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The Waydroid project develops a package to run Android on GNU / Linux

Filed under
Android
GNU
Linux

The project Waydroid has prepared a toolkit that allows you to create an isolated environment in a regular Linux distribution for loading a complete system image of the Android platform and organize the launch of Android applications with it. The code of the toolkit proposed by the project is written in Python and is released under the GPLv3 license. Ready packages are generated for Ubuntu 20.04 / 21.04, Debian 11, Droidian and Ubports .

The environment is built using standard technologies to create isolated containers such as namespaces for processes, user IDs, networking subsystem, and mount points. The toolkit is used to manage the container LXC . To run Android on top of a regular Linux kernel are loaded , the modules binder_linux and ashmem_linux .

The environment is designed to work with a session based on the Wayland protocol. Unlike the similar environment Anbox , the Android platform provides direct access to hardware, without additional layers. The proposed Android system image for installation is based on assemblies from the project LineageOS and Android 10 .

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Zidoo M6 Arm mini PC review – Part 1: Unboxing and Teardown

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Android
Reviews
Ubuntu

I’ve just received my first Rockchip RK3566 platform with Zidoo M6 Arm mini PC that supports Ubuntu 18.04, Android 11, and Station OS.

I was sent the standard version with 4GB RAM and 32GB eMMC flash that will be suitable for most applications. I’ll start Zidoo M6 review with an unboxing and a teardown to check the hardware design and “hidden” features before reviewing with the device with Android 11 and/or Ubuntu 18.04.

There’s nothing special about the package (and that’s a good thing in order to go more easily through customs), so let’s check out the package content.

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The Speed of Time

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Making Linux Offline Voice Recognition Easier

For just about any task you care to name, a Linux-based desktop computer can get the job done using applications that rival or exceed those found on other platforms. However, that doesn’t mean it’s always easy to get it working, and speech recognition is just one of those difficult setups. A project called Voice2JSON is trying to simplify the use of voice workflows. While it doesn’t provide the actual voice recognition, it does make it easier to get things going and then use speech in a natural way. The software can integrate with several backends to do offline speech recognition including CMU’s pocketsphinx, Dan Povey’s Kaldi, Mozilla’s DeepSpeech 0.9, and Kyoto University’s Julius. However, the code is more than just a thin wrapper around these tools. The fast training process produces both a speech recognizer and an intent recognizer. So not only do you know there is a garage door, but you gain an understanding of the opening and closing of the garage door. Read more

today's leftovers

Games: Latest From Godot Engine and Reimplenting the Wolfenstein 3-D Renderer

  • Godot Engine - Multiplayer in Godot 4.0: RPC syntax, channels, ordering

    Howdy Godotters! Time for another update on Godot 4.0's multiplayer networking. We have been really busy working on the foundation of the networking and multiplayer classes lately, and there are quite a few new features to talk about. In this post, we'll start by showing some of the new RPC syntax and features.

  • Reimplenting the Wolfenstein 3D renderer | mcomella.xyz

    When I was young, I was told that games like Wolfenstein 3D use “fake 3D” and ever since I’ve been wondering what they meant by that. I recently satisfied my curiosity by reading through Fabien Sanglard’s very enjoyable book, Game Engine Black Book: Wolfenstein 3D, which explains how Wolfenstein 3D was built. While reading, I realized, “Hey – I can do that!” and set about reimplenting the renderer: specifically, the algorithm that generates and textures the walls in a 3D perspective. Here’s the result with a texture and a map I generated myself: