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Wine 5.20 Released

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The Wine development release 5.20 is now available.

What's new in this release (see below for details):
  - More work on the DSS cryptographic provider.
  - A number of fixes for windowless RichEdit.
  - Support for FLS callbacks.
  - Window resizing in the new console host.
  - Various bug fixes.

The source is available from the following locations:

Binary packages for various distributions will be available from:

You will find documentation on

You can also get the current source directly from the git
repository. Check for details.

Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.

Read more

Also: Wine 5.20 Released With Various Improvements For Running Windows Software On Linux

Wine 5.20 Released With 36 Bug-Fixes

  • Wine 5.20 Released With 36 Bug-Fixes

    The latest development release of the Wine Is Not An Emulator Windows API re-implementation has game specifix fixes for Alice Madness Return, Backpacker 3: Americana, Capella no yakusoku, Metro Exodus, Red Evil and Stellaris. There's also several general fixes that make a long list of games run better in Wine 5.20.

    The latest Wine release was, as usual, dominated by developers employed by the Codeweavers corporation. Hans Leidekker contributed nearly thirty improvements to the the DSS cryptographic provider, Esme Povirk contributed code improving Wine's handling of PNG files in windowscodecs, there's 50 small fixes to windowless RichEdit by Huw D. M. Davies and Nikolay Sivov contributed a whole 57 different improvement to Wine 5.20, most of which are related to Wine's audio mixer and audio handling.

    Michael Stefaniuc, who is not part of the Codeweavers brotherhood, changed code all over the code-base so it now uses wide-char string literals. Tjat puts him in third place in terms of commits to this release with a score of 40 commits in total.

Wine-Staging 5.20 Released With ESYNC Support Re-Enabled

  • Wine-Staging 5.20 Released With ESYNC Support Re-Enabled

    Building off the Friday release of Wine 5.20, a new Wine-Staging release is now available that is carrying more than 750 patches atop the upstream code-base that are currently undergoing testing.

    The only new patches to Wine-Staging 5.20 are WIDL additions for supporting WinRT IDLs due to Wine curently being unable to parse various WinRT-specific keywords in order to generate their interface headers. Proof of concept patches were posted with the original bug report and now integrated into Wine-Staging for evaluation.

Windows compatibility layer Wine 5.20 development release

  • Windows compatibility layer Wine 5.20 development release is out now

    Breaking down barriers towards closer Windows compatibility, the Wine compatibility layer team have released the Wine 5.20 development release along with new features and fixes.

    Need to know what Wine is? Here's our quick primer: it's a constantly improving compatibility layer that allows the running of Windows-only applications and games on Linux and other operating systems. It's one of the driving forces behind Steam Play Proton. Helping you to get whatever you need done on Linux, or perhaps so you don't have to give up that favourite game.

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