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D9VK 0.13f

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Gaming
  • D9VK for translating D3D9 to Vulkan for Wine has another new version out, 0.13f - "Hypnofrog"

    Developer Joshua Ashton is certainly keeping busy, with another brand new release of D9VK now available.

    As a reminder: D9VK is based on DXVK. While DXVK focuses on translating D3D11 and D3D10 into Vulkan for use in Wine, D9VK focuses on D3D9. Eventually, they should hopefully merge into one awesome project.

    Version 0.13f - "Hypnofrog" is coming in less than a week after the last release, yet still manages to sound interesting given that's not a lot of time. There's some "New General API Stuff", "New Fixed Function Support", "New Shader Support" and bug fixes for "D3D9" and "DXSO (Shader Fixes)".

    Most of the changelog is highly technical language for those of you who understand graphics APIs. The main takeaway, as always, is that each new release should bring more compatibility with Windows games in Wine that use DirectX 9. Since D9VK uses Vulkan, it should perform better than vanilla Wine.

  • D9VK 0.13f Brings Extra Features For Direct3D 9 Over Vulkan

    It was just earlier this month that D9VK 0.13 was released with new features while now a "0.13f" Hypnofrog release is available in pre-release form.

Games: Epic Games, Taste of Power, RetroArch, Space Rabbits in Space, CoreCtrl, NOTES, Streets of Rogue, Code This Game's Author

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Gaming
  • Epic Games' Tim Sweeney talks Linux and gaming some more, says Linux is "great"

    Tim Sweeney, the Founder and CEO of Epic Games took to Twitter again recently to answer some questions about Linux and gaming.

    Why? Well, it seems the previously incorrect reports about Easy Anti-Cheat dropping Linux support like to reappear and people end up spreading it around. Even though it has since been clarified, people still end up spreading it.

  • Real-time strategy game "Taste of Power" leaving Early Access next month with Linux support

    Taste of Power, a real-time strategy game from developer OneOcean is gearing up for a full release on August 27th. It's been in Early Access now for around seven months, so hopefully they've managed to polish it up.

  • RetroArch, the front-end app for emulators and more is heading to Steam

    RetroArch, a popular front-end application for running emulators, game engines and much more is now officially coming to Steam.

    This FOSS application is pretty popular, along with the Libretro API enabling you to get a rather pretty-looking PS3-styled interface to deal with all sorts, although as I understand most just use it for emulators.

  • The Linux version of "Space Rabbits in Space" now appears to be live

    Space Rabbits in Space, a 2d parkour skill-based platformer has now officially released for Linux on Steam. Developed by Ventilator Shark, a small independent game studio based in Zagreb, Croatia.

    A game I mentioned back in February, after speaking to the developer they did confirm it was coming they just didn't know exactly when. With no announcement I can find, the Linux version went live a few days ago!

  • CoreCtrl, a new FOSS Linux tool to help you control your PC with application profiles

    Quite an interesting one this, CoreCtrl from developer Juan Palacios aims to be a "game changer" in letting you setup your hardware to do things automatically when a program is launched and more. The developer tagged us on Twitter about it and it does seem pretty sweet.

  • NOTES, a small puzzle game based on connecting musical notes

    Here's a sweet recent release for fans of small puzzle games. Miro Jankura recently released NOTES on Steam and looks like a nice relaxing puzzler.

    It released only recently, on July 11th with same-day Linux support. While it's based on musical notes, the developer does say no musical knowledge is required.

  • The developer of Streets of Rogue recently commented about supporting Linux

    With Streets of Rogue having left Early Access recently, I'm sure plenty were wondering how it's done on Linux. Turns out the developer, Matt Dabrowski, actually made some interesting comments about it.

    Curiously, the comment from Dabrowski turned up at a place I didn't quite expect. A dubious website offering free download links to various games, where it seems Dabrowski turned up to warn people away from it and instead try the older version on itch.io to get a feel for it.

  • Mike Driscoll: PyDev of the Week: Meg Ray

    This week we welcome Meg Ray (@teach_python) as our PyDev of the Week! Meg teaches programming to other teachers and has developed Python-related curriculum. Meg is also the author of Code This Game, a book which will be coming out in August 2019. Let’s take some time to get to know her better!

Games: Ribbiting Saga, Electronic Super Joy 2, RPCS3 and Unreal Engine 4.23 Preview

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Gaming
  • SNES-inspired action adventure game "Ribbiting Saga" going to Early Access, after crowdfunding fails

    Ribbiting Saga from Happy Ogre sadly didn't pass the crowdfunding test but it's not the end. This SNES-inspired action adventure game is instead now taking pre-orders, with Early Access coming instead.

    Writing on Kickstarter, the developer noted how they've "learned a ton from the process" and so they're going onto Steam with Early Access in around 2-3 months. They've put a pre-order page up, which is clearly stating Linux support.

  • Electronic Super Joy 2 releasing soon with Linux support

    Mixing difficult platforming with some "brain-smashing" electronic music, Electronic Super Joy 2 from Michael Todd Games is releasing soon and like previous games it will support Linux.

  • Progress Report: May 2019

    Welcome to May’s Progress Report! Firstly we would like to apologise for the delay in publishing this report. RPCS3’s progress reports are solely written by volunteers and a few of our regular writers could not contribute to this report due to personal commitments. If you hate seeing RPCS3’s reports get delayed and would like to contribute to them, please apply here.

    This month saw some major leaps by Nekotekina and kd-11 on the SPU and RSX fronts. Nekotekina implemented SPU PIC support while kd-11 improved the surface cache implementation. Meanwhile, Megamouse made multiple improvements to the UI, GalCiv overhauled the DualShock 3 pad handler and ruipin tackled regressions in the SPU LLVM backend when using Mega SPU block size.

  • PlayStation 3 emulator RPCS3 has the June report out, amount of playable titles continues increasing

    More fantastic work from the RPCS3 emulator team, with the report for May now available that highlights some more recent work done to improve the project. As a reminder, their reports are delayed by months as they're written by volunteers, you can apply to help here.

    Amusingly, the amount of games playable they're tracking is now at 1337, making it about 43.71% up from 1258 in April. They really are making quick progress, which is incredibly considering the huge task it is to create such software.

  • Unreal Engine 4.23 Preview

    Preview 1 of the upcoming 4.23 release is available now on the Launcher and GitHub. We are making this Preview available so that our developer community can try our new features and help us catch issues before the final release. As fixes are implemented, we will release updated previews throughout the development cycle.

    Please be aware that preview releases are not fully quality tested, that they are still under heavy active development, and that they should be considered as unstable until the final release. Developers should not convert their projects for active development on preview releases. Please test on copies of your project instead.

    Links to known and fixed issues for this release are provided below. If you discover any additional issues with this preview release, please report them using the guidelines in the link: How to Report a Bug.

  • Unreal Engine 4.23 Preview Brings Virtual Texturing, Other Enhancements

    Epic Games released the first public preview this week of Unreal Engine 4.23.

    Unreal Engine 4.23 Preview doesn't bring any significant Vulkan or Linux specific work, but there are some rendering enhancements and other features for those interested in game visuals and engine features. Well, there is one "fix" on the Vulkan front worth mentioning and that is tessellation support should now be working correctly with the Vulkan renderer.

Games: Dota Underlords and DXVK 1.3

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Gaming
  • Dota Underlords gains a prototype Battle Pass in the latest Early Access update

    Valve continue to push out some more interesting updates to their auto-battler Dota Underlords, with it now having the first version of their prototype Battle Pass.

    All beta testers during Early Access are granted it for free and like everything else in Underlords, Valve will be using it as a "learning experience". With it you can unlock banners, emotes, new board types along with a mix of daily and weekly challenges. You can earn XP (experience points) by playing online against others or against Hardcore level bots.

  • DXVK 1.3 is out with some fun sounding new features for this Vulkan translation layer

    Developer Philip Rebohle just released DXVK 1.3, a fun sounding version of the Vulkan-based D3D11 and D3D10 implementation for Wine with some new features.

    Using the new "VK_EXT_shader_demote_to_helper_invocation" extension from Vulkan version 1.1.113 (released on June 30th), DXVK can use it to "implement the discard instruction in shaders, which may improve performance in some games".

  • DXVK 1.3 Released With Discard Optimization, Async Presentation

    Philip Rebohle released version 1.3 of DXVK today, the widely-used Direct3D 10/11 to Vulkan translation layer for accelerating Windows gaming on Linux under Wine and most known with Steam Play.

    DXVK 1.3 adds optional support for VK_EXT_shader_demote_to_helper_invocation to implement the discard instruction within shaders and may help the performance of some games. DXVK 1.3 also adds asynchronous presentation support as another performance optimization. There are also resource upload changes to help different games but currently only working with the AMDVLK and NVIDIA drivers.

Games: RetroArch, Cortex Command, Psychonauts 2, Fate Hunters, OpenHMD and Rings of Saturn

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Gaming
  • RetroArch will be Steam’s biggest emulation launch yet, coming July 30

    De Matteis tells Ars that this Steam version has been in the works "for a few months now," and he expresses specific interest in using Steamworks' Web API for future RetroArch builds. If such features are built, he says, that would create a fork in RetroArch's build distribution; until then, what you download from RetroArch's official site will be identical to the builds on Steam. (In a long-story-short explanation, De Matteis says that the Web API may prove necessary for the following red-tape reason: "There are certain licensing 'how many angels can stand on the head of a pin' issues that pertain to the Steamworks SDK and how the GPL license interprets what constitutes a system library or not.")

    [...]

    In addition to answering our questions, De Matteis coughed up one interesting bit of additional news. The 1997 N64 racing game Extreme-G may receive a retail Steam launch at an undetermined point in the future, and should this come to pass, RetroArch and its Mupen64plus emulator will power the game's Steam version. (De Matteis described this process as "talks," as opposed to a confirmed retail launch.) This would be a wholly separate download from RetroArch's free Steam download, and it would require publisher Throwback Entertainment to abide by a GPL license for the emulator front-end. "We went to great lengths to ensure all involved parties like Mupen64plus were kept in the loop on this and to make sure we got their approval," De Matteis says.

  • Cortex Command from Data Realms goes open source

    Cortex Command, a side-scrolling 2D action game originally released back in 2012 has now officially gone open source.

    In the announcement, it seems this is part of a marketing drive for their new game Planetoid Pioneers Online. Quite a nice way to do it though, I'm certainly not complaining. I think it would be great if more developers did this to their older games to help them live on.

  • Double Fine Productions have delayed Psychonauts 2 until next year, all versions still planned

    Double Fine Productions announced on their Fig campaign for Psychonauts 2 that there's going to be a delay, with it now due in 2020.

    Let's get to the good news first, they continue to confirm all previously mentioned platforms will be delivered which obviously includes the Linux version, just like they said before. As for the delay, they simply said it will be "next year" with no clear roadmap being given out yet.

  • Fate Hunters, another roguelike card-game with Linux support is leaving Early Access soon

    Another possible game to look at if you enjoy the likes of Slay the Spire, as Fate Hunters from Tower Games has Linux support.

  • OpenHMD version 0.3.0 is out, almost three years after the last version

    The team behind OpenHMD have now officially announced version 0.3.0, which comes with a huge amount of changes and new hardware support.

    What exactly is OpenHMD? Its aim is to provide a FOSS API and drivers for hardware like Virtual Reality Headsets and Controllers. They're hoping to support as many devices as they possibly can, while also being cross-platform.

    From this release they now support: 3Glasses D3 (first-party support from 3Glasses), Oculus Rift CV1 (rotational), HTC Vive and HTC Vive Pro (rotational), NOLO VR (Positional including Controller support), Windows Mixed Reality HMD support (rotational), Deepoon E2, GearVR Gen1. Sadly PSVR is currently disabled due to issues, sounds like it may return later though.

  • Top-down hard sci-fi space game "Rings of Saturn" to launch in Early Access next month

    Kodera Software have released a new trailer for their hard sci-f game Rings of Saturn, with a release date teaser for Steam Early Access included.

Top 30 Best Game Emulator Consoles for Linux System in 2019

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Software
Gaming

Everybody cherish those days when we used to play classic games all the time on retro consoles such as Sega, early PlayStations, and Nintendos. With personal computers getting beefier than ever and smartphones packing way much power than people imagined in those times, retro consoles are indeed in decline. However, you’re not the only one who’d like to play such old games on their modern, more recent hardware. There’s many like you and developers have created robust game emulator console systems which enable everyday Linux users to re-live those childhood nostalgias again. It’s our earnest desire to present you the best retro games emulator in this guide.

Read more

Games: Gibbous, Street Uni X, Age of Wonders 3 and More

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Gaming
  • Gibbous - A Cthulhu Adventure officially releasing with Linux support on August 7th

    Comedy cosmic horror adventure, Gibbous - A Cthulhu Adventure, from developer Stuck In Attic now has a release date! Another game that was funded thanks to the help of people on Kickstarter, where Stuck In Attic managed to get CHF (Swiss franc) 53,862 from 1,929 backers.

  • Street Uni X, an extreme sports unicycling game will support Linux that's on Kickstarter

    I will be honest, unicycling is not something that comes to mind when I think about any kind of sports but it's apparently quite big. So big in fact, a game is being made called Street Uni X as a homage to classic sports games.

    Street Uni X plans to include some of the top street-unicyclists from around the world and have a bunch of tricks from the "street/trials/flatland unicycling disciplines". It will have videos of those included stars to unlock, as well as additional levels to unlock, secret characters, secret parts of levels to find and so on.

  • Something for the weekend: Age of Wonders 3 free to keep, Humble Store sale again

    It's Friday, which means the weekend is almost ready to crash into our lives once again. Here's a few tips in case you need a new game or two to try out.

    First of all, on Steam you can pick up Age of Wonders 3 which supports Linux for free and keep it. The deal lasts until July 15th. Anyone who has Age of Wonders 3, will also then be eligible for 10% off on Age of Wonders: Planetfall’s Premium Edition, although that title will not be supporting Linux (may work in Steam Play).

  • A simple guide to Steam Play, Valve's technology for playing Windows games on Linux

    Looking to test the waters with Linux gaming and don't want to lose access to your favourite Windows games? Here's a simple no-nonsense guide to actually using Steam Play.

  • Help test the new demo of Devader, a very intense twin-stick shooter that's coming to Linux

    Developer Falkenbrew notified us of a new demo available for their crazy twin-stick shooter Devader, as they're looking for feedback on it.

    If you've not heard of Devader before, it's one that captured my interest a while ago due to the way it's being designed. The developer confessed they're "not an artist" so they came up with a way to make seriously cool, weird and sometimes quite freakish enemies which you can read more about here. The results are seriously impressive and while the gameplay feels similar to other twin-stick shooters, the design is firmly unique.

  • The chaotic and brilliant "Streets of Rogue" has left Early Access

    Easily in my top five releases this year, Streets of Rogue from Matt Dabrowski and tinyBuild has now left Early Access with Linux support in good shape.

    Streets of Rogue is pretty difficult to describe accurately. You're part of The Resistance, who are trying to take down the Mayor. How you go about doing that, is entirely your choice. You can run through every level guns blazing, you can sneak and hack, you can put everyone to sleep or take over their body. There's choices within choices with a sprinkle of absolute chaos.

Games: Zachtronics, Valve, SuperTuxKart/Wayland, and Blobs From Canonical

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Gaming
  • All Zachtronics games are now available on itch.io

    Some good news for fans of high quality puzzle games, as Zachtronics entire library is now available to purchase on itch.io.

  • Valve has launched "Steam Labs", a place where Valve will show off new experiments

    Valve emailed in today to let us know about the new Steam Labs, a dedicated section on Steam for Valve to show off some experiments they're doing and for you to test and break them.

  • Valve Rolls Out Steam Labs

    Steam Labs was announced today with three initial experiments: Micro Trailers, The Interactive Recommender, and The Automated Show. Micro Trailers are six-second game trailers, The Interactive Recommender uses machine learning to show game titles you might like, and The Automated Show is a showpiece for secondary displays for highlighting different games.

  • Network transparency with Wayland

    I've managed to get hardware video encoding and decoding using VAAPI working with waypipe, although of course the hardware codecs are less flexible and introduce additional restrictions on the image formats and dimensions. For example, buffers currently need to have an XRGB8888 pixel format (or a standard permutation thereof), as the Intel/AMD VAAPI implementations otherwise do not appear to support hardware conversions from the RGB color space to the YUV color space used by video formats, and in the other direction. It's also best if the buffers have 64-byte aligned strides, and 16-pixel aligned widths and heights. The result of this can run significantly faster than encoding with libx264, although to maintain the same level of visual quality the bitrate must be increased.

    For games, using video compression with waypipe is probably worth the tradeoffs now. In some instances, it can even be faster. A 1024 by 768 SuperTuxKart window during a race, running with linear-format DMABUFs, losslessly replicated without compression via ssh on localhost, requires about 130MB/s of bandwidth and runs at about 40 FPS. (Using LZ4 or Zstd for compression would reduce bandwidth, but on localhost or a very fast network would take more time than would be saved by the bandwidth reduction.)

  • Ubuntu LTS releases (and so derivatives too) to get updated NVIDIA drivers without PPAs

    Good news everyone! Canonical will now be offering NVIDIA users up to date graphics drivers without the need to resort to a PPA or anything else.

    Since this will be for the Ubuntu LTS releases, this means other Linux distributions based on Ubuntu like Linux Mint, elementary OS, Zorin OS and probably many others will also get these updated NVIDIA drivers too—hooray!

    This is really great, as PPAs are not exactly user friendly and sometimes they don't get the testing they truly need when serving so many people. Having the Ubuntu team push out NVIDIA driver updates via an SRU (Stable Release Update), which is the same procedure they use to get you newer Firefox version, is a good way to do it.

Games: Test Tube Titans, Supraland, Ion Maiden and The Bard’s Tale IV

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Gaming
  • Test Tube Titans, a game about growing monsters and then sending them off to wreak havoc

    The developer of Test Tube Titans recently put up a Linux version of their in-development title and it's quite amusing.

    Being completely honest, I've not laughed while playing a game as much as I did with Test Tube Titans when I first attempted to go out into the world with my creature. Due to the physics-based controls (which I'm awful at), you need to move your legs using different buttons to actually get anywhere. It's clumsy but also highly entertaining! It's designed with a gamepad in mind, so I checked it out using my Steam Controller hooked up with SC Controller and it works beautifully.

  • Surprise - Supraland for Linux is now available on GOG

    I will admit, I am quite surprised. Supraland from Supra Games recently released on GOG and it was only for Windows. The developer said some odd things about it all and now it seems they changed their mind, thankfully.

    Today, the Linux version of Supraland officially went live on GOG and GOG themselves sent over a copy for me to check out. I've already played through the demo on Steam and apart from some performance issues here and there, it's a delightful game.

  • Ion Maiden has become Ion Fury, release date announced for August 15th

    In development from Voidpoint and 3D Realms, the retro FPS Ion Maiden has now become Ion Fury. They've also announced the final release for August 15th with a new trailer.

    Why the name change? Well, they were in a bit of a legal problem with the band Iron Maiden.

  • The Bard’s Tale IV: Director’s Cut to be launched August 27

    The dungeon crawler by Brian Fargo and inXile is set to finally launch on Linux soon. The new director’s cut will bring more than just a new coat of paint.

Games: OpenRCT2, Eagle Island, Damsel and Last Epoch

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Gaming
  • FOSS game engine "OpenRCT2" for RollerCoaster Tycoon 2 has a fresh release out

    Ready to build some fantastic rides again? FOSS game engine OpenRCT2 has a brand new release available for playing RollerCoaster Tycoon 2 on Linux.

    Release v0.2.3 code-named "Tim the Enchanter" went live yesterday and it's not just a bug-fix release adding in a bunch of new features.

  • Throw your Owl at everything in "Eagle Island", out now with Linux support

    Few games have a demo that capture my interest so intensely as Eagle Island, thankfully my enjoyment of the demo translated well into the full game. Featuring a level of polish I don't often see from a brand new release, Eagle Island is an absolute joy.

  • Fast-paced action platformer "Damsel" now has Episode 3 released

    While Linux support for Episode 3 of Damsel has come a little later, it's now available as of the latest update to this challenging action platformer.

  • Action-RPG "Last Epoch" getting a demo later this year, next update due in August

    After a successful crowdfunding campaign in 2018, the action-RPG "Last Epoch" released into Early Access back in April. It sounds like development is going well, with a number of things announced recently.

    In their update post, they went over some of their current plans. Firstly, the next update is now due in "early" August although there's no details yet in what it will bring. However, they also mentioned that the update after will be including "additional Chapter content, Time Rifts, new enemies, new skills - and more" which all sounds good.

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D9VK 0.13f

  • D9VK for translating D3D9 to Vulkan for Wine has another new version out, 0.13f - "Hypnofrog"

    Developer Joshua Ashton is certainly keeping busy, with another brand new release of D9VK now available. As a reminder: D9VK is based on DXVK. While DXVK focuses on translating D3D11 and D3D10 into Vulkan for use in Wine, D9VK focuses on D3D9. Eventually, they should hopefully merge into one awesome project. Version 0.13f - "Hypnofrog" is coming in less than a week after the last release, yet still manages to sound interesting given that's not a lot of time. There's some "New General API Stuff", "New Fixed Function Support", "New Shader Support" and bug fixes for "D3D9" and "DXSO (Shader Fixes)". Most of the changelog is highly technical language for those of you who understand graphics APIs. The main takeaway, as always, is that each new release should bring more compatibility with Windows games in Wine that use DirectX 9. Since D9VK uses Vulkan, it should perform better than vanilla Wine.

  • D9VK 0.13f Brings Extra Features For Direct3D 9 Over Vulkan

    It was just earlier this month that D9VK 0.13 was released with new features while now a "0.13f" Hypnofrog release is available in pre-release form.