Language Selection

English French German Italian Portuguese Spanish

Games: Linux Gaming's Ticking Clock, Powkiddy and New Titles for GNU/Linux

Filed under
Gaming
  • Awesome looking racer DRAG getting a Steam Game Festival demo

    With some fun sounding 4CPT physics (4-way contact point traction technology), DRAG looks to be a great racer and it's getting a demo soon.

    As the Steam Game Festival comes closer, more developers seem to be announcing their confirmed participation in this huge online event. Taking place between June 9 - 15, Orontes Games announced DRAG making the cut on Twitter. DRAG only got a Steam page a few months ago, after being in development for a few years now using their own custom tech.

  • Editorial - Linux Gaming's Ticking Clock

    Today there's an undeniable truth that in a short window of time we've gained a wealth of games to play on Linux, but instead of the current dialogue focusing on finding common actions - how to capitalize on that potential, how to generate growth or even how to prevent too much damage being done, it too often ends up distracted in arguments that only focus on the past. These are fruitless. There's nothing to be gained but the ego boost of a hollow personal victory. "Is Proton good or bad for Linux gaming?" is a tired old question, that was thrown around in slightly different forms long before Proton even existed. There's a far more interesting topic: "Proton is here, so what next?". Finding answers to this, collectively, should be our urgent priority, because there's one thing seldom brought up in all these discussions: Proton's current success is the child of impeccable timing, and it may not last.

  • Powkiddy X2 is a Low-End Nintendo Switch Lookalike

    Powkiddy specializes in handheld gaming consoles, and if their latest Powkiddy X2 portable game console looks familiar, it’s because it looks just like a Nintendo Switch.

    But the comparison stops there. The NVIDIA processor is replaced by a quad-core Cortex-A7 processor, the display has a lower resolution, the controllers aren’t detachable, and unsurprisingly you can’t play any Nintendo Switch games.

  • Civilization VI - New Frontier Pass launches without Linux and macOS

    Civilization VI - New Frontier Pass went live yesterday, well the first part anyway and it appears it's launched without Linux and macOS.

    This is despite both platforms being supported for Civilization VI, and when we enquired about (see the bottom update) it before release we were told the plan was to have it "sim-ship" (ship simultaneously). With the first part, Maya & Gran Colombia Pack, out now along with a patch for everyone and both Linux and macOS missing we again asked about what's happening.

  • A look at the Penumbra Collection on Linux with Mesa in 2020

    When I switched to using Linux full time in the spring of 2007, my first recourse for gaming was either emulation or playing many of my old ported favourites from id Software. It did not take me long to start looking further afield in search of other quality Linux native titles, but in a time when digital distribution was in its infancy, and the Indie revolution that it would bring had not quite started yet, new games were few and far between.

    At the same time, a small startup in Sweden was hard at work trying to expand their original Penumbra tech demo into a series of full fledged episodic horror games. The Penumbra Collection would be the ultimate result of that effort, with Linux support being provided by Edward Rudd. It would even go on to have its first instalment included as part of the original Humble Indie Bundle. The game soon caught my eye due to its strong graphics and advanced physics engine.

  • Comedy point and click Nine Noir Lives coming to Linux, demo soon

    Nine Noir Lives asks the question, "how many things need to be licked to solve a murder?". A comedy point and click adventure that looks genuinely good. Appears one we missed too as we've not covered it before!

    The developer, Silvernode Studios, recently announced that they've been approved for the upcoming Steam Game Festival that runs from June 9 -15. This means they will have a playable demo during this time, to showcase their game to a bigger audience. When asked on Steam, Silvernode confirmed that there will be a Linux demo available.

  • XPRIZE Connect is trying to get kids coding with a competition

    The non-profit XPRIZE Foundation has announced XPRIZE Connect, a new "learning initiative" with the first being Code Games: A Global Game-Making Challenge to get kids coding.

    For ages 10 to 18, they want them to design and/or developer a video game with a theme across either Exploration, Environment, and Human Equity. It's being supported by Endless Network, who focus on empowering a younger generation with tech skills. Also in collaboration with E-Line Media, a video game developer and publisher involved in titles like the upcoming Beyond Blue and Never Alone.

    To sweeten the pot a bit, they're offering a prize of $1,000 to multiple entries, plus $2,000 will be awarded to the best games/designs. You've got quite a while to enter too, as nothing is needed until October 14 2020.

More in Tux Machines

ScreenKey Shows Keyboard Presses on Screen in Ubuntu

Mac and Windows screencasters have access to a wide array of apps designed specifically to display key presses on screen as they are typed with macOS tool Screenflick perhaps the best known. But for Ubuntu? You’ll want to try Screenkey. Screenkey is a free, open-source alternative to Screenflick designed for use on Linux desktops, like Ubuntu. When run the app shows each key press on screen as it’s pressed (and while you record, perhaps using the hidden GNOME Shell screen recorder). The majority of Ubuntu users won’t have much use for this tool. But for the 0.25% making video tutorials, explanatory gifs, or other how-to related content? For them Screenkey will be invaluable. Put simply: if you need to illustrate actions associated with a specific keyboard shortcut or command in a screenshot or video clip there is nothing easier to use than this. Screenkey features multi-monitor support, lets you customise font size, font style, and font colour, and offers a crop of advanced settings to control position, timing, opacity, specific character key presses, and more. You can also choose what shortcut activates the app, and decide whether multimedia keys (e.g., volume, pause, brightness, etc) are supported or not. ScreenKey Shows Keyboard Presses on Screen in Ubuntu Read more Also: Ubuntu Weekly Newsletter Issue 638

Mozilla: Accessibility, Net Neutrality, AMP and Rust

  • Mozilla Accessibility: Broadening Our Impact

    Last year, the accessibility team worked to identify and fix gaps in our screen reader support, as well as on some new areas of focus, like improving Firefox for users with low vision. As a result, we shipped some great features. In addition, we’ve begun building awareness across Mozilla and putting in place processes to help ensure delightful accessibility going forward, including a Firefox wide triage process. With a solid foundation for delightful accessibility well underway, we’re looking at the next step in broadening our impact: expanding our engagement with our passionate, global community. It’s our hope that we can get to a place where a broad community of interested people become active participants in the planning, design, development and testing of Firefox accessibility. To get there, the first step is open communication about what we’re doing and where we’re headed.

  • Mozilla Open Policy & Advocacy Blog: Next Steps for Net Neutrality

    Two years ago we first brought Mozilla v. FCC in federal court, in an effort to save the net neutrality rules protecting American consumers. Mozilla has long fought for net neutrality because we believe that the internet works best when people control their own online experiences. Today is the deadline to petition the Supreme Court for review of the D.C. Circuit decision in Mozilla v. FCC. After careful consideration, Mozilla—as well as its partners in this litigation—are not seeking Supreme Court review of the D.C. Circuit decision. Even though we did not achieve all that we hoped for in the lower court, the court recognized the flaws of the FCC’s action and sent parts of it back to the agency for reconsideration. And the court cleared a path for net neutrality to move forward at the state level. We believe the fight is best pursued there, as well as on other fronts including Congress or a future FCC. Net neutrality is more than a legal construct. It is a reflection of the fundamental belief that ISPs have tremendous power over our online experiences and that power should not be further concentrated in actors that have often demonstrated a disregard for consumers and their digital rights. The global pandemic has moved even more of our daily lives—our work, school, conversations with friends and family—online. Internet videos and social media debates are fueling an essential conversation about systemic racism in America. At this moment, net neutrality protections ensuring equal treatment of online traffic are critical. Recent moves by ISPs to favor their own content channels or impose data caps and usage-based pricing make concerns about the need for protections all the more real.

  • Frédéric Wang: Contributions to Web Platform Interoperability (First Half of 2020)

    Web developers continue to face challenges with web interoperability issues and a lack of implementation of important features. As an open-source project, the AMP Project can help represent developers and aid in addressing these challenges. In the last few years, we have partnered with Igalia to collaborate on helping advance predictability and interoperability among browsers. Standards and the degree of interoperability that we want can be a long process. New features frequently require experimentation to get things rolling, course corrections along the way and then, ultimately as more implementations and users begin exploring the space, doing really interesting things and finding issues at the edges we continue to advance interoperability. Both AMP and Igalia are very pleased to have been able to play important roles at all stages of this process and help drive things forward. During the first half of this year, here’s what we’ve been up to…

  • Community crossover, Rust at CNCF, and more industry trends

    The impact: The Rust community has a reputation of welcoming loveliness; increased overlap in the Rust and CNCF Venn diagrams is a harbinger of good things for both communities.

Videos: Software Freedom, OpenSUSE 15.2, "Rolling Rhino" and Linux Headlines

Games: Oxygen Not Included, Proton, GDScript

  • The first DLC for Oxygen Not Included sounds huge, free update soon too

    Klei Entertainment have been busy working behind the scenes on the next free update and first expansion for Oxygen Not Included and they've detailed what's coming. First, the free update coming within the next few days should fix plenty of issues, including one involving infinite digging which sounds annoying. More exciting is the DLC though, it's sounding like it's going to be massive!

  • VKD3D-Proton is the new official Direct3D 12 to Vulkan layer for Proton

    VKD3D was originally a project created directly by the Wine team, the compatibility layer that Proton is built upon. However, the original founder passed away and it seems Valve-funded developers are taking the torch to push it much further. It's actually been a thing for a while but today they adjusted the name of their project as VKD3D-Proton, to give it some official status plus preventing any naming conflicts elsewhere and just be clear about their goals. They're going for supporting the "full" Direct3D 12 API on top of Vulkan, with an aim of both performance and compatibility using modern Vulkan extensions and features, so this comes at the expense of compatibility with older drivers and GPUs. They're also not looking to keep backwards compatibility with the original vkd3d.

  • GDScript progress report: Type checking is back

    After completing the new tokenizer and parser as mentioned in the previous reports, I started working on the code analyzer, which is responsible for type checking and also for used for other features like warnings and some optimizations. This was done before as a second pass inside the parser but it was now moved to another class to make it clear that it doesn't happen at the same pass thus avoiding issues with functions being called out of order (which happened by a few contributions that missed this detail).