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Games: Valve, Hot Lava, Drawn Down Abyss and More

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Gaming
  • A French court has ruled that Valve should allow people to re-sell their digital games

    Valve and game developers have a bit of a fight on their hands here, with a French court ruling that Valve should allow users to re-sell their digital games.

    Reported by the French website Next Inpact, the French consumers group UFC Que Choisir had a victory against Valve as French courts have ruled against them on the topic of reselling digital content. From what I've read and tried to understand, the courts have basically said that when you buy something on Steam it is indeed a proper purchase and not a subscription.

    Valve has been ordered to pay damages at €20K plus €10K to cover some costs. On top of that, they will also have to publish the judgement on Steam's home page (presumably only for users in France) and for it to remain visible for three months. If they don't, they will get a fine for each day of €3K. To Valve though, that's likely pocket change. The bigger issue though, is how other countries inside and outside the EU could follow it.

  • Hot Lava from Klei Entertainment is in the works for Linux

    Just recently Klei Entertainment (Don't Starve, Oxygen Not Included) released their amusing parkour game Hot Lava and it's not only planned for Linux they're actually working on it.

    It looks and sounds like a ridiculous amount of fun too, a 3D platformer inspired by the classic kids game. I'm sure everyone has played it at some point in their lives. Get a bunch of pillows and cushions, throw them around and don't touch the floor! Klei managed to turn that into a pretty good looking game PC game.

  • Post-apocalyptic road-trip strategy game Overland has officially released, some thoughts

    After a few years in Early Access on itch.io, Finji have officially released their post-apocalyptic road-trip strategy game Overland.

  • Dota 2 is going through multiple big ban waves and some matchmaking changes

    Valve are trying to clean up the Dota 2 community and make matchmaking better, with some big changes being done.

    First up, let's talk a little about the recent major ban waves. Valve said they have removed players from Dota 2 with "exceptionally low behavior scores" and they will continue to do so regularly, which is good and very much needed to keep the online community healthy. They have also done a second ban wave for anyone who has been "detected of violating the Steam Service Agreement that prevents the purchase or sale of Steam accounts"—ouch. A third wave happened, to remove players who've been using "exploits to gain an advantage over other players" and they will be adjusting how they detect such things over the coming weeks.

    Not only that, bans will also now block the phone number associated with the account permanently, so people will have to setup a new phone making it more difficult for nuisance players to come right back. Linking directly with that, Valve said they closed a hole that allowed "a large number of users to play ranked without a unique phone number attached" to help against smurf accounts. On top of all that again, to gain access to Ranked play you need to have 100 hours logged in the game.

  • Drawn Down Abyss takes an action platformer and adds in card deck-building for abilities

    Platformers are probably the most common type of game available on any platform and yet, some developers are still able to make them seem a little unique.

    Drawn Down Abyss is one such game, a pixel art action-focused platformer. The difference here, is they're pulling in the card-based deck-building for your abilities. Deck-building is massively popular right now, it's one of those things that one or two games did really well and now more want to try it. I'm happy about this, I'm a fan of collecting cards and using them to battle with so trying it out with an action platformer has piqued my interest.

  • Top-down racer Bloody Rally Show looks great in the new trailer

    One racing game I am genuinely excited about is Bloody Rally Show, a top-down racer that looks genuinely good and it has a fresh trailer up to show off recent development progress.

    It will fully supported Linux too, as I tested out previously. One of the reasons I'm excited about this, is that it firmly reminds me of some classic early racers from the Amiga only with everything turned up a notch or two. Not only that, something of a rarity in racing games is that it will have a fully featured campaign story mode with cut-scenes and all. This campaign mode can even be played in local co-op.

Humble Monthly

  • The Humble Monthly has expanded to add BATTLETECH expansions plus Sonic Mania

    Was BATTLETECH as the only early unlock for the current Humble Monthly not enough for you? Good news, you can now play more right away as they've expanded it.

    Just added today alongside the full game of BATTLETECH are two expansions: Flashpoint and the Shadow Hawk Pack. That should keep you going until you decide if you want to pick up Urban Warfare (not included) and the upcoming Heavy Metal expansion. BATTLETECH supports Linux and the expansions do work fine in my own testing.

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More in Tux Machines

Graphics and Standards

  • SHADERed 1.2.3 Released With Support For 3D Textures & Audio Shaders

    SHADERed is the open-source, cross-platform project for creating and testing HLSL/GLSL shaders. While a version number of 1.2.3 may not seem like a big update, some notable additions can be found within this new SHADERed release.

  • Vulkan 1.1.125 Released With SPIR-V 1.4 Support

    Succeeding Vulkan 1.1.124 one week later is now Vulkan 1.1.125 with a lone new extension. Vulkan 1.1.125 has its usual clarifications and corrections to this graphics API specification. Meanwhile the new extension introduced in the overnight v1.1.125 release is VK_KHR_spirv_1_4.

  • Making Movies Accessible for Everyone

    For the first time, people who are deaf or hard of hearing will be able to enjoy the Nairobi leg of the Human Rights Watch Film Festival, opening on October 15.

New Videos: A Look at Xubuntu 19.10 and Crunchbang++ 10

Debian and Ubuntu Leftovers

  • Ritesh Raj Sarraf: Bpfcc New Release

    bpfcc version 0.11.0 has been uploaded to Debian Unstable and should be accessible in the repositories by now. After the 0.8.0 release, this has been the next one uploaded to Debian.

  • Utkarsh Gupta: Joining Debian LTS!

    Back during the good days of DebConf19, I finally got a chance to meet Holger! As amazing and inspiring a person he is, it was an absolute pleasure meeting him and also, I got a chance to talk about Debian LTS in more detail. [...] I had almost no idea what to do next, so the next month I stayed silent, observing the workflow as people kept committing and announcing updates. And finally in September, I started triaging and fixing the CVEs for Jessie and Stretch (mostly the former). Thanks to Abhijith who explained the basics of what DLA is and how do we go about fixing bugs and then announcing them. With that, I could fix a couple of CVEs and thanks to Holger (again) for reviewing and sponsoring the uploads! :D

  • Ubucon Europe 2019 in local media

    News from the new Ubuntu distribution, the exploration of the several platforms and many “how to”, rule the 4-days agenda where the open source and open technologies are in the air. The Olga Cadaval Cultural centre in Sintra, is the main stage of a busy agenda filled with several talks and more technical sessions, but at Ubucon Europe there’s also room for networking and cultural visits, a curious fusion between spaces full of history, like the Pena Palace or the Quinta da Regaleira, and one of the youngest “players” in the world of software. For 4 days, the international Ubuntu Community gathers in Sintra for an event open to everyone, where the open source principles and open technology are dominating. The Ubucon Europe Conference begun Thursday, October 10th, and extends until Sunday, October 13th, keeping an open doors policy to everyone who wants to Afterall, what is the importance of Ubucon? The number of participants, which should be around 150, doesn’t tell the whole story of what you can learn during these days, as the SAPO TEK had the opportunity to check this morning. Organised by the Ubuntu Portugal Community, with the National Association for Open Software, the Ubuntu Europe Federation and the Sintra Municipality, the conference brings to Portugal some of the biggest open source specialists and shows that Ubuntu is indeed alive, even if not yet known by most people, and still far from the “world domain” aspired by some.

Devices/Embedded: Win Enterprises and Raspberry Pi 4

  • Win Enterprises unveils Atom-based LAN gateway and compact SBC

    Win Enterprises unveiled a fanless “PL-82000” networking gateway with 6x GbE and 2x SFP ports based on an Atom C3000. It also launched a Raspberry Pi sized “MB-5000” SBC that runs Ubuntu or Win 10 on Intel Apollo Lake. We tend to forget Win Enterprises because as its name suggests, the company typically sticks to Windows-supported products. Yet, they have increasingly produced barebones products without listed OS support, such as the new PL-82000 networking appliance, as well as Linux supported systems such as the MB-5000 SBC announced back in June. (In 2017, we covered an Intel Bay Trail based MB-80580 SBC and Win IoT-380 Gateway with Linux support.)

  • Raspberry Pi 4 PCI Express: It actually works! USB3, SATA… GPUs?

    Recently, Tomasz Mloduchowski posted a popular article on his blog detailing the steps he undertook to get access to the hidden PCIe interface of Raspberry Pi 4: the first Raspberry Pi to include PCIe in its design. After seeing his post, and realizing I was meaning to go buy a Raspberry Pi 4, it just seemed natural to try and replicate his results in the hope of taking it a bit further. I am known for Raspberry Pi Butchery, after all.

  • Raspberry Pi 4 B+ - PCI Express

    Why did I do it? Because I wanted to see if it can be done. Because Raspberry Pi 4 might be the cheapest device that is PCIe capable after a relatively minor modification (if I didn't lift the capacitors when desoldering the VL805, this is literally 12 soldering points). That, in turn, can be quite handy for developing own PCIe cores for various FPGA based experiments.

    I'm sharing it to allow people to learn from this - and to dispel the myth that PCIe is somehow out of reach of hobbyists due to some concerns over signal integrity or complexities. Stay tuned for more Pi4/PCIe experimentation!