On Safety Razors and Technology


Think Windows on one side, vs Linux (and the BSDs) on the other (with macOS initially being in the middle and increasingly swaying to becoming even more constraining than Windows). Think proprietary gaming consoles and mobile IAP-chasing games, vs game platforms that encourage participation like TIC-80 and LÖVE. Think US-centric proprietary social networks (Facebook, Twitter) and services (Dropbox, Google Suite) vs distributed social networks (Mastodon, Pleroma, Diaspora etc.) and self-hosted services (Nextcloud, Cryptpad etc.).
What are most people sacrificing to the altar of promised convenience? Literally both time and money: our attention, higher costs; also our autonomy (you’re locked in) and our privacy (… so platform owners can mine your attention and monetize what they observe of your behavior).
If you believe in capitalism, this is bad news. If you don’t it’s even worse.
[...]
But in other jurisdictions like the US, regulation might be a long time coming, except maybe in California (plus the companies we’re trying to unshackle users from are mostly US-based). So a lot of the solution has to be bottom up.
We simply need to lower barriers to entry, both actual and perceived, to using the platforms we’re championing. Some involve compromises (e.g. Flatpak is a great way to abstract away the differences between Linux distributions, to the point that it’s easier to install proprietary apps, including Steam – which improves the availability of games on Linux despite, yes, being proprietary). Some involve corporate backing (e.g. Fedora on Lenovo laptops). A lot would involve being more welcoming to newcomers, and bridging the actual usability gaps there are.
It’s hard enough to overcome incumbency and the network effect. Let’s not make it harder for ourselves.
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