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Android Leftovers

More in Tux Machines

Customize Task Switching Experience on GNOME Desktop With These Nifty Tools

Unless you’re new to Linux, you know that there are several popular desktop environment choices for users. And if you’re that newbie, I recommend you to learn what a desktop environment is along with this tutorial. Here, I shall be focusing on tweaking the task switching experience on GNOME. I know that the majority of users just tend to use it as is and stock settings are good enough for the most part. I mean there is nothing wrong with the application switcher that you use with Alt+Tab keyboard shortcut in Ubuntu. Read more

How to Install Arch Linux [Beginner's Guide]

This beginner's guide explains the steps on how to install Arch Linux - in a most easy and friendly way. Read more

Valve Backs Zink Work

  • Mike Blumenkrantz: Don’t Call It A Comeback

    I guess I never left, really, since I’ve been vicariously living the life of someone who still writes zink patches through reviewing and discussing some great community efforts that are ongoing. But now I’m back living that life of someone who writes zink patches. Valve has generously agreed to sponsor my work on graphics-related projects. For the time being, that work happens to be zink.

  • Valve Now Funding Blumenkrantz - Zink OpenGL-On-Vulkan To Continue

    Longtime open-source developer Mike Blumenkrantz who has been an Enlightenment developer for many years and was working for Samsung's Open-Source Group prior to its demise jumped into the open-source Linux graphics world this year. While being unemployed he began hacking on the Zink Gallium3D code that allows generic OpenGL acceleration over the Vulkan API. He quickly got the code to the point of OpenGL 4.6 support and quite compelling performance compared to where Zink was at earlier this year. Now it turns out he will continue with his Linux graphics adventures thanks to funding from Valve. Mike Blumenkrantz shared today that Valve is going to be sponsoring his graphics-related work moving forward. At least for now, that Linux graphics work is still on the matter of Zink.

On Safety Razors and Technology

Think Windows on one side, vs Linux (and the BSDs) on the other (with macOS initially being in the middle and increasingly swaying to becoming even more constraining than Windows). Think proprietary gaming consoles and mobile IAP-chasing games, vs game platforms that encourage participation like TIC-80 and LÖVE. Think US-centric proprietary social networks (Facebook, Twitter) and services (Dropbox, Google Suite) vs distributed social networks (Mastodon, Pleroma, Diaspora etc.) and self-hosted services (Nextcloud, Cryptpad etc.). What are most people sacrificing to the altar of promised convenience? Literally both time and money: our attention, higher costs; also our autonomy (you’re locked in) and our privacy (… so platform owners can mine your attention and monetize what they observe of your behavior). If you believe in capitalism, this is bad news. If you don’t it’s even worse. [...] But in other jurisdictions like the US, regulation might be a long time coming, except maybe in California (plus the companies we’re trying to unshackle users from are mostly US-based). So a lot of the solution has to be bottom up. We simply need to lower barriers to entry, both actual and perceived, to using the platforms we’re championing. Some involve compromises (e.g. Flatpak is a great way to abstract away the differences between Linux distributions, to the point that it’s easier to install proprietary apps, including Steam – which improves the availability of games on Linux despite, yes, being proprietary). Some involve corporate backing (e.g. Fedora on Lenovo laptops). A lot would involve being more welcoming to newcomers, and bridging the actual usability gaps there are. It’s hard enough to overcome incumbency and the network effect. Let’s not make it harder for ourselves. Read more