an easy task, although on a dry run without a save today it took me about two hours to unlock the second and third character. Going through once more to unlock the fourth is another matter though, you're probably looking at 4-5 hours to get it from a new save. However if you've already beaten it and have the third character this new one should auto unlock.

  • The incredible and chaotic Streets of Rogue is getting a level editor and probably Steam Workshop too

    Streets of Rogue just recently had a post-release update to enhance this chaotic rogue-lite some more. It's also going to get even more fun with what the developer has planned.

    Perhaps the most exciting thing was buried at the bottom of the update notes, which mentions "Work on level editor". Curious about that, I spoke to the developer on Twitter where they said they were "hoping" to do Steam Workshop support but they will release a level editor first.

More in Tux Machines

Linux 5.4 Lands A Number Of Memory Management Fixes

While mid-way through the Linux 5.4 development cycle with RC4 due out on Sunday, a number of memory management fixes just hit the mainline kernel. Andrew Morton's pull request was merged on Friday night and he noted, "Rather a lot of fixes, almost all affecting mm/" Indeed there were memory management fixes in this pull ahead of 5.4-rc4. Changes include a zRAM race condition fix, avoiding access to uninitialized memory maps, allow dropping transparent huge-pages (THP) from the page cache, and other fixes in this area including the possibility of a kernel crash. Read more Also: Intel's Cloud Hypervisor 0.3 Adds Block Device Offloading, Paravirtualized IOMMU

Programming: eMMC Flash, Compilers and Python

  • Some Tesla EV’s Control Screens Went Dark as Excessive Logging killed the eMMC Flash

    Despite wear-leveling techniques, eMMC flash memories tend to wear out over time as they have limited write cycles.

  • AMD Zen 2 Improvements For LLVM Have Been Held Up For Months By Code Review

    Back in February for LLVM Clang 9.0 was the initial AMD Zen 2 "znver2" enablement, but like the GCC support at the time it was the very basics. With time GCC picked up Zen 2 scheduler improvements and other work while sadly in the case of LLVM the improvements are still pending. Back in August, AMD's Ganesh Gopalasubramanian sent out the znver2 scheduler model for LLVM for Zen 2 CPUs but a focus on the EPYC 7002 "Rome" processors. "There are few improvements with respect to execution units, latencies and throughput when compared with znver1. The tests that were present for znver1 for llvm-mca tool were replicated. The latencies, execution units, timeline and throughput information are updated for znver2."

  • Python Add Lists

    This tutorial covers the following topic – Python Add lists. It describes various ways to join/concatenate/add lists in Python. For example – simply appending elements of one list to the tail of the other in a for loop, or using +/* operators, list comprehension, extend(), and itertools.chain() methods. Most of these techniques use built-in constructs in Python. However, the one, itertools.chain() is a method defined in the itertools module. You must also see which of these ways is more suitable in your scenario. After going through this post, you can evaluate their performance in case of large lists.

  • StackOverflow Report: (cxcix) stackoverflow python report

today's howtos

  • How to install Chromium on Ubuntu using SNAP
  • 3D using Godot

    It is time for another installment of Godot (previous entries: introduction, 2D). This time, I have dived into the world of 3D. The goal is to recreate parts of an old time favorite: Kosmonaut. Something I remember playing a lot on my dad’s 286 with amazing EGA graphics. The state of the game when writing can be seen in the short screen capture below. This is more of a tech demo status than a full game at the moment, but I hope you will still find it interesting. You can also get the complete source code. [...] Once we have a world with a track (the grid map), we add a player to the scene (the yellow blob in the image above – I need to learn Blender to create a proper ship). The player scene contains the ship – and the camera. This means that the camera follows the player automatically – very convenient. The player script is responsible for this ship’s movements based on user input. Inputs can either be pressed for a long time, used for sideways movement, or just tapped (i.e. the release is ignored), used for jumping. Each of the inputs are mapped to a keyboard key (or other input device) in the Project Settings dialog, under the Input Map tab. This feels a bit awkward to me and makes me lose the feeling of flow – but I don’t know how to do it better.

  • How to install OpenOffice on Linux
  • How To Install Free SSL Certificate for Apache on CentOS 8
  • Install VirtualBox 6 on CentOS 8
  • How to Install Odoo 13 on Ubuntu 18.04
  • How to Install Anaconda on Debian 10
  • Install Shutter Screenshot Tool via PPA in Ubuntu 19.10

Xfce 4.16 development phase starting

In the 4.14 cycle we tried to do a 1:1 port of what used to be our Gtk2 desktop environment, avoiding visual changes. In the 4.16 cycle we plan to harmonize the appearance of certain elements that either became inconsistent through the port or already were inconsistent before (e.g. toolbars or inline toolbars). We will also play with client-side decorations where we feel it makes sense (for instance replacing the so-called XfceTitledDialog, that is used for all settings dialogs with a HeaderBar version). Before anyone gets too excited (both positively or negatively): It is not planned to redesign more complex applications (like Thunar) with Headerbars in 4.16. We will however try to keep the experience and looks consistent, which means gradually moving to client side decorations also with our applications (please note that client side decorations are not the same as HeaderBars!). Through this change e.g. “dark modes” in applications will look good (see the part about the Panel below). Now before there is a shitstorm about this change I would kindly ask everyone to give us time to figure out what exactly we want to change in this cycle. Also, switching to client-side decorations alone is not a big visual departure – feel free to also dig through the client-side decorations page if you want to read/see more on this. Read more