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Humble Store and Blender Fund

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Graphics/Benchmarks
Gaming
  • Humble Store is doing a big Fall Sale, save on loads until December 1 | GamingOnLinux

    Another chance to stock up for the weekend and the coming Winter, as Humble Store are running a big Fall Sale and as usual there's plenty discounted you might like.

  • Facebook are now funding the open source 3D creation suite Blender | GamingOnLinux

    In a move that's sure to raise a few eyebrows, the Blender Foundation has announced that Facebook has joined the Blender Development Fund.

    Facebook are joining as a Corporate Patron, meaning they will be supplying Blender with at least €120K/year or more. It's not a small sum but for the likes of Facebook, it's likely still money they found down the back of a sofa. Ton Roosendaal, Chairman of the Blender Foundation mentions, "We at Blender see this as another important signal of the industry’s willingness to migrate to open source, and contribute to open source’s continual improvement.".

  • Facebook joins the Blender Development Fund — blender.org

    To support these artists and the countless other animators, researchers, engineers, designers and content creators who depend on open source tools, Facebook wishes to contribute to the development of Blender. Which is why we’re proud to announce that Facebook will join the Blender Foundation’s Development Fund as a Corporate Patron as of Q4, 2020.

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Valve Backs Zink Work

  • Mike Blumenkrantz: Don’t Call It A Comeback

    I guess I never left, really, since I’ve been vicariously living the life of someone who still writes zink patches through reviewing and discussing some great community efforts that are ongoing. But now I’m back living that life of someone who writes zink patches. Valve has generously agreed to sponsor my work on graphics-related projects. For the time being, that work happens to be zink.

  • Valve Now Funding Blumenkrantz - Zink OpenGL-On-Vulkan To Continue

    Longtime open-source developer Mike Blumenkrantz who has been an Enlightenment developer for many years and was working for Samsung's Open-Source Group prior to its demise jumped into the open-source Linux graphics world this year. While being unemployed he began hacking on the Zink Gallium3D code that allows generic OpenGL acceleration over the Vulkan API. He quickly got the code to the point of OpenGL 4.6 support and quite compelling performance compared to where Zink was at earlier this year. Now it turns out he will continue with his Linux graphics adventures thanks to funding from Valve. Mike Blumenkrantz shared today that Valve is going to be sponsoring his graphics-related work moving forward. At least for now, that Linux graphics work is still on the matter of Zink.