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Games: Old Games, Steam, OGRE, Rocket League, Transport Fever and Wayward

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Gaming
  • Internet Archive Releases 2,500 More MS-DOS Games

    Most of us here can remember the bunches and bunches of high quality MS-DOS games that were around in the late 80s and into the 90s. I know we all had our favorites. One of the very first games I got inextricably "hooked" on was Wolfenstein 3D, from id Software. I can't even begin to calculate how many hours I sat in front of that computer screen, much to the dismay of my then wife, playing that game.

    Thus began my pseudo love affair with the games from id Software. I graduated from all things Wolfenstein to all things Doom. Then I moved from all things Doom to all things Quake. In between, I also found games like Descent and The Daedalus Encounter to also consume large amounts of my time.

    I was never much good at any of them, but they were still fun to play. To this day, while I'm definitely NOT a gamer, I find them all still fun to play. Especially the Wolfenstein games, which fit nicely with my intense interest in all things related to World War II. Even while writing this article, it was hard to pull myself away from playing Wolfenstein 3D.

  • Looks like Valve could be set to launch something called Steam Cloud Gamin

    We have Google Stadia, PlayStation Now, Xbox Game Streaming and more but what about Valve with Steam? Well, sounds like Steam Cloud Gaming is coming.

    For those who don't remember or perhaps aren't regular readers, I actually wrote an article back in November 2018 describing how I thought Valve would launch such a service. Well, there's more pointing towards me being right in some way about that.

  • The FOSS rendering engine OGRE is being ported to Vulkan

    Some fun news for game developers and the Vulkan ecosystem as another FOSS rendering engine is being ported over to Vulkan.

    It's very early days yet though, to be clear on that. In a blog post written by developer Matias Goldberg, they confirmed "Yes, we’re working on Vulkan support." a

  • Another big SteamVR update is out now, with plenty of Linux fixes for VR enthusiasts

    SteamVR 1.8 is now out of Beta and with it, comes plenty of updates to the whole system with some big audio changes and some good sounding Linux fixes.

    The biggest changes seem to be on the audio side of SteamVR with this release. By default, SteamVR will now select the correct audio input and output devices that actually belong to the active VR HMD. Valve said this works with the Index, Vive, Vive Pro, Rift and Rift S. OpenVR HMD drivers will also "in the near future" be able to tell SteamVR about audio devices too, so that's great. They've updated the settings UI too, to reflect this as you can override the audio input/output. Additionally, if you saw your audio settings vanish after updates, they fixed multiple problems there. There's plenty more, like SteamVR now actually restoring audio settings to their correct prior state, Index HMDs default to 40% audio instead of 100% when run for the first time, so newer users shouldn't get such a shock and so on.

  • Psyonix talk more about the upcoming Blueprint system for Rocket League

    Coming soon to Rocket League is the replacement of loot boxes, part of this is the new previously announced Blueprint system and Psyonix are now ready to talk a little more about it.

    Once the update goes live (next month), you will earn revealed Blueprints from playing online matches. You can use credits to then build whatever it is, trade it or keep it in your inventory. A much clearer system than loot boxes that's for sure. As a reminder, any loot boxes you have left when it goes live will turn into special unrevealed Blueprints.

  • Transport Fever 2 confirmed for release on December 11, Linux support included

    Entering the GOL mailbox today is an announcement about Transport Fever 2 getting a release date! It's arriving on December 11, with Linux support ready for release.

    Developed by Urban Games and publisher Good Shepherd Entertainment, they're saying that Transport Fever 2 gives you more than 150 years of real-world technology and history to design and master your own transportation empire with a vastly improved feature set, user interface and modding capabilities. You will be building vast transport networks across land, sea and air with over 200 "realistically modeled vehicles" from Europe, America and Asia.

  • Wilderness survival game Wayward has a massive feature update

    Seemingly stranded on an unknown island, Wayward is an indie pixel-art game of surviving in the wilderness. No character classes with special skills, here you level up and progress by your interactions with the world. You go at your own pace, do what you want. Just survive.

    After a long wait, the big 2.8 update has landed adding in some huge new features. Three new creatures, one of which has a special secret unique mechanic apparently. Over 30 new items and crafts made it into the game, the ability to refine items to reduce their weight, new tile variations, a big new "Milestone Modifiers" mechanic that grants you specials upon the completion of in-game achievements and more.

Transport Fever 2 is steaming onto PC and Linux in December

  • Transport Fever 2 is steaming onto PC and Linux in December

    The follow up to Transport Fever and Train Fever, you start off way back in 1850 and grow your transportation network through the ages, adopting new and evolving technology as it comes about. You can either play in a pure sandbox mode or work your way through a trio of story campaigns that explore the European, American and Asian regions.
    The game’s been given a thorough UI overhaul from Transport Fever, with new modular stations and an overhaul of the map editor and generator tools. All of this will feed into the modding community with full Steam Workshop support to share maps and saves, which can also be customised in the map editor.
    I got to go hands on with the game earlier this year, saying in our preview, “Though it’s marked as an evolution of the last Transport Fever, Urban Games might be underselling what this sequel will offer. Sure, a lot of what they’re changing in the core gameplay is based off player feedback and revising some of the existing systems to be clearer, but there’s some major features in the map editor and additions to the core gameplay as well. Even the visual and thematic upgrades alone are a big step forward. If you’re a fan of the previous games or Transport Tycoon games in general, make sure to check the timetables for when this departs for PC later this year.”

The OGRE Open-Source 3D Graphics Engine...

  • The OGRE Open-Source 3D Graphics Engine Is Working On Vulkan Support

    The OGRE open-source 3D graphics engine that is used by many games as well as different simulation / educational / interactive / visualization software is working on enabling Vulkan API support.

    OGRE supports a wide range of platforms from Linux to Windows and all major mobile platforms as well as EmScripten-enabled web browsers while the newest work for broadening the 3D high-performance graphics support is to enable use of the high performance, cross-platform Vulkan graphics API.

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More in Tux Machines

today's howtos

Games: Parkitect, Warlords I + II, FPS Counter in GNU/Linux Games

  • Parkitect - Taste of Adventure is out expanding your theme park building possibilities

    Possibly one of the most relaxing and engrossing games release last year, Parkitect just expanded with a free update and a big Parkitect - Taste of Adventure DLC.

  • Warlords I + II given the DOSBox and DRM-free treatment over on GOG

    Sometimes a lot of newer strategy games can be a bit much, perhaps a little retro flavour is in order? Warlords I + II, two strategy titles from the 90's are now on GOG. Both of them have been nicely packaged up for Linux gamers so you can just buy them both together, install and then it will run with a pre-configured DOSBox with no hassle. That's the way I like my retro gaming to be, a solid bit of nostalgia without some headaches.

  • How to Show FPS Counter in Linux Games

    Linux gaming got a major push when Valve announced Linux support for Steam client and their games in 2012. Since then, many AAA and indie games have made their way to Linux and the number of users who game on Linux have increased considerably. With the growth of Linux gaming, many users started to look for proper ways to display “frames per second” (FPS) counter as an overlay on running Linux games. An FPS counter helps in tweaking performance of running games as well as in benchmarking a PC’s overall ability to play games at different resolutions. Unfortunately there is no single unified way to display FPS counter in all Linux games that is independent of underlying technologies a game is running upon. Different renderers and APIs have different ways to display FPS counter. This guide will explain various methods that can be used to display an FPS counter in Linux games.

today's leftovers

  • NVIDIA DP MST Audio To Begin Working With The Linux 5.5 Kernel

    While the official NVIDIA Linux driver has worked well with DisplayPort Multi-Stream Transport (DP MST) setups for years now for driving large displays, audio hasn't worked under Linux for NVIDIA's driver in this combination. But with the upcoming Linux 5.5 cycle that will be addressed.

  • Fedora Update Weeks 39–45

    Somehow, my semi-weekly updates turned into monthly things. Mostly, updates per week have been rather light and stable, so it always seemed that there was no need to write an update. Of course, that ends up meaning one really large update after a long time. This past week was pretty busy, so I thought it best to finally write up a post. One small changeset was removing automated Suggests from R packages when they do not exist in Fedora yet. This is due to legal concerns on the F31 Change for automated R dependencies. So far, I’ve fixed mine, and intend to fix others’ soon. On the Python 2 front, aside from dropping unused subpackages from Fedora 32, I’ve also ported git-cinnabar’s test running from nose to unittest. This makes it easier to get the Python 2 exception. Since upstream is working on Python 3 support, I expect that this exception won’t need to be in place for long.

  • Zekr Quran (1.1.0 Final) on linux (Fedora 30)

    It work fine on Java 6 era but not anymore. You need to tweak, hack, compile you self or find package alternative. I want to build this software as RPM package so it will be available for others but maybe it will take lot of effort.. plus there is issue about licensing, humm.. maybe next time? Anyway, If you are looking for solution how to install Zekr on Fedora, just let me know. I will help.

  • Magicsee N5 Plus Amlogic S905X3 TV Box Comes with a 2.5″ SATA HDD/SSD Bay

    Amlogic S905X3 TV boxes have been announced since June. S905X3 is Amlogic’s first Arm Cortex-A55 processor and targets 4K UHD HDR TV boxes The box runs Android 9.0, and ships with an IR remote control, a power supply, an HDMI cable, and a user manual in English. There’s CLOSE/OPEN switch to open the lid and install the drive, so no tools appear to be needed to install a hard drive.

  • Mozilla Localization (L10N): L10n Report: November Edition

    As anticipated in previous reports, the release cycles are getting progressively shorter, in order to reach a consistent 4 weeks length in the first half of 2020. Firefox 71 will be released next week, on December 3rd. At that point Firefox 72 will move to beta, and the deadline to ship updates for that version will be on December 24th. Firefox 71 will ship with 3 new languages: Catalan (Valencian) (ca-valencia), Tagalog (tl), and Triqui (trs).

  • Better math import from PPTX into Impress

    Impress now has a much improved math handling in its importer from PPTX, eliminating annoying duplicated objects you had to delete after import, manually. First, thanks TU Dresden who made this work by Collabora possible.

Programming Leftovers

  • Faster Winter 4: Export lists

    Without an export, the compiler has to assume that every top-level function can possibly called from the outside, even functions that you think of as “internal”. If you have a function that you do not export, like instr, step_work and step after my change, the compiler can see all the places the function is called. If the function is only called in one place, it may inline it (copy its definition into where it is called), and simplify the code around the edges. And even if it does not inline the function, it might learn something about how the functions are used, and optimize them based on that (e.g. based on Demand Analysis).

  • Ondřej Holý: How to call asynchronous function synchronously

    GLib provides a lot of asynchronous functions, especially to deal with I/O. Unfortunately, some functions don’t have synchronous equivalents and the code has to be split into several callbacks. This is not handy in some cases. My this year’s GSoC student recently asked me whether it is possible to create synchronous function from asynchronous. He is currently working on test suite and don’t want to split test cases into several callbacks. So I decided to write a blog spot about as it might be handy for more people.

  • Sort list alphabetically with python

    You will be given a vector of string(s). You must sort it alphabetically (case-sensitive!!) and then return the first value. The returned value must be a string and have “***” between each of its letters. You should not remove or add elements from/to the array. Above is another problem in codewars, besides asking us to sort the array list and returning the first value in that list, we also need to insert stars within the characters.

  • Abolishing SyntaxError: invalid syntax ...

    Do you remember when you first started programming (possibly with Python) and encountered an error message that completely baffled you? For some reason, perhaps because you were required to complete a formal course or because you were naturally persistent, you didn't let such messages discourage you entirely and you persevered. And now, whenever you see such cryptic error messages, you can almost immediately decipher them and figure out what causes them and fix the problem. Congratulations, you are part of an elite group! Even a large number of people who claim that they can program are almost certainly less capable than you are. Given your good fortune, would you mind donating 5 to 10 minutes of your time to help countless beginners that are struggling in trying to understand Python error messages?

  • Is it too late to integrate GitOps?

    The idiom “missed the boat” can be used to describe the loss of an opportunity or a chance to do something. With OpenShift, the excitement to use this new and cool product immediately may create your own “missed the boat” moment in regards to managing and maintaining deployments, routes, and other OpenShift objects but what if the opportunity isn’t completely gone? Continuing with our series on GitOps (LINK), the following article will walk through the process of migrating an application and its resources that were created manually to a process in which a GitOps tool manages the assets. To help us understand the process we will manually deploy a httpd application. Using the steps below we will create a namespace, deployment, and service and expose the service which will create a route.